本文整理汇总了C#中OpenGL.Material方法的典型用法代码示例。如果您正苦于以下问题:C# OpenGL.Material方法的具体用法?C# OpenGL.Material怎么用?C# OpenGL.Material使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OpenGL
的用法示例。
在下文中一共展示了OpenGL.Material方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Bind
/// <summary>
/// Bind to the specified OpenGL instance.
/// </summary>
/// <param name="gl">The OpenGL instance.</param>
public void Bind(OpenGL gl)
{
// Set the material properties.
gl.Material(OpenGL.GL_FRONT_AND_BACK, OpenGL.GL_AMBIENT, ambient);
gl.Material(OpenGL.GL_FRONT_AND_BACK, OpenGL.GL_DIFFUSE, diffuse);
gl.Material(OpenGL.GL_FRONT_AND_BACK, OpenGL.GL_SPECULAR, specular);
gl.Material(OpenGL.GL_FRONT_AND_BACK, OpenGL.GL_EMISSION, emission);
gl.Material(OpenGL.GL_FRONT_AND_BACK, OpenGL.GL_SHININESS, shininess);
// Set the texture properties.
texture.Bind(gl);
}
示例2: Bind
/// <summary>
/// Bind to the specified OpenGL instance.
/// </summary>
/// <param name="gl">The OpenGL instance.</param>
public void Bind(OpenGL gl)
{
// Set the material properties.
gl.Material(OpenGL.GL_FRONT_AND_BACK, OpenGL.GL_AMBIENT, ambient);
gl.Material(OpenGL.GL_FRONT_AND_BACK, OpenGL.GL_DIFFUSE, diffuse);
gl.Material(OpenGL.GL_FRONT_AND_BACK, OpenGL.GL_SPECULAR, specular);
gl.Material(OpenGL.GL_FRONT_AND_BACK, OpenGL.GL_EMISSION, emission);
gl.Material(OpenGL.GL_FRONT_AND_BACK, OpenGL.GL_SHININESS, shininess);
// If we have a texture, bind it.
// No need to push or pop it as we do that earlier.
if (texture != null)
texture.Bind(gl);
}