本文整理汇总了C#中OpenGL.CreateShader方法的典型用法代码示例。如果您正苦于以下问题:C# OpenGL.CreateShader方法的具体用法?C# OpenGL.CreateShader怎么用?C# OpenGL.CreateShader使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OpenGL
的用法示例。
在下文中一共展示了OpenGL.CreateShader方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CreateInContext
/// <summary>
/// Create in the context of the supplied OpenGL instance.
/// </summary>
/// <param name="gl">The OpenGL instance.</param>
public override void CreateInContext(OpenGL gl)
{
// Create the fragment shader.
ShaderObject = gl.CreateShader(OpenGL.GL_FRAGMENT_SHADER);
// Store the current context.
CurrentOpenGLContext = gl;
}
示例2: CreateInContext
/// <summary>
/// Create in the context of the supplied OpenGL instance.
/// </summary>
/// <param name="gl">The OpenGL instance.</param>
public override void CreateInContext(OpenGL gl)
{
// Create the vertex shader.
ShaderObject = gl.CreateShader(OpenGL.GL_VERTEX_SHADER);
// Store the current context.
CurrentOpenGLContext = gl;
}
示例3: Create
public void Create(OpenGL gl, uint shaderType, string source)
{
// Create the OpenGL shader object.
shaderObject = gl.CreateShader(shaderType);
// Set the shader source.
gl.ShaderSource(shaderObject, source);
// Compile the shader object.
gl.CompileShader(shaderObject);
// Now that we've compiled the shader, check it's compilation status. If it's not compiled properly, we're
// going to throw an exception.
if (GetCompileStatus(gl) == false)
{
throw new ShaderCompilationException(string.Format("Failed to compile shader with ID {0}.", shaderObject), GetInfoLog(gl));
}
}