本文整理匯總了Java中net.minecraft.entity.Entity.performHurtAnimation方法的典型用法代碼示例。如果您正苦於以下問題:Java Entity.performHurtAnimation方法的具體用法?Java Entity.performHurtAnimation怎麽用?Java Entity.performHurtAnimation使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.entity.Entity
的用法示例。
在下文中一共展示了Entity.performHurtAnimation方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: handleAnimation
import net.minecraft.entity.Entity; //導入方法依賴的package包/類
/**
* Renders a specified animation: Waking up a player, a living entity swinging
* its currently held item, being hurt or receiving a critical hit by normal or
* magical means
*/
public void handleAnimation(S0BPacketAnimation packetIn) {
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityID());
if (entity != null) {
if (packetIn.getAnimationType() == 0) {
EntityLivingBase entitylivingbase = (EntityLivingBase) entity;
entitylivingbase.swingItem();
} else if (packetIn.getAnimationType() == 1) {
entity.performHurtAnimation();
} else if (packetIn.getAnimationType() == 2) {
EntityPlayer entityplayer = (EntityPlayer) entity;
entityplayer.wakeUpPlayer(false, false, false);
} else if (packetIn.getAnimationType() == 4) {
this.gameController.effectRenderer.emitParticleAtEntity(entity, EnumParticleTypes.CRIT);
} else if (packetIn.getAnimationType() == 5) {
this.gameController.effectRenderer.emitParticleAtEntity(entity, EnumParticleTypes.CRIT_MAGIC);
}
}
}
示例2: handleAnimation
import net.minecraft.entity.Entity; //導入方法依賴的package包/類
/**
* Renders a specified animation: Waking up a player, a living entity swinging its currently held item, being hurt
* or receiving a critical hit by normal or magical means
*/
public void handleAnimation(S0BPacketAnimation packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityID());
if (entity != null)
{
if (packetIn.getAnimationType() == 0)
{
EntityLivingBase entitylivingbase = (EntityLivingBase)entity;
entitylivingbase.swingItem();
}
else if (packetIn.getAnimationType() == 1)
{
entity.performHurtAnimation();
}
else if (packetIn.getAnimationType() == 2)
{
EntityPlayer entityplayer = (EntityPlayer)entity;
entityplayer.wakeUpPlayer(false, false, false);
}
else if (packetIn.getAnimationType() == 4)
{
this.gameController.effectRenderer.emitParticleAtEntity(entity, EnumParticleTypes.CRIT);
}
else if (packetIn.getAnimationType() == 5)
{
this.gameController.effectRenderer.emitParticleAtEntity(entity, EnumParticleTypes.CRIT_MAGIC);
}
}
}
示例3: handleAnimation
import net.minecraft.entity.Entity; //導入方法依賴的package包/類
/**
* Renders a specified animation: Waking up a player, a living entity swinging its currently held item, being hurt
* or receiving a critical hit by normal or magical means
*/
public void handleAnimation(SPacketAnimation packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityID());
if (entity != null)
{
if (packetIn.getAnimationType() == 0)
{
EntityLivingBase entitylivingbase = (EntityLivingBase)entity;
entitylivingbase.swingArm(EnumHand.MAIN_HAND);
}
else if (packetIn.getAnimationType() == 3)
{
EntityLivingBase entitylivingbase1 = (EntityLivingBase)entity;
entitylivingbase1.swingArm(EnumHand.OFF_HAND);
}
else if (packetIn.getAnimationType() == 1)
{
entity.performHurtAnimation();
}
else if (packetIn.getAnimationType() == 2)
{
EntityPlayer entityplayer = (EntityPlayer)entity;
entityplayer.wakeUpPlayer(false, false, false);
}
else if (packetIn.getAnimationType() == 4)
{
this.gameController.effectRenderer.emitParticleAtEntity(entity, EnumParticleTypes.CRIT);
}
else if (packetIn.getAnimationType() == 5)
{
this.gameController.effectRenderer.emitParticleAtEntity(entity, EnumParticleTypes.CRIT_MAGIC);
}
}
}