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Java Entity.performHurtAnimation方法代碼示例

本文整理匯總了Java中net.minecraft.entity.Entity.performHurtAnimation方法的典型用法代碼示例。如果您正苦於以下問題:Java Entity.performHurtAnimation方法的具體用法?Java Entity.performHurtAnimation怎麽用?Java Entity.performHurtAnimation使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.entity.Entity的用法示例。


在下文中一共展示了Entity.performHurtAnimation方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: handleAnimation

import net.minecraft.entity.Entity; //導入方法依賴的package包/類
/**
 * Renders a specified animation: Waking up a player, a living entity swinging
 * its currently held item, being hurt or receiving a critical hit by normal or
 * magical means
 */
public void handleAnimation(S0BPacketAnimation packetIn) {
	PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
	Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityID());

	if (entity != null) {
		if (packetIn.getAnimationType() == 0) {
			EntityLivingBase entitylivingbase = (EntityLivingBase) entity;
			entitylivingbase.swingItem();
		} else if (packetIn.getAnimationType() == 1) {
			entity.performHurtAnimation();
		} else if (packetIn.getAnimationType() == 2) {
			EntityPlayer entityplayer = (EntityPlayer) entity;
			entityplayer.wakeUpPlayer(false, false, false);
		} else if (packetIn.getAnimationType() == 4) {
			this.gameController.effectRenderer.emitParticleAtEntity(entity, EnumParticleTypes.CRIT);
		} else if (packetIn.getAnimationType() == 5) {
			this.gameController.effectRenderer.emitParticleAtEntity(entity, EnumParticleTypes.CRIT_MAGIC);
		}
	}
}
 
開發者ID:SkidJava,項目名稱:BaseClient,代碼行數:26,代碼來源:NetHandlerPlayClient.java

示例2: handleAnimation

import net.minecraft.entity.Entity; //導入方法依賴的package包/類
/**
 * Renders a specified animation: Waking up a player, a living entity swinging its currently held item, being hurt
 * or receiving a critical hit by normal or magical means
 */
public void handleAnimation(S0BPacketAnimation packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityID());

    if (entity != null)
    {
        if (packetIn.getAnimationType() == 0)
        {
            EntityLivingBase entitylivingbase = (EntityLivingBase)entity;
            entitylivingbase.swingItem();
        }
        else if (packetIn.getAnimationType() == 1)
        {
            entity.performHurtAnimation();
        }
        else if (packetIn.getAnimationType() == 2)
        {
            EntityPlayer entityplayer = (EntityPlayer)entity;
            entityplayer.wakeUpPlayer(false, false, false);
        }
        else if (packetIn.getAnimationType() == 4)
        {
            this.gameController.effectRenderer.emitParticleAtEntity(entity, EnumParticleTypes.CRIT);
        }
        else if (packetIn.getAnimationType() == 5)
        {
            this.gameController.effectRenderer.emitParticleAtEntity(entity, EnumParticleTypes.CRIT_MAGIC);
        }
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:36,代碼來源:NetHandlerPlayClient.java

示例3: handleAnimation

import net.minecraft.entity.Entity; //導入方法依賴的package包/類
/**
 * Renders a specified animation: Waking up a player, a living entity swinging its currently held item, being hurt
 * or receiving a critical hit by normal or magical means
 */
public void handleAnimation(SPacketAnimation packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityID());

    if (entity != null)
    {
        if (packetIn.getAnimationType() == 0)
        {
            EntityLivingBase entitylivingbase = (EntityLivingBase)entity;
            entitylivingbase.swingArm(EnumHand.MAIN_HAND);
        }
        else if (packetIn.getAnimationType() == 3)
        {
            EntityLivingBase entitylivingbase1 = (EntityLivingBase)entity;
            entitylivingbase1.swingArm(EnumHand.OFF_HAND);
        }
        else if (packetIn.getAnimationType() == 1)
        {
            entity.performHurtAnimation();
        }
        else if (packetIn.getAnimationType() == 2)
        {
            EntityPlayer entityplayer = (EntityPlayer)entity;
            entityplayer.wakeUpPlayer(false, false, false);
        }
        else if (packetIn.getAnimationType() == 4)
        {
            this.gameController.effectRenderer.emitParticleAtEntity(entity, EnumParticleTypes.CRIT);
        }
        else if (packetIn.getAnimationType() == 5)
        {
            this.gameController.effectRenderer.emitParticleAtEntity(entity, EnumParticleTypes.CRIT_MAGIC);
        }
    }
}
 
開發者ID:NSExceptional,項目名稱:Zombe-Modpack,代碼行數:41,代碼來源:NetHandlerPlayClient.java


注:本文中的net.minecraft.entity.Entity.performHurtAnimation方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。