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Java Entity.setPositionAndRotation2方法代碼示例

本文整理匯總了Java中net.minecraft.entity.Entity.setPositionAndRotation2方法的典型用法代碼示例。如果您正苦於以下問題:Java Entity.setPositionAndRotation2方法的具體用法?Java Entity.setPositionAndRotation2怎麽用?Java Entity.setPositionAndRotation2使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.entity.Entity的用法示例。


在下文中一共展示了Entity.setPositionAndRotation2方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: handleEntityMovement

import net.minecraft.entity.Entity; //導入方法依賴的package包/類
/**
 * Updates the specified entity's position by the specified relative moment and absolute rotation. Note that
 * subclassing of the packet allows for the specification of a subset of this data (e.g. only rel. position, abs.
 * rotation or both).
 */
public void handleEntityMovement(S14PacketEntity packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = packetIn.getEntity(this.clientWorldController);

    if (entity != null)
    {
        entity.serverPosX += packetIn.func_149062_c();
        entity.serverPosY += packetIn.func_149061_d();
        entity.serverPosZ += packetIn.func_149064_e();
        double d0 = (double)entity.serverPosX / 32.0D;
        double d1 = (double)entity.serverPosY / 32.0D;
        double d2 = (double)entity.serverPosZ / 32.0D;
        float f = packetIn.func_149060_h() ? (float)(packetIn.func_149066_f() * 360) / 256.0F : entity.rotationYaw;
        float f1 = packetIn.func_149060_h() ? (float)(packetIn.func_149063_g() * 360) / 256.0F : entity.rotationPitch;
        entity.setPositionAndRotation2(d0, d1, d2, f, f1, 3, false);
        entity.onGround = packetIn.getOnGround();
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:25,代碼來源:NetHandlerPlayClient.java

示例2: handleEntityTeleport

import net.minecraft.entity.Entity; //導入方法依賴的package包/類
/**
 * Updates an entity's position and rotation as specified by the packet
 */
public void handleEntityTeleport(S18PacketEntityTeleport packetIn) {
	PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
	Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());

	if (entity != null) {
		entity.serverPosX = packetIn.getX();
		entity.serverPosY = packetIn.getY();
		entity.serverPosZ = packetIn.getZ();
		double d0 = (double) entity.serverPosX / 32.0D;
		double d1 = (double) entity.serverPosY / 32.0D;
		double d2 = (double) entity.serverPosZ / 32.0D;
		float f = (float) (packetIn.getYaw() * 360) / 256.0F;
		float f1 = (float) (packetIn.getPitch() * 360) / 256.0F;

		if (Math.abs(entity.posX - d0) < 0.03125D && Math.abs(entity.posY - d1) < 0.015625D
				&& Math.abs(entity.posZ - d2) < 0.03125D) {
			entity.setPositionAndRotation2(entity.posX, entity.posY, entity.posZ, f, f1, 3, true);
		} else {
			entity.setPositionAndRotation2(d0, d1, d2, f, f1, 3, true);
		}

		entity.onGround = packetIn.getOnGround();
	}
}
 
開發者ID:SkidJava,項目名稱:BaseClient,代碼行數:28,代碼來源:NetHandlerPlayClient.java

示例3: handleEntityMovement

import net.minecraft.entity.Entity; //導入方法依賴的package包/類
/**
 * Updates the specified entity's position by the specified relative moment and
 * absolute rotation. Note that subclassing of the packet allows for the
 * specification of a subset of this data (e.g. only rel. position, abs.
 * rotation or both).
 */
public void handleEntityMovement(S14PacketEntity packetIn) {
	PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
	Entity entity = packetIn.getEntity(this.clientWorldController);

	if (entity != null) {
		entity.serverPosX += packetIn.func_149062_c();
		entity.serverPosY += packetIn.func_149061_d();
		entity.serverPosZ += packetIn.func_149064_e();
		double d0 = (double) entity.serverPosX / 32.0D;
		double d1 = (double) entity.serverPosY / 32.0D;
		double d2 = (double) entity.serverPosZ / 32.0D;
		float f = packetIn.func_149060_h() ? (float) (packetIn.func_149066_f() * 360) / 256.0F : entity.rotationYaw;
		float f1 = packetIn.func_149060_h() ? (float) (packetIn.func_149063_g() * 360) / 256.0F
				: entity.rotationPitch;
		entity.setPositionAndRotation2(d0, d1, d2, f, f1, 3, false);
		entity.onGround = packetIn.getOnGround();
	}
}
 
開發者ID:SkidJava,項目名稱:BaseClient,代碼行數:25,代碼來源:NetHandlerPlayClient.java

示例4: handleEntityTeleport

import net.minecraft.entity.Entity; //導入方法依賴的package包/類
/**
 * Updates an entity's position and rotation as specified by the packet
 */
public void handleEntityTeleport(S18PacketEntityTeleport packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());

    if (entity != null)
    {
        entity.serverPosX = packetIn.getX();
        entity.serverPosY = packetIn.getY();
        entity.serverPosZ = packetIn.getZ();
        double d0 = (double)entity.serverPosX / 32.0D;
        double d1 = (double)entity.serverPosY / 32.0D;
        double d2 = (double)entity.serverPosZ / 32.0D;
        float f = (float)(packetIn.getYaw() * 360) / 256.0F;
        float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;

        if (Math.abs(entity.posX - d0) < 0.03125D && Math.abs(entity.posY - d1) < 0.015625D && Math.abs(entity.posZ - d2) < 0.03125D)
        {
            entity.setPositionAndRotation2(entity.posX, entity.posY, entity.posZ, f, f1, 3, true);
        }
        else
        {
            entity.setPositionAndRotation2(d0, d1, d2, f, f1, 3, true);
        }

        entity.onGround = packetIn.getOnGround();
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:32,代碼來源:NetHandlerPlayClient.java


注:本文中的net.minecraft.entity.Entity.setPositionAndRotation2方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。