本文整理匯總了Java中net.minecraft.entity.Entity.isOutsideBorder方法的典型用法代碼示例。如果您正苦於以下問題:Java Entity.isOutsideBorder方法的具體用法?Java Entity.isOutsideBorder怎麽用?Java Entity.isOutsideBorder使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.entity.Entity
的用法示例。
在下文中一共展示了Entity.isOutsideBorder方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: isInsideBorder
import net.minecraft.entity.Entity; //導入方法依賴的package包/類
public boolean isInsideBorder(WorldBorder worldBorderIn, Entity entityIn)
{
double d0 = worldBorderIn.minX();
double d1 = worldBorderIn.minZ();
double d2 = worldBorderIn.maxX();
double d3 = worldBorderIn.maxZ();
if (entityIn.isOutsideBorder())
{
++d0;
++d1;
--d2;
--d3;
}
else
{
--d0;
--d1;
++d2;
++d3;
}
return entityIn.posX > d0 && entityIn.posX < d2 && entityIn.posZ > d1 && entityIn.posZ < d3;
}
示例2: func_191503_g
import net.minecraft.entity.Entity; //導入方法依賴的package包/類
public boolean func_191503_g(Entity p_191503_1_)
{
double d0 = this.worldBorder.minX();
double d1 = this.worldBorder.minZ();
double d2 = this.worldBorder.maxX();
double d3 = this.worldBorder.maxZ();
if (p_191503_1_.isOutsideBorder())
{
++d0;
++d1;
--d2;
--d3;
}
else
{
--d0;
--d1;
++d2;
++d3;
}
return p_191503_1_.posX > d0 && p_191503_1_.posX < d2 && p_191503_1_.posZ > d1 && p_191503_1_.posZ < d3;
}
示例3: getCollidingBoundingBoxes
import net.minecraft.entity.Entity; //導入方法依賴的package包/類
public List<AxisAlignedBB> getCollidingBoundingBoxes(Entity entityIn, AxisAlignedBB bb)
{
List<AxisAlignedBB> list = Lists.<AxisAlignedBB>newArrayList();
int i = MathHelper.floor_double(bb.minX);
int j = MathHelper.floor_double(bb.maxX + 1.0D);
int k = MathHelper.floor_double(bb.minY);
int l = MathHelper.floor_double(bb.maxY + 1.0D);
int i1 = MathHelper.floor_double(bb.minZ);
int j1 = MathHelper.floor_double(bb.maxZ + 1.0D);
WorldBorder worldborder = this.getWorldBorder();
boolean flag = entityIn.isOutsideBorder();
boolean flag1 = this.isInsideBorder(worldborder, entityIn);
IBlockState iblockstate = Blocks.stone.getDefaultState();
BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos();
for (int k1 = i; k1 < j; ++k1)
{
for (int l1 = i1; l1 < j1; ++l1)
{
if (this.isBlockLoaded(blockpos$mutableblockpos.func_181079_c(k1, 64, l1)))
{
for (int i2 = k - 1; i2 < l; ++i2)
{
blockpos$mutableblockpos.func_181079_c(k1, i2, l1);
if (flag && flag1)
{
entityIn.setOutsideBorder(false);
}
else if (!flag && !flag1)
{
entityIn.setOutsideBorder(true);
}
IBlockState iblockstate1 = iblockstate;
if (worldborder.contains(blockpos$mutableblockpos) || !flag1)
{
iblockstate1 = this.getBlockState(blockpos$mutableblockpos);
}
iblockstate1.getBlock().addCollisionBoxesToList(this, blockpos$mutableblockpos, iblockstate1, bb, list, entityIn);
}
}
}
}
double d0 = 0.25D;
List<Entity> list1 = this.getEntitiesWithinAABBExcludingEntity(entityIn, bb.expand(d0, d0, d0));
for (int j2 = 0; j2 < list1.size(); ++j2)
{
if (entityIn.riddenByEntity != list1 && entityIn.ridingEntity != list1)
{
AxisAlignedBB axisalignedbb = ((Entity)list1.get(j2)).getCollisionBoundingBox();
if (axisalignedbb != null && axisalignedbb.intersectsWith(bb))
{
list.add(axisalignedbb);
}
axisalignedbb = entityIn.getCollisionBox((Entity)list1.get(j2));
if (axisalignedbb != null && axisalignedbb.intersectsWith(bb))
{
list.add(axisalignedbb);
}
}
}
return list;
}
示例4: func_191504_a
import net.minecraft.entity.Entity; //導入方法依賴的package包/類
private boolean func_191504_a(@Nullable Entity p_191504_1_, AxisAlignedBB p_191504_2_, boolean p_191504_3_, @Nullable List<AxisAlignedBB> p_191504_4_)
{
int i = MathHelper.floor(p_191504_2_.minX) - 1;
int j = MathHelper.ceil(p_191504_2_.maxX) + 1;
int k = MathHelper.floor(p_191504_2_.minY) - 1;
int l = MathHelper.ceil(p_191504_2_.maxY) + 1;
int i1 = MathHelper.floor(p_191504_2_.minZ) - 1;
int j1 = MathHelper.ceil(p_191504_2_.maxZ) + 1;
WorldBorder worldborder = this.getWorldBorder();
boolean flag = p_191504_1_ != null && p_191504_1_.isOutsideBorder();
boolean flag1 = p_191504_1_ != null && this.func_191503_g(p_191504_1_);
IBlockState iblockstate = Blocks.STONE.getDefaultState();
BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos = BlockPos.PooledMutableBlockPos.retain();
try
{
for (int k1 = i; k1 < j; ++k1)
{
for (int l1 = i1; l1 < j1; ++l1)
{
boolean flag2 = k1 == i || k1 == j - 1;
boolean flag3 = l1 == i1 || l1 == j1 - 1;
if ((!flag2 || !flag3) && this.isBlockLoaded(blockpos$pooledmutableblockpos.setPos(k1, 64, l1)))
{
for (int i2 = k; i2 < l; ++i2)
{
if (!flag2 && !flag3 || i2 != l - 1)
{
if (p_191504_3_)
{
if (k1 < -30000000 || k1 >= 30000000 || l1 < -30000000 || l1 >= 30000000)
{
boolean lvt_21_1_ = true;
return lvt_21_1_;
}
}
else if (p_191504_1_ != null && flag == flag1)
{
p_191504_1_.setOutsideBorder(!flag1);
}
blockpos$pooledmutableblockpos.setPos(k1, i2, l1);
IBlockState iblockstate1;
if (!p_191504_3_ && !worldborder.contains(blockpos$pooledmutableblockpos) && flag1)
{
iblockstate1 = iblockstate;
}
else
{
iblockstate1 = this.getBlockState(blockpos$pooledmutableblockpos);
}
iblockstate1.addCollisionBoxToList(this, blockpos$pooledmutableblockpos, p_191504_2_, p_191504_4_, p_191504_1_, false);
if (p_191504_3_ && !p_191504_4_.isEmpty())
{
boolean flag5 = true;
return flag5;
}
}
}
}
}
}
}
finally
{
blockpos$pooledmutableblockpos.release();
}
return !p_191504_4_.isEmpty();
}