本文整理匯總了Java中net.minecraft.entity.Entity.doesEntityNotTriggerPressurePlate方法的典型用法代碼示例。如果您正苦於以下問題:Java Entity.doesEntityNotTriggerPressurePlate方法的具體用法?Java Entity.doesEntityNotTriggerPressurePlate怎麽用?Java Entity.doesEntityNotTriggerPressurePlate使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.entity.Entity
的用法示例。
在下文中一共展示了Entity.doesEntityNotTriggerPressurePlate方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: updateState
import net.minecraft.entity.Entity; //導入方法依賴的package包/類
private void updateState(World worldIn, BlockPos pos)
{
IBlockState iblockstate = worldIn.getBlockState(pos);
boolean flag = ((Boolean)iblockstate.getValue(POWERED)).booleanValue();
boolean flag1 = false;
List <? extends Entity > list = worldIn.getEntitiesWithinAABBExcludingEntity((Entity)null, new AxisAlignedBB((double)pos.getX() + this.minX, (double)pos.getY() + this.minY, (double)pos.getZ() + this.minZ, (double)pos.getX() + this.maxX, (double)pos.getY() + this.maxY, (double)pos.getZ() + this.maxZ));
if (!list.isEmpty())
{
for (Entity entity : list)
{
if (!entity.doesEntityNotTriggerPressurePlate())
{
flag1 = true;
break;
}
}
}
if (flag1 != flag)
{
iblockstate = iblockstate.withProperty(POWERED, Boolean.valueOf(flag1));
worldIn.setBlockState(pos, iblockstate, 3);
this.notifyHook(worldIn, pos, iblockstate);
}
if (flag1)
{
worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));
}
}
示例2: computeRedstoneStrength
import net.minecraft.entity.Entity; //導入方法依賴的package包/類
protected int computeRedstoneStrength(World worldIn, BlockPos pos)
{
AxisAlignedBB axisalignedbb = this.getSensitiveAABB(pos);
List <? extends Entity > list;
switch (this.sensitivity)
{
case EVERYTHING:
list = worldIn.getEntitiesWithinAABBExcludingEntity((Entity)null, axisalignedbb);
break;
case MOBS:
list = worldIn.<Entity>getEntitiesWithinAABB(EntityLivingBase.class, axisalignedbb);
break;
default:
return 0;
}
if (!list.isEmpty())
{
for (Entity entity : list)
{
if (!entity.doesEntityNotTriggerPressurePlate())
{
return 15;
}
}
}
return 0;
}
示例3: updateState
import net.minecraft.entity.Entity; //導入方法依賴的package包/類
private void updateState(World worldIn, BlockPos pos)
{
IBlockState iblockstate = worldIn.getBlockState(pos);
boolean flag = ((Boolean)iblockstate.getValue(POWERED)).booleanValue();
boolean flag1 = false;
List <? extends Entity > list = worldIn.getEntitiesWithinAABBExcludingEntity((Entity)null, iblockstate.getBoundingBox(worldIn, pos).offset(pos));
if (!list.isEmpty())
{
for (Entity entity : list)
{
if (!entity.doesEntityNotTriggerPressurePlate())
{
flag1 = true;
break;
}
}
}
if (flag1 != flag)
{
iblockstate = iblockstate.withProperty(POWERED, Boolean.valueOf(flag1));
worldIn.setBlockState(pos, iblockstate, 3);
this.notifyHook(worldIn, pos, iblockstate);
}
if (flag1)
{
worldIn.scheduleUpdate(new BlockPos(pos), this, this.tickRate(worldIn));
}
}
示例4: computeRedstoneStrength
import net.minecraft.entity.Entity; //導入方法依賴的package包/類
protected int computeRedstoneStrength(World worldIn, BlockPos pos)
{
AxisAlignedBB axisalignedbb = PRESSURE_AABB.offset(pos);
List <? extends Entity > list;
switch (this.sensitivity)
{
case EVERYTHING:
list = worldIn.getEntitiesWithinAABBExcludingEntity((Entity)null, axisalignedbb);
break;
case MOBS:
list = worldIn.<Entity>getEntitiesWithinAABB(EntityLivingBase.class, axisalignedbb);
break;
default:
return 0;
}
if (!list.isEmpty())
{
for (Entity entity : list)
{
if (!entity.doesEntityNotTriggerPressurePlate())
{
return 15;
}
}
}
return 0;
}
示例5: computeRedstoneStrength
import net.minecraft.entity.Entity; //導入方法依賴的package包/類
protected int computeRedstoneStrength(World worldIn, BlockPos pos)
{
AxisAlignedBB axisalignedbb = PRESSURE_AABB.offset(pos);
List <? extends Entity > list;
switch (this.sensitivity)
{
case EVERYTHING:
list = worldIn.getEntitiesWithinAABBExcludingEntity((Entity)null, axisalignedbb);
break;
case MOBS:
list = worldIn.<Entity>getEntitiesWithinAABB(EntityLivingBase.class, axisalignedbb);
break;
default:
return 0;
}
if (!list.isEmpty())
{
for (Entity entity : list)
{
if (!entity.doesEntityNotTriggerPressurePlate())
{
return 15;
}
}
}
return 0;
}