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Java Entity.doesEntityNotTriggerPressurePlate方法代碼示例

本文整理匯總了Java中net.minecraft.entity.Entity.doesEntityNotTriggerPressurePlate方法的典型用法代碼示例。如果您正苦於以下問題:Java Entity.doesEntityNotTriggerPressurePlate方法的具體用法?Java Entity.doesEntityNotTriggerPressurePlate怎麽用?Java Entity.doesEntityNotTriggerPressurePlate使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.entity.Entity的用法示例。


在下文中一共展示了Entity.doesEntityNotTriggerPressurePlate方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: updateState

import net.minecraft.entity.Entity; //導入方法依賴的package包/類
private void updateState(World worldIn, BlockPos pos)
{
    IBlockState iblockstate = worldIn.getBlockState(pos);
    boolean flag = ((Boolean)iblockstate.getValue(POWERED)).booleanValue();
    boolean flag1 = false;
    List <? extends Entity > list = worldIn.getEntitiesWithinAABBExcludingEntity((Entity)null, new AxisAlignedBB((double)pos.getX() + this.minX, (double)pos.getY() + this.minY, (double)pos.getZ() + this.minZ, (double)pos.getX() + this.maxX, (double)pos.getY() + this.maxY, (double)pos.getZ() + this.maxZ));

    if (!list.isEmpty())
    {
        for (Entity entity : list)
        {
            if (!entity.doesEntityNotTriggerPressurePlate())
            {
                flag1 = true;
                break;
            }
        }
    }

    if (flag1 != flag)
    {
        iblockstate = iblockstate.withProperty(POWERED, Boolean.valueOf(flag1));
        worldIn.setBlockState(pos, iblockstate, 3);
        this.notifyHook(worldIn, pos, iblockstate);
    }

    if (flag1)
    {
        worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:32,代碼來源:BlockTripWire.java

示例2: computeRedstoneStrength

import net.minecraft.entity.Entity; //導入方法依賴的package包/類
protected int computeRedstoneStrength(World worldIn, BlockPos pos)
{
    AxisAlignedBB axisalignedbb = this.getSensitiveAABB(pos);
    List <? extends Entity > list;

    switch (this.sensitivity)
    {
        case EVERYTHING:
            list = worldIn.getEntitiesWithinAABBExcludingEntity((Entity)null, axisalignedbb);
            break;

        case MOBS:
            list = worldIn.<Entity>getEntitiesWithinAABB(EntityLivingBase.class, axisalignedbb);
            break;

        default:
            return 0;
    }

    if (!list.isEmpty())
    {
        for (Entity entity : list)
        {
            if (!entity.doesEntityNotTriggerPressurePlate())
            {
                return 15;
            }
        }
    }

    return 0;
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:33,代碼來源:BlockPressurePlate.java

示例3: updateState

import net.minecraft.entity.Entity; //導入方法依賴的package包/類
private void updateState(World worldIn, BlockPos pos)
{
    IBlockState iblockstate = worldIn.getBlockState(pos);
    boolean flag = ((Boolean)iblockstate.getValue(POWERED)).booleanValue();
    boolean flag1 = false;
    List <? extends Entity > list = worldIn.getEntitiesWithinAABBExcludingEntity((Entity)null, iblockstate.getBoundingBox(worldIn, pos).offset(pos));

    if (!list.isEmpty())
    {
        for (Entity entity : list)
        {
            if (!entity.doesEntityNotTriggerPressurePlate())
            {
                flag1 = true;
                break;
            }
        }
    }

    if (flag1 != flag)
    {
        iblockstate = iblockstate.withProperty(POWERED, Boolean.valueOf(flag1));
        worldIn.setBlockState(pos, iblockstate, 3);
        this.notifyHook(worldIn, pos, iblockstate);
    }

    if (flag1)
    {
        worldIn.scheduleUpdate(new BlockPos(pos), this, this.tickRate(worldIn));
    }
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:32,代碼來源:BlockTripWire.java

示例4: computeRedstoneStrength

import net.minecraft.entity.Entity; //導入方法依賴的package包/類
protected int computeRedstoneStrength(World worldIn, BlockPos pos)
{
    AxisAlignedBB axisalignedbb = PRESSURE_AABB.offset(pos);
    List <? extends Entity > list;

    switch (this.sensitivity)
    {
        case EVERYTHING:
            list = worldIn.getEntitiesWithinAABBExcludingEntity((Entity)null, axisalignedbb);
            break;

        case MOBS:
            list = worldIn.<Entity>getEntitiesWithinAABB(EntityLivingBase.class, axisalignedbb);
            break;

        default:
            return 0;
    }

    if (!list.isEmpty())
    {
        for (Entity entity : list)
        {
            if (!entity.doesEntityNotTriggerPressurePlate())
            {
                return 15;
            }
        }
    }

    return 0;
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:33,代碼來源:BlockPressurePlate.java

示例5: computeRedstoneStrength

import net.minecraft.entity.Entity; //導入方法依賴的package包/類
protected int computeRedstoneStrength(World worldIn, BlockPos pos)
{
    AxisAlignedBB axisalignedbb = PRESSURE_AABB.offset(pos);
    List <? extends Entity > list;

    switch (this.sensitivity)
    {
        case EVERYTHING:
            list = worldIn.getEntitiesWithinAABBExcludingEntity((Entity)null, axisalignedbb);
            break;
        case MOBS:
            list = worldIn.<Entity>getEntitiesWithinAABB(EntityLivingBase.class, axisalignedbb);
            break;
        default:
            return 0;
    }

    if (!list.isEmpty())
    {
        for (Entity entity : list)
        {
            if (!entity.doesEntityNotTriggerPressurePlate())
            {
                return 15;
            }
        }
    }

    return 0;
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:31,代碼來源:BlockPressurePlate.java


注:本文中的net.minecraft.entity.Entity.doesEntityNotTriggerPressurePlate方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。