當前位置: 首頁>>代碼示例>>Java>>正文


Java Entity.isInLava方法代碼示例

本文整理匯總了Java中net.minecraft.entity.Entity.isInLava方法的典型用法代碼示例。如果您正苦於以下問題:Java Entity.isInLava方法的具體用法?Java Entity.isInLava怎麽用?Java Entity.isInLava使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.entity.Entity的用法示例。


在下文中一共展示了Entity.isInLava方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: func_176170_a

import net.minecraft.entity.Entity; //導入方法依賴的package包/類
public static int func_176170_a(IBlockAccess blockaccessIn, Entity entityIn, int x, int y, int z, int sizeX, int sizeY, int sizeZ, boolean avoidWater, boolean breakDoors, boolean enterDoors)
{
    boolean flag = false;
    BlockPos blockpos = new BlockPos(entityIn);
    BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos();

    for (int i = x; i < x + sizeX; ++i)
    {
        for (int j = y; j < y + sizeY; ++j)
        {
            for (int k = z; k < z + sizeZ; ++k)
            {
                blockpos$mutableblockpos.func_181079_c(i, j, k);
                Block block = blockaccessIn.getBlockState(blockpos$mutableblockpos).getBlock();

                if (block.getMaterial() != Material.air)
                {
                    if (block != Blocks.trapdoor && block != Blocks.iron_trapdoor)
                    {
                        if (block != Blocks.flowing_water && block != Blocks.water)
                        {
                            if (!enterDoors && block instanceof BlockDoor && block.getMaterial() == Material.wood)
                            {
                                return 0;
                            }
                        }
                        else
                        {
                            if (avoidWater)
                            {
                                return -1;
                            }

                            flag = true;
                        }
                    }
                    else
                    {
                        flag = true;
                    }

                    if (entityIn.worldObj.getBlockState(blockpos$mutableblockpos).getBlock() instanceof BlockRailBase)
                    {
                        if (!(entityIn.worldObj.getBlockState(blockpos).getBlock() instanceof BlockRailBase) && !(entityIn.worldObj.getBlockState(blockpos.down()).getBlock() instanceof BlockRailBase))
                        {
                            return -3;
                        }
                    }
                    else if (!block.isPassable(blockaccessIn, blockpos$mutableblockpos) && (!breakDoors || !(block instanceof BlockDoor) || block.getMaterial() != Material.wood))
                    {
                        if (block instanceof BlockFence || block instanceof BlockFenceGate || block instanceof BlockWall)
                        {
                            return -3;
                        }

                        if (block == Blocks.trapdoor || block == Blocks.iron_trapdoor)
                        {
                            return -4;
                        }

                        Material material = block.getMaterial();

                        if (material != Material.lava)
                        {
                            return 0;
                        }

                        if (!entityIn.isInLava())
                        {
                            return -2;
                        }
                    }
                }
            }
        }
    }

    return flag ? 2 : 1;
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:80,代碼來源:WalkNodeProcessor.java


注:本文中的net.minecraft.entity.Entity.isInLava方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。