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Java Entity.getMirroredYaw方法代碼示例

本文整理匯總了Java中net.minecraft.entity.Entity.getMirroredYaw方法的典型用法代碼示例。如果您正苦於以下問題:Java Entity.getMirroredYaw方法的具體用法?Java Entity.getMirroredYaw怎麽用?Java Entity.getMirroredYaw使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.entity.Entity的用法示例。


在下文中一共展示了Entity.getMirroredYaw方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: addEntitiesToWorld

import net.minecraft.entity.Entity; //導入方法依賴的package包/類
private void addEntitiesToWorld(World worldIn, BlockPos pos, Mirror mirrorIn, Rotation rotationIn, @Nullable StructureBoundingBox aabb)
{
    for (Template.EntityInfo template$entityinfo : this.entities)
    {
        BlockPos blockpos = transformedBlockPos(template$entityinfo.blockPos, mirrorIn, rotationIn).add(pos);

        if (aabb == null || aabb.isVecInside(blockpos))
        {
            NBTTagCompound nbttagcompound = template$entityinfo.entityData;
            Vec3d vec3d = transformedVec3d(template$entityinfo.pos, mirrorIn, rotationIn);
            Vec3d vec3d1 = vec3d.addVector((double)pos.getX(), (double)pos.getY(), (double)pos.getZ());
            NBTTagList nbttaglist = new NBTTagList();
            nbttaglist.appendTag(new NBTTagDouble(vec3d1.x));
            nbttaglist.appendTag(new NBTTagDouble(vec3d1.y));
            nbttaglist.appendTag(new NBTTagDouble(vec3d1.z));
            nbttagcompound.setTag("Pos", nbttaglist);
            nbttagcompound.setUniqueId("UUID", UUID.randomUUID());
            Entity entity;

            try
            {
                entity = EntityList.createEntityFromNBT(nbttagcompound, worldIn);
            }
            catch (Exception var15)
            {
                entity = null;
            }

            if (entity != null)
            {
                float f = entity.getMirroredYaw(mirrorIn);
                f = f + (entity.rotationYaw - entity.getRotatedYaw(rotationIn));
                entity.setLocationAndAngles(vec3d1.x, vec3d1.y, vec3d1.z, f, entity.rotationPitch);
                worldIn.spawnEntity(entity);
            }
        }
    }
}
 
開發者ID:kenijey,項目名稱:harshencastle,代碼行數:39,代碼來源:HarshenTemplate.java

示例2: addEntitiesToWorld

import net.minecraft.entity.Entity; //導入方法依賴的package包/類
private void addEntitiesToWorld(World worldIn, BlockPos pos, Mirror mirrorIn, Rotation rotationIn, @Nullable StructureBoundingBox aabb)
{
    for (Template.EntityInfo template$entityinfo : this.entities)
    {
        BlockPos blockpos = transformedBlockPos(template$entityinfo.blockPos, mirrorIn, rotationIn).add(pos);

        if (aabb == null || aabb.isVecInside(blockpos))
        {
            NBTTagCompound nbttagcompound = template$entityinfo.entityData;
            Vec3d vec3d = transformedVec3d(template$entityinfo.pos, mirrorIn, rotationIn);
            Vec3d vec3d1 = vec3d.addVector((double)pos.getX(), (double)pos.getY(), (double)pos.getZ());
            NBTTagList nbttaglist = new NBTTagList();
            nbttaglist.appendTag(new NBTTagDouble(vec3d1.xCoord));
            nbttaglist.appendTag(new NBTTagDouble(vec3d1.yCoord));
            nbttaglist.appendTag(new NBTTagDouble(vec3d1.zCoord));
            nbttagcompound.setTag("Pos", nbttaglist);
            nbttagcompound.setUniqueId("UUID", UUID.randomUUID());
            Entity entity;

            try
            {
                entity = EntityList.createEntityFromNBT(nbttagcompound, worldIn);
            }
            catch (Exception var15)
            {
                entity = null;
            }

            if (entity != null)
            {
                float f = entity.getMirroredYaw(mirrorIn);
                f = f + (entity.rotationYaw - entity.getRotatedYaw(rotationIn));
                entity.setLocationAndAngles(vec3d1.xCoord, vec3d1.yCoord, vec3d1.zCoord, f, entity.rotationPitch);
                worldIn.spawnEntityInWorld(entity);
            }
        }
    }
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:39,代碼來源:Template.java


注:本文中的net.minecraft.entity.Entity.getMirroredYaw方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。