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Java Entity.getCollisionBorderSize方法代碼示例

本文整理匯總了Java中net.minecraft.entity.Entity.getCollisionBorderSize方法的典型用法代碼示例。如果您正苦於以下問題:Java Entity.getCollisionBorderSize方法的具體用法?Java Entity.getCollisionBorderSize怎麽用?Java Entity.getCollisionBorderSize使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.entity.Entity的用法示例。


在下文中一共展示了Entity.getCollisionBorderSize方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: getMouseOverServer

import net.minecraft.entity.Entity; //導入方法依賴的package包/類
public static RayTraceResult getMouseOverServer(EntityLivingBase lookingEntity, double range) {

        RayTraceResult mop = raytraceEntityBlocks(lookingEntity, range);
        double d1 = range;
        Pair<Vec3d, Vec3d> startAndEnd = getStartAndEndLookVec(lookingEntity, (float) range);
        Vec3d vec3 = startAndEnd.getLeft();

        if (mop != null) {
            d1 = mop.hitVec.distanceTo(vec3);
        }

        Vec3d vec31 = lookingEntity.getLookVec();
        Vec3d vec32 = startAndEnd.getRight();
        Entity pointedEntity = null;
        Vec3d vec33 = null;
        float f1 = 1.0F;
        List<Entity> list = lookingEntity.world.getEntitiesWithinAABBExcludingEntity(lookingEntity, lookingEntity.getEntityBoundingBox()
                .grow(vec31.x * range, vec31.y * range, vec31.z * range).grow(f1, f1, f1));
        double d2 = d1;

        for (Entity entity : list) {
            if (entity.canBeCollidedWith()) {
                float f2 = entity.getCollisionBorderSize();
                AxisAlignedBB axisalignedbb = entity.getEntityBoundingBox().grow(f2, f2, f2);
                RayTraceResult movingobjectposition = axisalignedbb.calculateIntercept(vec3, vec32);

                if (axisalignedbb.contains(vec3)) {
                    if (0.0D < d2 || d2 == 0.0D) {
                        pointedEntity = entity;
                        vec33 = movingobjectposition == null ? vec3 : movingobjectposition.hitVec;
                        d2 = 0.0D;
                    }
                } else if (movingobjectposition != null) {
                    double d3 = vec3.distanceTo(movingobjectposition.hitVec);

                    if (d3 < d2 || d2 == 0.0D) {
                        if (entity == entity.getRidingEntity() && !entity.canRiderInteract()) {
                            if (d2 == 0.0D) {
                                pointedEntity = entity;
                                vec33 = movingobjectposition.hitVec;
                            }
                        } else {
                            pointedEntity = entity;
                            vec33 = movingobjectposition.hitVec;
                            d2 = d3;
                        }
                    }
                }
            }
        }

        if (pointedEntity != null && (d2 < d1 || mop == null)) {
            mop = new RayTraceResult(pointedEntity, vec33);
        }
        return mop;
    }
 
開發者ID:TeamPneumatic,項目名稱:pnc-repressurized,代碼行數:57,代碼來源:PneumaticCraftUtils.java


注:本文中的net.minecraft.entity.Entity.getCollisionBorderSize方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。