本文整理匯總了Java中net.minecraft.entity.Entity.getPosition方法的典型用法代碼示例。如果您正苦於以下問題:Java Entity.getPosition方法的具體用法?Java Entity.getPosition怎麽用?Java Entity.getPosition使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.entity.Entity
的用法示例。
在下文中一共展示了Entity.getPosition方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: getPos
import net.minecraft.entity.Entity; //導入方法依賴的package包/類
public static BlockPos getPos(Entity ent) {
return ent.getPosition();
}
示例2: render
import net.minecraft.entity.Entity; //導入方法依賴的package包/類
@Override
public void render(float partialTicks, WorldClient world, Minecraft mc)
{
if (((ExPWorld)IExPWorld.of(world)).rainTicksRemaining <= 0)
{
return;
}
GlStateManager.depthMask(true);
Vec3d offset = IExPWorld.of(world).getWindDirection();
offset = offset.scale(IExPWorld.of(world).getWindStrength() / 3);
float wStr = IExPWorld.of(world).getWindStrength();
Random rand = new Random();
GlStateManager.disableCull();
GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
GlStateManager.alphaFunc(516, 0.1F);
mc.renderEngine.bindTexture(ExPTextures.WEATHER);
Entity entity = mc.getRenderViewEntity();
double d0 = entity.lastTickPosX + (entity.posX - entity.lastTickPosX) * (double)partialTicks;
double d1 = entity.lastTickPosY + (entity.posY - entity.lastTickPosY) * (double)partialTicks;
double d2 = entity.lastTickPosZ + (entity.posZ - entity.lastTickPosZ) * (double)partialTicks;
BlockPos pos = entity.getPosition();
BufferBuilder vb = Tessellator.getInstance().getBuffer();
vb.setTranslation(-d0, -d1, -d2);
vb.begin(GL11.GL_QUADS, DefaultVertexFormats.PARTICLE_POSITION_TEX_COLOR_LMAP);
int x = pos.getX();
int y = pos.getY();
int z = pos.getZ();
for (int dx = -8; dx <= 8; ++dx)
{
for (int dz = -8; dz <= 8; ++dz)
{
rand.setSeed(MathHelper.getCoordinateRandom(x + dx, 0, z + dz));
int py = world.getPrecipitationHeight(pos.add(dx, 0, dz)).getY();
py = Math.max(py, y - 8);
double offsetYTex = rand.nextDouble() + (float)(world.getWorldTime() % 10) / 10 + partialTicks / 10;
BlockPos renderedAt = new BlockPos(x + dx, py, z + dz);
double offsetXTex = Helpers.getTemperatureAt(world, renderedAt) < 0 ? 0.5 : 0;
float rOffX = rand.nextFloat() / 10;
float rOffZ = rand.nextFloat() / 10;
if (offsetXTex == 0.5)
{
float texOf = Math.max(2, 55 - wStr);
offsetYTex = rand.nextDouble() + world.getWorldTime() % texOf / texOf + partialTicks / texOf;
}
int j3 = world.getCombinedLight(renderedAt, 0);
int k3 = j3 >> 16 & 65535;
int l3 = j3 & 65535;
vb.pos(rOffX + x + 1 + dx - offset.x, py + 16, rOffZ + z + dz + 0.5 - offset.z).tex(offsetXTex, offsetYTex + 4).color(1, 1, 1, 0.5F).lightmap(k3, l3).endVertex();
vb.pos(rOffX + x + dx - offset.x, py + 16, rOffZ + z + dz + 0.5 - offset.z).tex(offsetXTex + 0.5, offsetYTex + 4).color(1, 1, 1, 0.5F).lightmap(k3, l3).endVertex();
vb.pos(rOffX + x + dx, py, rOffZ + z + dz + 0.5).tex(offsetXTex + 0.5, offsetYTex).color(1, 1, 1, 0.5F).lightmap(k3, l3).endVertex();
vb.pos(rOffX + x + 1 + dx, py, rOffZ + z + dz + 0.5).tex(offsetXTex, offsetYTex).color(1, 1, 1, 0.5F).lightmap(k3, l3).endVertex();
vb.pos(rOffX + x + 0.5 + dx - offset.x, py + 16, rOffZ + z + dz + 1 - offset.z).tex(offsetXTex, offsetYTex + 4).color(1, 1, 1, 0.5F).lightmap(k3, l3).endVertex();
vb.pos(rOffX + x + 0.5 + dx - offset.x, py + 16, rOffZ + z + dz - offset.z).tex(offsetXTex + 0.5, offsetYTex + 4).color(1, 1, 1, 0.5F).lightmap(k3, l3).endVertex();
vb.pos(rOffX + x + 0.5 + dx , py, rOffZ + z + dz).tex(offsetXTex + 0.5, offsetYTex).color(1, 1, 1, 0.5F).lightmap(k3, l3).endVertex();
vb.pos(rOffX + x + 0.5 + dx, py, z + rOffZ + dz + 1).tex(offsetXTex, offsetYTex).color(1, 1, 1, 0.5F).lightmap(k3, l3).endVertex();
}
}
Tessellator.getInstance().draw();
vb.setTranslation(0, 0, 0);
GlStateManager.enableCull();
GlStateManager.disableBlend();
GlStateManager.alphaFunc(516, 0.1F);
GlStateManager.depthMask(false);
}