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Java Entity.interactAt方法代碼示例

本文整理匯總了Java中net.minecraft.entity.Entity.interactAt方法的典型用法代碼示例。如果您正苦於以下問題:Java Entity.interactAt方法的具體用法?Java Entity.interactAt怎麽用?Java Entity.interactAt使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.entity.Entity的用法示例。


在下文中一共展示了Entity.interactAt方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: func_178894_a

import net.minecraft.entity.Entity; //導入方法依賴的package包/類
public boolean func_178894_a(EntityPlayer p_178894_1_, Entity p_178894_2_, MovingObjectPosition p_178894_3_)
{
    this.syncCurrentPlayItem();
    Vec3 vec3 = new Vec3(p_178894_3_.hitVec.xCoord - p_178894_2_.posX, p_178894_3_.hitVec.yCoord - p_178894_2_.posY, p_178894_3_.hitVec.zCoord - p_178894_2_.posZ);
    this.netClientHandler.addToSendQueue(new C02PacketUseEntity(p_178894_2_, vec3));
    return this.currentGameType != WorldSettings.GameType.SPECTATOR && p_178894_2_.interactAt(p_178894_1_, vec3);
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:8,代碼來源:PlayerControllerMP.java

示例2: processUseEntity

import net.minecraft.entity.Entity; //導入方法依賴的package包/類
/**
 * Processes interactions ((un)leashing, opening command block GUI) and attacks on an entity with players currently
 * equipped item
 */
public void processUseEntity(C02PacketUseEntity packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerForPlayer());
    WorldServer worldserver = this.serverController.worldServerForDimension(this.playerEntity.dimension);
    Entity entity = packetIn.getEntityFromWorld(worldserver);
    this.playerEntity.markPlayerActive();

    if (entity != null)
    {
        boolean flag = this.playerEntity.canEntityBeSeen(entity);
        double d0 = 36.0D;

        if (!flag)
        {
            d0 = 9.0D;
        }

        if (this.playerEntity.getDistanceSqToEntity(entity) < d0)
        {
            if (packetIn.getAction() == C02PacketUseEntity.Action.INTERACT)
            {
                this.playerEntity.interactWith(entity);
            }
            else if (packetIn.getAction() == C02PacketUseEntity.Action.INTERACT_AT)
            {
                entity.interactAt(this.playerEntity, packetIn.getHitVec());
            }
            else if (packetIn.getAction() == C02PacketUseEntity.Action.ATTACK)
            {
                if (entity instanceof EntityItem || entity instanceof EntityXPOrb || entity instanceof EntityArrow || entity == this.playerEntity)
                {
                    this.kickPlayerFromServer("Attempting to attack an invalid entity");
                    this.serverController.logWarning("Player " + this.playerEntity.getName() + " tried to attack an invalid entity");
                    return;
                }

                this.playerEntity.attackTargetEntityWithCurrentItem(entity);
            }
        }
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:46,代碼來源:NetHandlerPlayServer.java


注:本文中的net.minecraft.entity.Entity.interactAt方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。