本文整理匯總了Java中net.minecraft.entity.Entity.interactAt方法的典型用法代碼示例。如果您正苦於以下問題:Java Entity.interactAt方法的具體用法?Java Entity.interactAt怎麽用?Java Entity.interactAt使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.entity.Entity
的用法示例。
在下文中一共展示了Entity.interactAt方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: func_178894_a
import net.minecraft.entity.Entity; //導入方法依賴的package包/類
public boolean func_178894_a(EntityPlayer p_178894_1_, Entity p_178894_2_, MovingObjectPosition p_178894_3_)
{
this.syncCurrentPlayItem();
Vec3 vec3 = new Vec3(p_178894_3_.hitVec.xCoord - p_178894_2_.posX, p_178894_3_.hitVec.yCoord - p_178894_2_.posY, p_178894_3_.hitVec.zCoord - p_178894_2_.posZ);
this.netClientHandler.addToSendQueue(new C02PacketUseEntity(p_178894_2_, vec3));
return this.currentGameType != WorldSettings.GameType.SPECTATOR && p_178894_2_.interactAt(p_178894_1_, vec3);
}
示例2: processUseEntity
import net.minecraft.entity.Entity; //導入方法依賴的package包/類
/**
* Processes interactions ((un)leashing, opening command block GUI) and attacks on an entity with players currently
* equipped item
*/
public void processUseEntity(C02PacketUseEntity packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerForPlayer());
WorldServer worldserver = this.serverController.worldServerForDimension(this.playerEntity.dimension);
Entity entity = packetIn.getEntityFromWorld(worldserver);
this.playerEntity.markPlayerActive();
if (entity != null)
{
boolean flag = this.playerEntity.canEntityBeSeen(entity);
double d0 = 36.0D;
if (!flag)
{
d0 = 9.0D;
}
if (this.playerEntity.getDistanceSqToEntity(entity) < d0)
{
if (packetIn.getAction() == C02PacketUseEntity.Action.INTERACT)
{
this.playerEntity.interactWith(entity);
}
else if (packetIn.getAction() == C02PacketUseEntity.Action.INTERACT_AT)
{
entity.interactAt(this.playerEntity, packetIn.getHitVec());
}
else if (packetIn.getAction() == C02PacketUseEntity.Action.ATTACK)
{
if (entity instanceof EntityItem || entity instanceof EntityXPOrb || entity instanceof EntityArrow || entity == this.playerEntity)
{
this.kickPlayerFromServer("Attempting to attack an invalid entity");
this.serverController.logWarning("Player " + this.playerEntity.getName() + " tried to attack an invalid entity");
return;
}
this.playerEntity.attackTargetEntityWithCurrentItem(entity);
}
}
}
}