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Java Entity.getPortalCooldown方法代碼示例

本文整理匯總了Java中net.minecraft.entity.Entity.getPortalCooldown方法的典型用法代碼示例。如果您正苦於以下問題:Java Entity.getPortalCooldown方法的具體用法?Java Entity.getPortalCooldown怎麽用?Java Entity.getPortalCooldown使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.entity.Entity的用法示例。


在下文中一共展示了Entity.getPortalCooldown方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: updateTick

import net.minecraft.entity.Entity; //導入方法依賴的package包/類
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
    super.updateTick(worldIn, pos, state, rand);

    if (worldIn.provider.isSurfaceWorld() && worldIn.getGameRules().getBoolean("doMobSpawning") && rand.nextInt(2000) < worldIn.getDifficulty().getDifficultyId())
    {
        int i = pos.getY();
        BlockPos blockpos;

        for (blockpos = pos; !World.doesBlockHaveSolidTopSurface(worldIn, blockpos) && blockpos.getY() > 0; blockpos = blockpos.down())
        {
            ;
        }

        if (i > 0 && !worldIn.getBlockState(blockpos.up()).getBlock().isNormalCube())
        {
            Entity entity = ItemMonsterPlacer.spawnCreature(worldIn, 57, (double)blockpos.getX() + 0.5D, (double)blockpos.getY() + 1.1D, (double)blockpos.getZ() + 0.5D);

            if (entity != null)
            {
                entity.timeUntilPortal = entity.getPortalCooldown();
            }
        }
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:26,代碼來源:BlockPortal.java

示例2: updateTick

import net.minecraft.entity.Entity; //導入方法依賴的package包/類
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
    super.updateTick(worldIn, pos, state, rand);

    if (worldIn.provider.isSurfaceWorld() && worldIn.getGameRules().getBoolean("doMobSpawning") && rand.nextInt(2000) < worldIn.getDifficulty().getDifficultyId())
    {
        int i = pos.getY();
        BlockPos blockpos;

        for (blockpos = pos; !worldIn.getBlockState(blockpos).isFullyOpaque() && blockpos.getY() > 0; blockpos = blockpos.down())
        {
            ;
        }

        if (i > 0 && !worldIn.getBlockState(blockpos.up()).isNormalCube())
        {
            Entity entity = ItemMonsterPlacer.spawnCreature(worldIn, EntityList.func_191306_a(EntityPigZombie.class), (double)blockpos.getX() + 0.5D, (double)blockpos.getY() + 1.1D, (double)blockpos.getZ() + 0.5D);

            if (entity != null)
            {
                entity.timeUntilPortal = entity.getPortalCooldown();
            }
        }
    }
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:26,代碼來源:BlockPortal.java

示例3: updateTick

import net.minecraft.entity.Entity; //導入方法依賴的package包/類
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
    super.updateTick(worldIn, pos, state, rand);

    if (worldIn.provider.isSurfaceWorld() && worldIn.getGameRules().getBoolean("doMobSpawning") && rand.nextInt(2000) < worldIn.getDifficulty().getDifficultyId())
    {
        int i = pos.getY();
        BlockPos blockpos;

        for (blockpos = pos; !worldIn.getBlockState(blockpos).isFullyOpaque() && blockpos.getY() > 0; blockpos = blockpos.down())
        {
            ;
        }

        if (i > 0 && !worldIn.getBlockState(blockpos.up()).isNormalCube())
        {
            Entity entity = ItemMonsterPlacer.spawnCreature(worldIn, EntityList.getEntityStringFromClass(EntityPigZombie.class), (double)blockpos.getX() + 0.5D, (double)blockpos.getY() + 1.1D, (double)blockpos.getZ() + 0.5D);

            if (entity != null)
            {
                entity.timeUntilPortal = entity.getPortalCooldown();
            }
        }
    }
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:26,代碼來源:BlockPortal.java


注:本文中的net.minecraft.entity.Entity.getPortalCooldown方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。