本文整理匯總了Java中net.minecraft.entity.Entity.getPortalCooldown方法的典型用法代碼示例。如果您正苦於以下問題:Java Entity.getPortalCooldown方法的具體用法?Java Entity.getPortalCooldown怎麽用?Java Entity.getPortalCooldown使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.entity.Entity
的用法示例。
在下文中一共展示了Entity.getPortalCooldown方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: updateTick
import net.minecraft.entity.Entity; //導入方法依賴的package包/類
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
super.updateTick(worldIn, pos, state, rand);
if (worldIn.provider.isSurfaceWorld() && worldIn.getGameRules().getBoolean("doMobSpawning") && rand.nextInt(2000) < worldIn.getDifficulty().getDifficultyId())
{
int i = pos.getY();
BlockPos blockpos;
for (blockpos = pos; !World.doesBlockHaveSolidTopSurface(worldIn, blockpos) && blockpos.getY() > 0; blockpos = blockpos.down())
{
;
}
if (i > 0 && !worldIn.getBlockState(blockpos.up()).getBlock().isNormalCube())
{
Entity entity = ItemMonsterPlacer.spawnCreature(worldIn, 57, (double)blockpos.getX() + 0.5D, (double)blockpos.getY() + 1.1D, (double)blockpos.getZ() + 0.5D);
if (entity != null)
{
entity.timeUntilPortal = entity.getPortalCooldown();
}
}
}
}
示例2: updateTick
import net.minecraft.entity.Entity; //導入方法依賴的package包/類
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
super.updateTick(worldIn, pos, state, rand);
if (worldIn.provider.isSurfaceWorld() && worldIn.getGameRules().getBoolean("doMobSpawning") && rand.nextInt(2000) < worldIn.getDifficulty().getDifficultyId())
{
int i = pos.getY();
BlockPos blockpos;
for (blockpos = pos; !worldIn.getBlockState(blockpos).isFullyOpaque() && blockpos.getY() > 0; blockpos = blockpos.down())
{
;
}
if (i > 0 && !worldIn.getBlockState(blockpos.up()).isNormalCube())
{
Entity entity = ItemMonsterPlacer.spawnCreature(worldIn, EntityList.func_191306_a(EntityPigZombie.class), (double)blockpos.getX() + 0.5D, (double)blockpos.getY() + 1.1D, (double)blockpos.getZ() + 0.5D);
if (entity != null)
{
entity.timeUntilPortal = entity.getPortalCooldown();
}
}
}
}
示例3: updateTick
import net.minecraft.entity.Entity; //導入方法依賴的package包/類
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
super.updateTick(worldIn, pos, state, rand);
if (worldIn.provider.isSurfaceWorld() && worldIn.getGameRules().getBoolean("doMobSpawning") && rand.nextInt(2000) < worldIn.getDifficulty().getDifficultyId())
{
int i = pos.getY();
BlockPos blockpos;
for (blockpos = pos; !worldIn.getBlockState(blockpos).isFullyOpaque() && blockpos.getY() > 0; blockpos = blockpos.down())
{
;
}
if (i > 0 && !worldIn.getBlockState(blockpos.up()).isNormalCube())
{
Entity entity = ItemMonsterPlacer.spawnCreature(worldIn, EntityList.getEntityStringFromClass(EntityPigZombie.class), (double)blockpos.getX() + 0.5D, (double)blockpos.getY() + 1.1D, (double)blockpos.getZ() + 0.5D);
if (entity != null)
{
entity.timeUntilPortal = entity.getPortalCooldown();
}
}
}
}