本文整理匯總了Java中net.minecraft.entity.Entity.canPassengerSteer方法的典型用法代碼示例。如果您正苦於以下問題:Java Entity.canPassengerSteer方法的具體用法?Java Entity.canPassengerSteer怎麽用?Java Entity.canPassengerSteer使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.entity.Entity
的用法示例。
在下文中一共展示了Entity.canPassengerSteer方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: handleEntityMovement
import net.minecraft.entity.Entity; //導入方法依賴的package包/類
/**
* Updates the specified entity's position by the specified relative moment and absolute rotation. Note that
* subclassing of the packet allows for the specification of a subset of this data (e.g. only rel. position, abs.
* rotation or both).
*/
public void handleEntityMovement(SPacketEntity packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Entity entity = packetIn.getEntity(this.clientWorldController);
if (entity != null)
{
entity.serverPosX += (long)packetIn.getX();
entity.serverPosY += (long)packetIn.getY();
entity.serverPosZ += (long)packetIn.getZ();
double d0 = (double)entity.serverPosX / 4096.0D;
double d1 = (double)entity.serverPosY / 4096.0D;
double d2 = (double)entity.serverPosZ / 4096.0D;
if (!entity.canPassengerSteer())
{
float f = packetIn.isRotating() ? (float)(packetIn.getYaw() * 360) / 256.0F : entity.rotationYaw;
float f1 = packetIn.isRotating() ? (float)(packetIn.getPitch() * 360) / 256.0F : entity.rotationPitch;
entity.setPositionAndRotationDirect(d0, d1, d2, f, f1, 3, false);
entity.onGround = packetIn.getOnGround();
}
}
}
示例2: onUpdate
import net.minecraft.entity.Entity; //導入方法依賴的package包/類
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
if (this.worldObj.isBlockLoaded(new BlockPos(this.posX, 0.0D, this.posZ)))
{
super.onUpdate();
if (this.isRiding())
{
this.connection.sendPacket(new CPacketPlayer.Rotation(this.rotationYaw, this.rotationPitch, this.onGround));
this.connection.sendPacket(new CPacketInput(this.moveStrafing, this.moveForward, this.movementInput.jump, this.movementInput.sneak));
Entity entity = this.getLowestRidingEntity();
if (entity != this && entity.canPassengerSteer())
{
this.connection.sendPacket(new CPacketVehicleMove(entity));
}
}
else
{
this.onUpdateWalkingPlayer();
}
}
}
示例3: onUpdate
import net.minecraft.entity.Entity; //導入方法依賴的package包/類
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
if (this.world.isBlockLoaded(new BlockPos(this.posX, 0.0D, this.posZ)))
{
//-ZMod-----------------------------------------------------------
ZHandle.handle("onClientUpdate",this);
//----------------------------------------------------------------
super.onUpdate();
if (this.isRiding())
{
this.connection.sendPacket(new CPacketPlayer.Rotation(this.rotationYaw, this.rotationPitch, this.onGround));
this.connection.sendPacket(new CPacketInput(this.moveStrafing, this.moveForward, this.movementInput.jump, this.movementInput.sneak));
Entity entity = this.getLowestRidingEntity();
if (entity != this && entity.canPassengerSteer())
{
this.connection.sendPacket(new CPacketVehicleMove(entity));
}
}
else
{
//-ZMod-------------------------------------------------------
ZHandle.handle("beforeSendMotion", this);
this.onUpdateWalkingPlayer();
ZHandle.handle("afterSendMotion", this);
//------------------------------------------------------------
}
}
}
示例4: handleEntityTeleport
import net.minecraft.entity.Entity; //導入方法依賴的package包/類
/**
* Updates an entity's position and rotation as specified by the packet
*/
public void handleEntityTeleport(SPacketEntityTeleport packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());
if (entity != null)
{
double d0 = packetIn.getX();
double d1 = packetIn.getY();
double d2 = packetIn.getZ();
EntityTracker.updateServerPosition(entity, d0, d1, d2);
if (!entity.canPassengerSteer())
{
float f = (float)(packetIn.getYaw() * 360) / 256.0F;
float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;
if (Math.abs(entity.posX - d0) < 0.03125D && Math.abs(entity.posY - d1) < 0.015625D && Math.abs(entity.posZ - d2) < 0.03125D)
{
entity.setPositionAndRotationDirect(entity.posX, entity.posY, entity.posZ, f, f1, 0, true);
}
else
{
entity.setPositionAndRotationDirect(d0, d1, d2, f, f1, 3, true);
}
entity.onGround = packetIn.getOnGround();
}
}
}
示例5: handleMoveVehicle
import net.minecraft.entity.Entity; //導入方法依賴的package包/類
public void handleMoveVehicle(SPacketMoveVehicle packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Entity entity = this.gameController.player.getLowestRidingEntity();
if (entity != this.gameController.player && entity.canPassengerSteer())
{
entity.setPositionAndRotation(packetIn.getX(), packetIn.getY(), packetIn.getZ(), packetIn.getYaw(), packetIn.getPitch());
this.netManager.sendPacket(new CPacketVehicleMove(entity));
}
}
示例6: handleMoveVehicle
import net.minecraft.entity.Entity; //導入方法依賴的package包/類
public void handleMoveVehicle(SPacketMoveVehicle packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Entity entity = this.gameController.thePlayer.getLowestRidingEntity();
if (entity != this.gameController.thePlayer && entity.canPassengerSteer())
{
entity.setPositionAndRotation(packetIn.getX(), packetIn.getY(), packetIn.getZ(), packetIn.getYaw(), packetIn.getPitch());
this.netManager.sendPacket(new CPacketVehicleMove(entity));
}
}