本文整理匯總了Java中net.minecraft.entity.Entity.applyEntityCollision方法的典型用法代碼示例。如果您正苦於以下問題:Java Entity.applyEntityCollision方法的具體用法?Java Entity.applyEntityCollision怎麽用?Java Entity.applyEntityCollision使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.entity.Entity
的用法示例。
在下文中一共展示了Entity.applyEntityCollision方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: collideWithNearbyEntities
import net.minecraft.entity.Entity; //導入方法依賴的package包/類
protected void collideWithNearbyEntities()
{
List<Entity> list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox());
if (list != null && !list.isEmpty())
{
for (int i = 0; i < list.size(); ++i)
{
Entity entity = (Entity)list.get(i);
if (entity instanceof EntityMinecart && ((EntityMinecart)entity).getMinecartType() == EntityMinecart.EnumMinecartType.RIDEABLE && this.getDistanceSqToEntity(entity) <= 0.2D)
{
entity.applyEntityCollision(this);
}
}
}
}
示例2: collideWithNearbyEntities
import net.minecraft.entity.Entity; //導入方法依賴的package包/類
@Override
@SuppressWarnings("unchecked")
protected void collideWithNearbyEntities() {
List<Entity> list = worldObj.getEntitiesWithinAABBExcludingEntity(this, boundingBox.expand(0.2, 0, 0.2));
if (list != null && !list.isEmpty())
for (int i = 0; i < list.size(); i++) {
Entity entity = list.get(i);
if (entity instanceof EntityMinecart && ((EntityMinecart) entity).getMinecartType() == 0)
entity.applyEntityCollision(this);
}
}
示例3: collideWithNearbyEntities
import net.minecraft.entity.Entity; //導入方法依賴的package包/類
protected void collideWithNearbyEntities()
{
List<Entity> list = this.world.getEntitiesInAABBexcluding(this, this.getEntityBoundingBox(), IS_RIDEABLE_MINECART);
for (int i = 0; i < list.size(); ++i)
{
Entity entity = (Entity)list.get(i);
if (this.getDistanceSqToEntity(entity) <= 0.2D)
{
entity.applyEntityCollision(this);
}
}
}
示例4: collideWithNearbyEntities
import net.minecraft.entity.Entity; //導入方法依賴的package包/類
protected void collideWithNearbyEntities()
{
List<Entity> list = this.worldObj.getEntitiesInAABBexcluding(this, this.getEntityBoundingBox(), IS_RIDEABLE_MINECART);
for (int i = 0; i < list.size(); ++i)
{
Entity entity = (Entity)list.get(i);
if (this.getDistanceSqToEntity(entity) <= 0.2D)
{
entity.applyEntityCollision(this);
}
}
}