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Python Hero.update方法代码示例

本文整理汇总了Python中hero.Hero.update方法的典型用法代码示例。如果您正苦于以下问题:Python Hero.update方法的具体用法?Python Hero.update怎么用?Python Hero.update使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在hero.Hero的用法示例。


在下文中一共展示了Hero.update方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: main

# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import update [as 别名]
def main():


    open_canvas()
    global mainback
    mainback = Mainback()
    global start
    start = False

    while(start == False):
        handle_events()
        clear_canvas()
        mainback.draw()
        update_canvas()
        delay(0.08)

    #클래스 선언
    global hero
    hero = Hero()
    rabbit = Rabbit()
    rabbit_group = [Rabbit() for i in range(600)]
    land = Land()
    wood = Wood()
    global torch
    torch = Torch()
    global fire
    fire = Fire()
    eskimo = Eskimo()
    attack_fire = Attack_fire()
    attack_fire_group = [Attack_fire() for i in range(100)]
    background = BackGround()
    global ui
    ui = Ui()
    firewood = Firewood()
    firewood_group = [Firewood() for i in range(600)]

    #변수 선언
    rabbit_group_counter = 0
    rabbit_group_collision_counter = 0
    attack_group_counter = 0
    attack_group_update_counter = 0
    attack_group_collision_counter = 0
    rabbit_alive_counter = 0
    attack_group_alive_check = False
    attack_group_alive_counter = 0
    attack_group_limit = 20
    rabbit_group_draw_counter = 0
    firewood_num_counter = 0
    firewood_num_update_counter = 0
    firewood_collide_counter = 0
    rabbit_group_counter2 = 0
    rabbit_jump = False
    rabbit_num = 10
    firewood_num = 10
    rack_block = 0
    eskimo_counter = 0


    global running
    running = True



    while running:
        #핸들 이벤트
        handle_events()

        #업데이트
        hero.update()
        background.update()
        land.update()
        wood.update()
        fire.update()
        torch.update()
        eskimo.update()
        ui.update(hero.x, hero.y, hero.ability)
        for rabbit in rabbit_group: # 토끼 업데이트
            if(rabbit_group_counter == rabbit_num):
                rabbit_group_counter = 0
                break
            if(rabbit.alive):
                rabbit.update()
            rabbit_group_counter += 1

        # for rabbit in rabbit_group: # 토끼 업데이트
        #     if(rabbit_group_counter2 == 1):
        #         print("%d" % rabbit.x)
        #         break
        #     rabbit_group_counter2 += 1

        for attack_fire in attack_fire_group: # 공격불 업데이트
            if(attack_group_update_counter == hero.attack_num):
                attack_fire.init_direction()
                attack_fire.alive = True # 공격불이 활성화 됨
                attack_fire.init_fire()
                attack_group_update_counter = 0
                break
            if(attack_fire.alive):
                attack_fire.update()
            attack_group_update_counter += 1
#.........这里部分代码省略.........
开发者ID:SpaceKingJo,项目名称:project,代码行数:103,代码来源:main.py


注:本文中的hero.Hero.update方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。