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Python Hero.up方法代码示例

本文整理汇总了Python中hero.Hero.up方法的典型用法代码示例。如果您正苦于以下问题:Python Hero.up方法的具体用法?Python Hero.up怎么用?Python Hero.up使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在hero.Hero的用法示例。


在下文中一共展示了Hero.up方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Level

# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import up [as 别名]
class Level(object):
    '''TwistedMold level'''

    def __init__(self, screen, father, level, total_points):

        self.screen = screen
        self.father = father
        self.level = level
        self.background = utils.load_image(levels[level]['background'])
      
        #parameters
        self.energy_leap = levels[level]['energy_leap']
        self.mold_density = levels[level]['mold_density']
        self.mold_velocity = levels[level]['mold_velocity']
        self.max_time = levels[level]['max_time']
        #menu control
        self.options = [("Yes", self.father),("No", None)]
        self.exit = False
    
        #Create the game clock
        self.clock = pygame.time.Clock()

        self.mm = MoldsManager(self.mold_density, self.mold_velocity)
        self.bm = BottleManager(*levels[self.level]['bottle_density'])
        self.bm.mm = self.mm

        self.total_points = total_points
        
        self.pointsCounter = Points(self.total_points)
        self.levelIndicator = LevelIndicator(self.level)
        self.mm.level = self
        self.tics = 0

        self.snow_slim = pygame.sprite.Group()
        self.snow_fat = pygame.sprite.Group()        

        for x in range(75):
            sprite = Wheather(1,2)
            self.snow_slim.add(sprite)

        for x in range(75):
            sprite = Wheather(3,5)
            self.snow_fat.add(sprite)
    
        self.energy_bar = EnergyBar(self.energy_leap)
        self.bm.energy_bar = self.energy_bar
        self.mm.energy_bar = self.energy_bar

        self.level_time = LevelTime(self.max_time)

        self.gadgets = pygame.sprite.RenderUpdates()
        self.gadgets.add(self.pointsCounter)
        self.gadgets.add(self.energy_bar)
        self.gadgets.add(self.level_time)
        self.gadgets.add(self.levelIndicator)

        self.hero = Hero()
        self.bm.hero=self.hero
        self.mm.hero=self.hero

        self.explotion = Explotion()

        self.control_down = -1
        self.control_up = -1
        self.control_left = -1
        self.control_right = -1
        self.control_tiempo = 5

        self.next_scream = random.randrange(400,500)

        #Show level image
        Visual(self.screen, [utils.load_image(levels[self.level]['img'])], [2], None).loop()

    def loop(self):  
        music.play_music(PLAYMUSIC)
        while not self.finish():
            self.tics += 1  

            if not self.next_scream:
                music.play_random_scream()            
                self.next_scream = random.randrange(400,500)
            else:
                self.next_scream -= 1               
   
            self.screen.blit(self.background, (-(self.tics % 700),0)) 
            self.update()
            self.draw()

            #Control
            for event in pygame.event.get():
                self.control(event)

            self.clock.tick(CLOCK_TICS)

            if self.control_down == 0: self.hero.down()
            if self.control_up == 0: self.hero.up()
            if self.control_right == 0: self.hero.right()
            if self.control_left == 0: self.hero.left()

            if self.control_down >= 0:
#.........这里部分代码省略.........
开发者ID:italomaia,项目名称:turtle-linux,代码行数:103,代码来源:level.py


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