本文整理汇总了Python中hero.Hero.equip方法的典型用法代码示例。如果您正苦于以下问题:Python Hero.equip方法的具体用法?Python Hero.equip怎么用?Python Hero.equip使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类hero.Hero
的用法示例。
在下文中一共展示了Hero.equip方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: TestHero
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import equip [as 别名]
class TestHero(unittest.TestCase):
def setUp(self):
self.hero1 = Hero("Arthur", "knight", 100, 100, 2)
self.weapon1 = Weapon(name="The Axe of Destiny", damage=20)
self.spell1 = Spell(name="Fireball", damage=30, mana_cost=50, cast_range=2)
def test_init(self):
self.assertTrue(isinstance(self.hero1, Hero))
def test_known_as(self):
self.assertEqual(self.hero1.known_as(), "Arthur the knight")
def test_is_alive_and_take_damage(self):
self.assertTrue(self.hero1.is_alive())
self.hero1.take_damage(70)
self.assertTrue(self.hero1.is_alive())
self.assertEqual(self.hero1.get_health(), 30)
self.hero1.take_damage(40)
self.assertFalse(self.hero1.is_alive())
def test_take_healing(self):
self.hero1.take_damage(50)
self.hero1.take_healing(20)
self.assertTrue(self.hero1.get_health() == 70)
self.assertTrue(self.hero1.take_healing(10))
self.hero1.take_damage(80)
self.assertFalse(self.hero1.take_healing(20))
def test_equip(self):
self.hero1.equip(self.weapon1)
self.assertIsInstance(self.hero1.weapon, Weapon)
def test_learn(self):
self.hero1.learn(self.spell1)
self.assertIsInstance(self.hero1.spell, Spell)
示例2: TestHero
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import equip [as 别名]
class TestHero(unittest.TestCase):
def setUp(self):
self.h = Hero(name="Bron", title="Dragonslayer", health=100, mana=100, mana_regeneration_rate=2)
self.w = Weapon(name="The Axe of Destiny", damage=20)
self.s = Spell(name="Fireball", damage=30, mana_cost=50, cast_range=2)
def test_init(self):
self.assertEqual(self.h.name, "Bron")
self.assertEqual(self.h.title, "Dragonslayer")
self.assertEqual(self.h.health, 100)
self.assertEqual(self.h.mana, 100)
self.assertEqual(self.h.mana_regeneration_rate, 2)
self.assertEqual(self.h.start_mana, 100)
self.assertEqual(self.h.damage, 0)
def test_known_as(self):
result = "Bron the Dragonslayer"
self.assertEqual(self.h.known_as(), result)
def test_is_alive(self):
self.assertTrue(self.h.is_alive() is True)
def test_take_damage(self):
damage = self.h.take_damage(40)
self.assertTrue(self.h.health is 60)
def test_can_cast(self):
self.assertTrue(self.h.can_cast() is True)
def test_take_healing(self):
self.h.take_damage(100)
self.new_health = self.h.take_healing(30)
self.assertTrue(self.h.health is 0)
def test_take_mana(self):
self.h.learn(self.s)
self.h.attack(by="spell")
self.h.take_mana(10)
self.assertEqual(self.h.mana, 60)
def test_attack(self):
self.h.equip(self.w)
self.assertEqual(self.h.attack(by="weapon"), 20)
self.h.learn(self.s)
self.assertEqual(self.h.attack(by="spell"), 30)
def test_exception(self):
self.h.learn(self.s)
self.assertEqual(self.h.attack(by="spell"), 30)
with self.assertRaises(NotEnaughMana):
self.s.mana_cost = 50
self.h.attack(by="spell")
示例3: main
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import equip [as 别名]
def main():
h = Hero("Bron", "Dragonslayer", 100, 100, 2)
w = Weapon("The Axe of Destiny", 20)
h.equip(w)
s = Spell("Fireball", 20, 50, 2)
h.learn(s)
dmap = Dungeon("map.txt")
dmap.open_map()
dmap.spawn(h)
dmap.move_hero("right")
dmap.move_hero("down")
dmap.move_hero("down")
dmap.get_map()
dmap.hero_attack(by="spell")
dmap.get_map()
示例4: TestHero
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import equip [as 别名]
class TestHero(unittest.TestCase):
def setUp(self):
self.hero = Hero("Martin", "Manqk", 200, 300, 3)
def test_hero_init_(self):
self.assertEqual(self.hero.health, 200)
self.assertEqual(self.hero.mana, 300)
self.assertEqual(self.hero.damage, 0)
self.assertEqual(self.hero.name, "Martin")
self.assertEqual(self.hero.title, "Manqk")
self.assertEqual(self.hero.mana_regen, 3)
def test_hero_known_as(self):
self.assertEqual(self.hero.known_as(), "Martin the Manqk")
def test_hero_equip(self):
w = Weapon('noj', 20)
self.hero.equip(w)
self.assertEqual(self.hero.damage, self.hero.phisical_damage + w.damage)
self.assertEqual(self.hero.max_equiped_weapons, 1)
self.assertFalse(self.hero.equip(w))
def test_hero_learn(self):
s = Spell("BatkaAttack", 30, 50, 2)
self.hero.learn(s)
self.assertEqual(self.hero.magic_damage, s.damage)
self.assertEqual(self.hero.max_learned_spells, 1)
self.assertFalse(self.hero.learn(s))
def test_hero_attack(self):
w = Weapon('noj', 20)
self.hero.equip(w)
self.hero.attack(by='weapon')
self.assertTrue(self.hero.can_attack())
self.assertEqual(self.hero.damage, self.hero.phisical_damage + self.hero.damage)
s = Spell("BatkaAttack", 30, 50, 2)
self.hero.learn(s)
self.hero.attack(by='magic')
self.assertEqual(self.hero.damage, self.hero.magic_damage)
self.hero.attack(by='RKO')
self.assertRaises(Exception)
示例5: test_the_game
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import equip [as 别名]
def test_the_game(self):
h = Hero(name="Bron", title="Dragonslayer",
health=100, mana=100, mana_regeneration_rate=2)
w = Weapon(name="The Axe of Destiny", damage=20)
h.equip(w)
s = Spell(name="Lightning bolt", damage=30, mana_cost=50, cast_range=2)
h.learn(s)
dungeon = Dungeon("level1.txt")
dungeon.spawn(h)
dungeon.move_hero("right")
dungeon.move_hero("down")
dungeon.try_range_attack()
dungeon.move_hero("down")
dungeon.move_hero("down")
dungeon.try_range_attack()
# dungeon.move_hero("right")
# dungeon.move_hero("right")
dungeon.print_map()
示例6: main
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import equip [as 别名]
def main():
m = Dungeon('level1.txt')
ana = Hero (name="Ana", title="Cloud", health=100, mana=330, mana_regeneration_rate=7)
enemy = Enemy(health = 160, mana=100, damage=20)
w = Weapon(name="The Axe of Destiny", damage=20)
s = Spell(name="Fireball", damage=20, mana_cost=10, cast_range=3)
ana.equip(w)
ana.learn(s)
m.spawn(ana)
m.hero = ana
m.enemy = enemy
m.move_hero('right')
m.print_map()
m.move_hero('down')
m.print_map()
m.move_hero('down')
m.print_map()
m.move_hero('down')
m.print_map()
m.hero_attack(by='spell')
示例7: Test
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import equip [as 别名]
class Test(unittest.TestCase):
def setUp(self):
self.w = Weapon("axe", 20)
self.spell = Spell("love spell", 70, 2, 4)
self.h = Hero("Arthur", "great", 100, 100, 100, 2, self.w, self.spell)
def test_hero_init(self):
self.assertEqual(self.h.get_name(), "Arthur")
self.assertEqual(self.h.get_title(), "great")
self.assertEqual(self.h.get_health(), 100)
self.assertEqual(self.h.get_start_health(), 100)
self.assertEqual(self.h.get_mana(), 100)
self.assertEqual(self.h.get_mana_rate(), 2)
self.assertEqual(self.h.get_weapon(), "axe")
def test_hero_init(self):
self.assertEqual(str(self.h), "Arthur great 100 100 2")
def test_hero_known_as(self):
self.assertEqual(self.h.known_as(), "Arthur the great")
def test_hero_is_alive(self):
self.assertTrue(self.h.is_alive())
def test_hero_is_dead(self):
self.assertFalse(self.h.is_dead())
def test_hero_can_cast(self):
self.assertTrue(self.h.can_cast())
def test_hero_take_damage(self):
self.assertEqual(self.h.take_damage(70), 30)
def test_hero_take_healing(self):
self.h.take_damage(70)
self.assertEqual(self.h.take_healing(20), 50)
def test_hero_equip(self):
self.assertEqual(self.h.equip(self.w), "Equipped with axe, damage: 20")
def test_hero_attack(self):
self.assertEqual(self.h.attack("weapon"), 20)
示例8: print
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import equip [as 别名]
self.hero.take_damage(damage)
print(spell.format(self.hero.spell.name,
self.hero.spell.damage, self.enemy.health))
elif self.enemy.weapon is not None and self.hero_possition == self.enemy_possition:
weapon = "Enemy hits with {} for {} dmg. Hero health is {}"
damage = self.enemy.attack(by='weapon')
self.hero.take_damage(damage)
print(weapon.format(self.hero.weapon.name,
self.hero.weapon.damage, self.enemy.health))
elif self.hero_possition == self.enemy_possition:
hands = "Enemy hits hero for {} dmg. Hero health is {}."
damage = self.enemy.attack()
self.hero.take_damage(damage)
print(hands.format(self.enemy.damage, self.hero.health))
else:
self._move_enemy()
return self.hero if self.hero.is_alive() else self.enemy
if __name__ == '__main__':
weapon = Weapon('WW', 2)
spell = Spell('SS', 5, 40, 2)
hero = Hero()
hero.equip(weapon)
hero.learn(spell)
hero_possition = (3, 1)
enemy_possition_direction = (3, 2)
enemy = Enemy()
Fight(hero, enemy, hero_possition, enemy_possition_direction).start()
示例9: HeroTest
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import equip [as 别名]
class HeroTest(unittest.TestCase):
def setUp(self):
self.hunter = Hero("Lagerta", "Arrow", 120, 120, 2)
def test_create_new_instance(self):
self.assertTrue(isinstance(self.hunter, Hero))
def test_valid_members(self):
self.assertEqual(self.hunter.name, "Lagerta")
self.assertEqual(self.hunter.title, "Arrow")
self.assertEqual(self.hunter.health, 120)
self.assertEqual(self.hunter.mana, 120)
self.assertEqual(self.hunter.mana_regeneration_rate, 2)
self.assertEqual(self.hunter.max_health, 120)
self.assertEqual(self.hunter.max_mana, 120)
def test_known_as(self):
self.assertEqual(self.hunter.known_as(), "Lagerta the Arrow")
def test_get_health(self):
self.assertEqual(self.hunter.get_health(), 120)
def test_get_mana(self):
self.assertEqual(self.hunter.get_mana(), 120)
def test_is_alive(self):
self.assertTrue(self.hunter.is_alive())
self.hunter.health = 0
self.assertFalse(self.hunter.is_alive())
def test_can_cast_without_spell(self):
self.assertFalse(self.hunter.can_cast())
def test_can_cast_with_more_mana(self):
self.hunter.spell = Spell("Chilling Poison", 20, 20, 2)
self.assertTrue(self.hunter.can_cast())
def test_can_cast_with_less_mana(self):
self.hunter.spell = Spell("Chilling Poison", 20, 20, 2)
self.hunter.mana = 0
self.assertFalse(self.hunter.can_cast())
def test_take_damage_more_than_health(self):
self.hunter.take_damage(150)
self.assertEqual(self.hunter.health, 0)
def test_take_damage_less_than_health(self):
self.hunter.take_damage(100)
self.assertEqual(self.hunter.health, 20)
def test_take_healing_dead_hero(self):
self.hunter.health = 0
self.assertFalse(self.hunter.take_healing(200))
def test_take_healing_with_more_points_than_max_health(self):
self.hunter.health = 80
self.assertTrue(self.hunter.take_healing(200))
self.assertEqual(self.hunter.health, 120)
def test_take_healing_with_less_points_than_max_health(self):
self.hunter.health = 90
self.assertTrue(self.hunter.take_healing(20))
self.assertEqual(self.hunter.health, 110)
def test_take_mana_with_more_points_than_max_mana(self):
self.hunter.mana = 80
self.hunter.take_mana(200)
self.assertEqual(self.hunter.mana, 120)
def test_take_mana_with_negative_mana(self):
self.hunter.mana = 50
self.hunter.take_mana(-60)
self.assertEqual(self.hunter.mana, 0)
def test_take_mana_with_less_points_than_max_mana(self):
self.hunter.mana = 65
self.hunter.take_mana(20)
self.assertEqual(self.hunter.mana, 85)
def test_equip(self):
knife = Weapon("Knife", 10)
self.hunter.equip(knife)
self.assertEqual(self.hunter.weapon, knife)
def test_learn(self):
mind_blast = Spell("Mind Blast", 20, 35, 5)
self.hunter.learn(mind_blast)
self.assertEqual(self.hunter.spell, mind_blast)
def test_attack_without_equiped_weapon(self):
self.assertEqual(self.hunter.attack(by="weapon"), 0)
def test_attack_with_equiped_weapon(self):
knife = Weapon("Sword", 30)
self.hunter.equip(knife)
self.assertEqual(self.hunter.attack(by="weapon"), 30)
def test_attack_without_learned_spell(self):
#.........这里部分代码省略.........
示例10: print
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import equip [as 别名]
else:
print('enemy is dead')
return True
else:
print('The hero can use only spell or weapon')
map = Dungeon('dungeon.txt')
hero = Hero(name = 'Django', title = 'The Unchained', health = 100, mana = 100, mana_regen = 2)
enemy = Enemy(health = 80, mana = 100, damage = 20)
w = Weapon('Axe', 20)
s = Spell('Magic', 20, 50, 2)
hero.equip(w)
hero.learn(s)
print(hero.get_health())
print(enemy.get_health())
map._pick_treasure()
map._print_map()
map._spawn('Batman')
map._move_hero('right')
map._print_map()
map._move_hero('down')
map._print_map()
map._move_hero('down')
示例11: TestHero
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import equip [as 别名]
class TestHero(unittest.TestCase):
def setUp(self):
self._hero = Hero(name="Bron", title="Dragonslayer", health=100, mana=100, mana_regeneration_rate=2)
def test_init(self):
self.assertTrue(isinstance(self._hero, Hero))
with self.assertRaises(ValueError):
Hero(name="Bron", title="Dragonslayer", health=-1, mana=100, mana_regeneration_rate=2)
with self.assertRaises(ValueError):
Hero(name="Bron", title="Dragonslayer", health=150, mana=100, mana_regeneration_rate=2)
with self.assertRaises(ValueError):
Hero(name="Bron", title="Dragonslayer", health=100, mana=-1, mana_regeneration_rate=2)
with self.assertRaises(ValueError):
Hero(name="Bron", title="Dragonslayer", health=100, mana=150, mana_regeneration_rate=2)
with self.assertRaises(ValueError):
Hero(name="Bron", title="Dragonslayer", health=100, mana=100, mana_regeneration_rate=-1)
with self.assertRaises(TypeError):
Hero(name=0, title="Dragonslayer", health=100, mana=100, mana_regeneration_rate=2)
with self.assertRaises(TypeError):
Hero(name="Bron", title=0, health=100, mana=100, mana_regeneration_rate=2)
with self.assertRaises(TypeError):
Hero(name="Bron", title="Dragonslayer", health="str", mana=100, mana_regeneration_rate=2)
with self.assertRaises(TypeError):
Hero(name="Bron", title="Dragonslayer", health=100, mana="str", mana_regeneration_rate=2)
with self.assertRaises(TypeError):
Hero(name="Bron", title="Dragonslayer", health=100, mana=100, mana_regeneration_rate="str")
def test_known_as(self):
self.assertEqual(self._hero.known_as(), "Bron the Dragonslayer")
def test_get_health(self):
self.assertEqual(self._hero.get_health(), self._hero._health)
def test_get_mana(self):
self.assertEqual(self._hero.get_mana(), self._hero._mana)
def test_is_alive(self):
self.assertTrue(self._hero.is_alive())
def test_can_cast(self):
self.assertTrue(self._hero.can_cast())
def test_take_damage(self):
self._hero.take_damage(30)
self.assertEqual(self._hero._health, 70)
with self.assertRaises(ValueError):
self._hero.take_damage(-30)
def test_take_healing(self):
damaged_hero = Hero(name="Bron", title="Dragonslayer", health=50, mana=100, mana_regeneration_rate=2)
self.assertTrue(damaged_hero.take_healing(30))
def test_take_mana(self):
down_mana_hero = Hero(name="Bron", title="Dragonslayer", health=100, mana=10, mana_regeneration_rate=2)
down_mana_hero.take_mana(30)
self.assertEqual(down_mana_hero._mana, 40)
def test_equip(self):
w1 = Weapon(name="The Axe of Destiny", damage=20)
w2 = Weapon(name="Crescent Scimitar", damage=132)
self._hero.equip(w2)
with self.assertRaises(HeroAlreadyHasAWeapon):
self._hero.equip(w1)
def test_learn(self):
s1 = Spell(name="Fireball", damage=30, mana_cost=20, cast_range=2)
s2 = Spell(name="Earth Pulse", damage=50, mana_cost=20, cast_range=2)
self._hero.learn(s1)
self._hero.learn(s2)
self.assertEqual(self._hero._spell, s2)
def test_attack(self):
weapon = Weapon(name="Crescent Scimitar", damage=20)
self.assertEqual(self._hero.attack(by="weapon"), 0)
self._hero.equip(weapon)
self.assertEqual(self._hero.attack(by="weapon"), weapon.damage)
示例12: Hero
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import equip [as 别名]
from hero import Hero
from dungeon import Dungeon
from weapons_and_spells import Weapon, Spell
h = Hero(name="Bron", title="Dragonslayer",
health=100, mana=100, mana_regeneration_rate=2)
w = Weapon(name="The Axe of Destiny", damage=20)
h.equip(w)
s = Spell(name="Lightning bolt", damage=30, mana_cost=50, cast_range=2)
h.learn(s)
dungeon = Dungeon("level1.txt")
dungeon.spawn(h)
dungeon.print_map()
dungeon.move_hero("right")
dungeon.move_hero("down")
dungeon.print_map()
dungeon.try_range_attack()
dungeon.move_hero("down")
dungeon.move_hero("down")
dungeon.try_range_attack()
dungeon.print_map()
dungeon.move_hero("right")
dungeon.move_hero("right")
dungeon.move_hero("right")
dungeon.move_hero("right")
dungeon.move_hero("up")
dungeon.print_map()
dungeon.move_hero("down")
示例13: HeroTest
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import equip [as 别名]
class HeroTest(unittest.TestCase):
def setUp(self):
self.hero = Hero(name="Bron",
title="Dragonslayer",
health=100, mana=100,
mana_regeneration_rate=2)
self.weapon = Weapon(name="The Axe of Destiny", damage=20)
self.spell = Spell(name="Fireball",
damage=30,
mana_cost=50,
cast_range=2)
def test_exists_class(self):
self.assertTrue(isinstance(self.hero, Hero))
def test_hero_known_as(self):
self.assertTrue(self.hero.known_as(), "Bron the DragonSlayer")
def test_hero_is_alive(self):
self.assertTrue(self.hero.is_alive(), True)
def test_is_hero_not_alive(self):
self.hero.reduce_health(100)
self.assertFalse(self.hero.is_alive())
def test_hero_can_cast(self):
self.assertTrue(self.hero.can_cast(), True)
def test_hero_can_cast_false(self):
self.hero.reduce_mana(100)
self.assertFalse(self.hero.can_cast())
def test_mana_regeneration_rate(self):
self.assertEqual(self.hero.mana_regeneration_rate(), 2)
def test_hero_take_damage(self):
damage_points = 20
self.hero.take_damage(damage_points)
self.assertEqual(self.hero.get_health(), 80)
def test_hero_take_healing(self):
healing_points = 20
damage_points = 90
self.hero.take_damage(damage_points)
self.hero.take_healing(healing_points)
self.assertTrue(self.hero.get_health(), 30)
def test_hero_take_mana(self):
damage_points = 50
mana_points = 40
new_mana_points = 20
self.hero.take_damage(damage_points)
self.hero.reduce_mana(mana_points)
self.assertTrue(self.hero.take_mana(new_mana_points), 80)
def test_hero_weapon(self):
weapon_equipment = []
weapon_equipment.append(self.weapon)
self.assertEqual(weapon_equipment[0], self.weapon)
def test_hero_can_equip_with_weapon(self):
self.hero.equip(self.weapon)
self.assertEqual(str(self.hero.weapon_equipment[0]),
self.weapon.get_name())
def test_hero_spell(self):
learned_spell = []
learned_spell.append(self.spell)
self.assertEqual(learned_spell[0], self.spell)
def test_hero_can_learn_new_spell(self):
self.hero.learn(self.spell)
self.assertEqual(str(self.hero.learned_spell[0]),
self.spell.get_name())
def test_hero_attack_with_spell(self):
self.hero.learn(self.spell)
self.assertEqual(self.hero.attack(by="spell"),
self.spell.get_damage())
def test_hero_attack_with_weapon(self):
self.hero.equip(self.weapon)
self.assertEqual(self.hero.attack(by="weapon"),
self.weapon.get_damage())
示例14: HeroTests
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import equip [as 别名]
class HeroTests(unittest.TestCase):
def setUp(self):
self.hero = Hero("Ahri", "Kingslayer", 100, 100, 2)
self.enemy = Enemy(100, 100, 20)
self.dungeon = Dungeon("level1.txt")
self.weapon = Weapon("The Axe of Destiny", damage=20)
self.spell = Spell(
name="Fireball", damage=30, mana_cost=50, cast_range=1)
def test_known_as(self):
self.assertEqual(self.hero.known_as(), "Ahri the Kingslayer")
def test_take_damage(self):
self.hero.take_damage(150)
self.assertEqual(self.hero.get_health(), 0)
def test_take_healing(self):
self.hero.take_damage(50)
self.assertTrue(self.hero.take_healing(55))
self.assertEqual(self.hero.get_health(), 100)
def test_take_mana_with_potion(self):
pass
# Test enemy who can not regenerate mana
def test_mana_regeneration_while_moving(self):
pass
def test_can_cast(self):
self.hero.learn(self.spell)
self.assertTrue(self.hero.can_cast())
def test_can_cast_with_no_spells_learned(self):
self.assertFalse(self.hero.can_cast())
def test_attack_not_being_specified(self):
with self.assertRaises(ValueError):
self.hero.attack(by="gun")
def test_attack_without_weapon_or_spell(self):
self.assertEqual(self.hero.attack(by="weapon"), 0)
self.assertEqual(self.hero.attack(by="magic"), 0)
# Test for enemy (base damage= = 20)
self.assertEqual(self.enemy.attack(by="weapon"), 20)
self.assertEqual(self.enemy.attack(by="magic"), 20)
def test_attack(self):
self.hero.equip(self.weapon)
self.assertEqual(self.hero.attack(by="weapon"), 20)
self.hero.learn(self.spell)
self.assertEqual(self.hero.attack(by="magic"), 30)
def test_dungeon_map(self):
self.assertEqual(self.dungeon.map, [['S', '.', '#', '#', '.', '.', '.', '.', '.', 'T'], ['#', 'T', '#', '#', '.', '.', '#', '#', '#', '.'], ['#', '.', '#', '#', '#', 'E', '#', '#', '#', 'E'], ['#', '.', 'E', '.', '.', '.', '#', '#', '#', '.'], ['#', '#', '#', 'T', '#', '#', '#', '#', '#', 'G']])
# self.dungeon.print_map()
def test_spawn_hero(self):
self.dungeon.spawn(self.hero)
self.dungeon.spawn(self.hero)
self.dungeon.spawn(self.hero)
# self.dungeon.print_map()
def test_get_position(self):
self.dungeon.spawn(self.hero)
self.assertEqual(self.dungeon.get_position(), (0, 0))
def test_move_right(self):
self.dungeon.spawn(self.hero)
self.dungeon.move_hero("right")
# self.dungeon.print_map()
self.assertFalse(self.dungeon.move_hero("right"))
def test_move_left(self):
self.dungeon.spawn(self.hero)
self.dungeon.move_hero("right")
self.assertTrue(self.dungeon.move_hero("left"))
# self.dungeon.print_map()
def test_move_up(self):
self.dungeon.spawn(self.hero)
self.assertFalse(self.dungeon.move_hero("up"))
def test_move_down(self):
self.dungeon.spawn(self.hero)
self.assertFalse(self.dungeon.move_hero("down"))
def test_moving_around_the_map(self):
dungeon = Dungeon("level2.txt")
dungeon.spawn(self.hero)
dungeon.move_hero("right")
dungeon.move_hero("down")
self.assertFalse(dungeon.move_hero("right"))
dungeon.move_hero("down")
self.assertFalse(dungeon.move_hero("left"))
# dungeon.print_map()
self.assertTrue(dungeon.move_hero("down"))
def test_the_game(self):
h = Hero(name="Bron", title="Dragonslayer",
health=100, mana=100, mana_regeneration_rate=2)
#.........这里部分代码省略.........
示例15: __init__
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import equip [as 别名]
#.........这里部分代码省略.........
curr_map[row][col] = random.choice(path_elems)
else:
curr_map[row][col] = 'G'
road_len -= 1
to_choose_from = []
else:
curr_map[row][col] = '.'
dungeon.set_map(curr_map)
to_choose_from = dungeon.adj(row, col)
while to_choose_from == []:
elem = path_to_curr_elem.pop()
dungeon.set_map(curr_map)
to_choose_from = dungeon.adj(elem[0], elem[1])
row = elem[0]
col = elem[1]
# adding obsticles(such English, much fail)
curr_map = [['#' if elem == 0 else elem for elem in row]
for row in curr_map]
dungeon.set_map(curr_map)
dungeon.spawn(dungeon.get_hero())
return dungeon
def print_map(self):
printable = ""
for row in range(self.__rows):
for col in range(self.__cols):
printable += (self.__map[row][col] + ' ')
printable += '\n'
printable = printable[:-1]
print(printable)
def spawn(self, hero):
weapon = Weapon("Fart gun", 50)
self.__hero.equip(weapon)
self.__hero_pos = 'E'
self.__hero_pos = self.__last_spawn
self.__hero_pos = (0, 0)
self.__map[self.__hero_pos[0]][self.__hero_pos[1]] = 'H'
self.print_map()
def hero_atack(self):
enemy = Enemy(health=random.randrange(50, 150),
mana=random.randrange(20, 100),
damage=random.randrange(20, 80))
# finding the enemy
distance = 0
curr_vec = 1
row = self.__hero_pos[0]
col = self.__hero_pos[1]
choices = []
range_to_enemy = 0
atack_range = self.__hero.get_cast_range()
if atack_range:
while row - curr_vec >= 0 and curr_vec <= atack_range:
if self.__map[row - curr_vec][col] == '#':
break
choices.append((row - curr_vec, col))
curr_vec -= 1
curr_vec = 1
while col + curr_vec < self.__cols and curr_vec <= atack_range:
if self.__map[row][col + curr_vec] == '#':
break
choices.append((row, col + curr_vec))