本文整理汇总了Python中hero.Hero.equip_weapon方法的典型用法代码示例。如果您正苦于以下问题:Python Hero.equip_weapon方法的具体用法?Python Hero.equip_weapon怎么用?Python Hero.equip_weapon使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类hero.Hero
的用法示例。
在下文中一共展示了Hero.equip_weapon方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: FightTest
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import equip_weapon [as 别名]
class FightTest(unittest.TestCase):
def setUp(self):
self.bron_hero = Hero("Bron", 100, "DragonSlayer")
self.torug_orc = Orc("Torug", 100, 1.2)
self.new_fight = Fight(self.bron_hero, self.torug_orc)
self.axe = Weapon("Axe", 20, 0.2)
self.sword = Weapon("Sword", 12, 0.7)
self.bron_hero.equip_weapon(self.sword)
self.torug_orc.equip_weapon(self.axe)
def test_init(self):
self.assertEqual(self.new_fight.orc, self.torug_orc)
self.assertEqual(self.new_fight.hero, self.bron_hero)
def test_who_is_first(self):
first_entity = self.new_fight.who_is_first()
self.assertIn(first_entity, [self.bron_hero, self.torug_orc])
def test_fight(self):
self.new_fight.simulate_battle()
self.assertFalse(self.torug_orc.is_alive() and self.bron_hero.is_alive())
def test_fight_with_no_weapons(self):
self.torug_orc.weapon = None
self.new_fight.simulate_battle()
self.assertFalse(self.torug_orc.is_alive())
示例2: test_simulate_fight_hero_win
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import equip_weapon [as 别名]
def test_simulate_fight_hero_win(self):
orc_l = Orc("Loser", 300, 2)
hero_w = Hero("Winner", 300, "TheWinner")
wep = Weapon("Ubiec", 15, 0.5)
hero_w.equip_weapon(wep)
hero_fight = Fight(hero_w, orc_l)
self.assertEqual(hero_fight.simulate_fight(), hero_fight._HERO_WINNER)
示例3: TestFight
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import equip_weapon [as 别名]
class TestFight(unittest.TestCase):
def setUp(self):
self.my_hero = Hero("Hero", 100, "Hero")
self.my_orc = Orc("Orc", 100, 1.5)
self.the_fight = Fight(self.my_hero, self.my_orc)
def test_init(self):
self.assertEqual(self.my_hero.name, "Hero")
self.assertEqual(self.my_hero.health, 100)
self.assertEqual(self.my_hero.nickname, "Hero")
self.assertEqual(self.my_orc.name, "Orc")
self.assertEqual(self.my_orc.health, 100)
self.assertEqual(self.my_orc.berserk_factor, 1.5)
def test_attacks_first(self):
my_arr = []
for i in range(0, 100):
if self.the_fight.attacks_first() == True:
my_arr.append(1)
my_arr.append(0)
self.assertIn(1, my_arr)
self.assertIn(0, my_arr)
def test_simulate_fight(self):
proba1 = Weapon("axe", 1, 0.1)
proba2 = Weapon("sword", 40, 0.9)
self.my_hero.equip_weapon(proba1)
self.my_orc.equip_weapon(proba2)
the_fight = Fight(self.my_hero, self.my_orc)
self.assertFalse(the_fight.simulate_fight())
示例4: setUp
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import equip_weapon [as 别名]
def setUp(self):
weapon = Weapon('Dagger', 10, 0.0)
hero = Hero('Asd', 100, 'Hero')
hero.equip_weapon(weapon)
orc = Orc('Dsa', 1, 1.4)
orc.equip_weapon(weapon)
self.fight = fight.Fight(hero, orc)
示例5: test_fight1
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import equip_weapon [as 别名]
def test_fight1(self):
new_hero = Hero("Jack", 100, "Ripper")
new_orc = Orc("Gruumsh", 40, 1.2)
hero_weapon = Weapon("The Sting", 8, 0.33)
orc_weapon = Weapon("The Pacifier", 12, 1)
new_hero.equip_weapon(hero_weapon)
new_orc.equip_weapon(orc_weapon)
Fight(new_hero, new_orc)
示例6: test_fight_with_one_weapon
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import equip_weapon [as 别名]
def test_fight_with_one_weapon(self):
hero = Hero("Bron", 15, "DragonSlayer")
evil_orc = Orc('karakondjul', 10 , 1.5)
weapon1 = Weapon("Axe", 5, 0.5)
hero.equip_weapon(weapon1)
fight = Fighting(hero,evil_orc)
winner = fight.simulate_fight()
self.assertTrue(isinstance(winner,Hero) or isinstance(winner,Orc))
示例7: WeaphonTest
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import equip_weapon [as 别名]
class WeaphonTest(unittest.TestCase):
def setUp(self):
self.sniper = Weaphon("Gun", 85, 0.10)
self.hammer = Weaphon("One-Hand", 30, 0)
self.bron_orc = Orc("Pesho", 100, 1.50)
self.bron_hero = Hero("Ivan", 100, "Magician")
def test_weaphon_initialization(self):
self.assertEquals("Gun", self.sniper.type)
self.assertEquals(85, self.sniper.damage)
self.assertEquals(0.10, self.sniper.critical_strike_percent)
def test_crit_hit_sniper(self):
temp = False
for i in range(100):
if temp:
break
else:
temp = self.sniper.critical_hit()
self.assertTrue(temp)
def test_crit_hit_hammer(self):
temp = False
for i in range(100):
if temp:
break
else:
temp = self.hammer.critical_hit()
self.assertFalse(temp)
def test_entity_has_weaphon(self):
self.bron_orc.equip_weapon(self.hammer)
self.assertTrue(self.bron_orc.has_weaphon())
def test_entity_do_not_has_wep(self):
self.assertFalse(self.bron_orc.has_weaphon())
def test_entity_equip_weaphon_first_time(self):
self.bron_orc.equip_weapon(self.hammer)
self.assertEqual("One-Hand", self.bron_orc.weaphon.type)
def test_equip_weaphon_when_the_entity_allready_has_one(self):
self.bron_orc.equip_weapon(self.hammer)
self.bron_orc.equip_weapon(self.sniper)
self.assertEqual("Gun", self.bron_orc.weaphon.type)
def test_attack_no_weaphon(self):
self.assertEqual(0, self.bron_orc.attack())
def test_atack_hero(self):
self.bron_hero.equip_weapon(self.hammer)
self.assertEqual(30, self.bron_hero.attack())
def test_atack_orc(self):
self.bron_orc.equip_weapon(self.hammer)
self.assertEqual(45, self.bron_orc.attack())
示例8: TestDungeon
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import equip_weapon [as 别名]
class TestDungeon(unittest.TestCase):
def setUp(self):
self.without_weapon = Weapon("With bare hands", 0, 0)
self.thanes_hummer = Weapon("Thanes hummer", 15, 0.4)
self.yurnero_blade = Weapon("Yurneros blade", 10, 0.35)
self.the_hero = Hero("Thanes", 150, 150, "Mountain King")
self.the_orc = Orc("Yurnero the Blademaster", 150, 150, 1.3)
self.the_chen = Orc("Chen", 150, 150, 1.3)
self.small_potion = Potion("Small potion", 15)
self.midium_potion = Potion("Midium potion", 25)
self.the_hero.equip_weapon(self.thanes_hummer)
self.the_orc.equip_weapon(self.yurnero_blade)
self.map = Dungeon("map.txt")
self.map.read_map()
self.map.dict_of_items[self.yurnero_blade] = []
self.map.dict_of_items[self.thanes_hummer] = []
self.map.dict_of_items[self.small_potion] = []
self.map.dict_of_items[self.midium_potion] = []
self.map.dict_of_herous[self.the_orc] = []
self.map.dict_of_herous[self.the_hero] = []
self.map.spawn_player("shosho", self.the_hero)
#self.map.spawn_player("kosho", self.the_orc)
#self.map.dict_champion_name[self.the_hero] = "shosho"
self.map.dict_champion_name[self.the_orc] = "kosho"
#def test_validate_player(self):
# self.assertEqual(self.the_hero, self.map.validate_player_name("hero"))
def test_spawn_player(self):
#self.assertFalse(self.map.spawn_player("shosho", self.the_hero))
self.assertTrue(self.map.spawn_player("kosho", self.the_orc))
self.assertFalse(self.map.spawn_player("kosho", self.the_chen))
def test_can_move(self):
#print("{}\n{}".format(self.map.number_of_rows, self.map.number_of_chars))
#print((self.map.number_of_rows))
self.current_user = self.the_orc
self.map.print_map()
self.assertFalse(self.map.can_move_up(-1, 0))
self.assertFalse(self.map.can_move_down(1, 0))
self.assertTrue(self.map.can_move_right(0, 1))
self.map.validate_player_name("orc")
print("{} {}".format(self.map.current_x, self.map.current_y))
self.assertFalse(self.map.can_move_up(-1, 0))
self.assertFalse(self.map.can_move_down(1, 0))
self.assertTrue(self.map.can_move_right(0, 1))
self.assertFalse(self.map.can_move_left(0, -1))
def test_validate_player_name(self):
self.map.spawn_player("kosho", self.the_orc)
self.assertEqual(self.map.validate_player_name("kosho"), self.the_orc)
self.map.print_map()
示例9: test_fight
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import equip_weapon [as 别名]
def test_fight(self):
my_Hero = Hero("Ivan", 100, "bad ass")
my_Orc = Orc("Boko", 100, 1.5)
my_weapon1 = Weapon("Axe1", 31, 0.2)
my_weapon2 = Weapon("Axe2", 31, 0.2)
my_Hero.equip_weapon(my_weapon1)
my_Orc.equip_weapon(my_weapon2)
fight1 = Fight(my_Hero, my_Orc)
fight1.simulate_fight()
self.assertFalse(my_Orc.is_alive() and my_Hero.is_alive())
示例10: test_orc_wins
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import equip_weapon [as 别名]
def test_orc_wins(self):
hero = Hero("Bron", 50, "DragonSlayer")
evil_orc = Orc('karakondjul', 100 , 1.5)
weapon1 = Weapon("Axe", 1, 0.5)
weapon2 = Weapon("Sword", 34, 0.5)
hero.equip_weapon(weapon1)
evil_orc.equip_weapon(weapon2)
fight = Fighting(hero,evil_orc)
winner = fight.simulate_fight()
self.assertTrue(isinstance(winner,Orc))
示例11: TestFight
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import equip_weapon [as 别名]
class TestFight(unittest.TestCase):
def setUp(self):
self.orc = Orc("Berserk", 1000, 2)
self.hero = Hero("Bron", 1000, "DragonSlayer")
self.weapon = Weapon("Mighty Axe", 25, 0.3)
self.orc.equip_weapon(self.weapon)
self.hero.equip_weapon(self.weapon)
self.fight = Fight(self.hero, self.orc)
def test_simulate_fight(self):
self.fight.simulate_fight()
self.assertTrue(not self.orc.is_alive() or not self.hero.is_alive())
示例12: test_move_and_fight
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import equip_weapon [as 别名]
def test_move_and_fight(self):
boromir = Hero("Boromir", 100, "OneDoesNotSimply")
gollum = Orc("Gollum", 100, 1.5)
axe = Weapon("Mighty Axe", 25, 0.2)
sword = Weapon("Sword", 25, 0.2)
boromir.equip_weapon(sword)
gollum.equip_weapon(axe)
self.dungeon.spawn("player_1", boromir)
self.dungeon.spawn("player_2", gollum)
self.dungeon.spawned["player_2"][1] = 12
self.dungeon.move("player_1", "right")
been_fight = self.dungeon.spawned["player_1"][0].is_alive() and self.dungeon.spawned["player_2"][0].is_alive()
self.assertFalse(been_fight)
示例13: TestFight
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import equip_weapon [as 别名]
class TestFight(unittest.TestCase):
def setUp(self):
self.varyan = Hero("Varyan Wrynn", 100, "King")
self.garrosh = Orc("Garrosh Hellscream", 100, 7)
self.weak_weapon = Weapon("Noob Weapon", 10, 0.1)
self.strong_weapon = Weapon("Woo Weapon", 20, 0.7)
self.fight = Fight(self.varyan, self.garrosh)
def test_simulate_fight_win(self):
self.varyan.equip_weapon(self.strong_weapon)
self.garrosh.equip_weapon(self.weak_weapon)
self.assertIsNotNone(self.fight.simulate_fight())
示例14: execute_necessary_inits
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import equip_weapon [as 别名]
def execute_necessary_inits(self):
thanes_hummer = Weapon("Thanes hummer", 15, 0.4)
yurnero_blade = Weapon("Yurneros blade", 10, 0.35)
the_hero = Hero("Thanes", 150, 150, "Mountain King")
the_orc = Orc("Yurnero the Blademaster", 150, 150, 1.3)
small_potion = Potion("Small potion", 15)
midium_potion = Potion("Midium potion", 25)
the_hero.equip_weapon(thanes_hummer)
the_orc.equip_weapon(yurnero_blade)
self.dungeon.dict_of_items[yurnero_blade] = []
self.dungeon.dict_of_items[thanes_hummer] = []
self.dungeon.dict_of_items[small_potion] = []
self.dungeon.dict_of_items[midium_potion] = []
self.dungeon.dict_of_herous[the_orc] = []
self.dungeon.dict_of_herous[the_hero] = []
示例15: TestFight
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import equip_weapon [as 别名]
class TestFight(unittest.TestCase):
def setUp(self):
self.hero = Hero("Aiden", 500, "Daro Wonderer")
self.orc = Orc("Thrall", 400, 1.4)
weapon1 = Weapon("The Ash Bringer", 80, 0.5)
weapon2 = Weapon('DoomHammer', 80, 0.5)
self.hero.equip_weapon(weapon1)
self.orc.equip_weapon(weapon2)
self.fight = Fight(self.hero, self.orc)
def test_simulate_fight(self):
self.fight.simulate_fight()
self.assertTrue(self.hero.is_alive() or self.orc.is_alive())
self.assertFalse(self.orc.is_alive() and self.hero.is_alive())