本文整理汇总了Python中hero.Hero.take_mana方法的典型用法代码示例。如果您正苦于以下问题:Python Hero.take_mana方法的具体用法?Python Hero.take_mana怎么用?Python Hero.take_mana使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类hero.Hero
的用法示例。
在下文中一共展示了Hero.take_mana方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: TestHero
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import take_mana [as 别名]
class TestHero(unittest.TestCase):
def setUp(self):
self.h = Hero(name="Bron", title="Dragonslayer", health=100, mana=100, mana_regeneration_rate=2)
self.w = Weapon(name="The Axe of Destiny", damage=20)
self.s = Spell(name="Fireball", damage=30, mana_cost=50, cast_range=2)
def test_init(self):
self.assertEqual(self.h.name, "Bron")
self.assertEqual(self.h.title, "Dragonslayer")
self.assertEqual(self.h.health, 100)
self.assertEqual(self.h.mana, 100)
self.assertEqual(self.h.mana_regeneration_rate, 2)
self.assertEqual(self.h.start_mana, 100)
self.assertEqual(self.h.damage, 0)
def test_known_as(self):
result = "Bron the Dragonslayer"
self.assertEqual(self.h.known_as(), result)
def test_is_alive(self):
self.assertTrue(self.h.is_alive() is True)
def test_take_damage(self):
damage = self.h.take_damage(40)
self.assertTrue(self.h.health is 60)
def test_can_cast(self):
self.assertTrue(self.h.can_cast() is True)
def test_take_healing(self):
self.h.take_damage(100)
self.new_health = self.h.take_healing(30)
self.assertTrue(self.h.health is 0)
def test_take_mana(self):
self.h.learn(self.s)
self.h.attack(by="spell")
self.h.take_mana(10)
self.assertEqual(self.h.mana, 60)
def test_attack(self):
self.h.equip(self.w)
self.assertEqual(self.h.attack(by="weapon"), 20)
self.h.learn(self.s)
self.assertEqual(self.h.attack(by="spell"), 30)
def test_exception(self):
self.h.learn(self.s)
self.assertEqual(self.h.attack(by="spell"), 30)
with self.assertRaises(NotEnaughMana):
self.s.mana_cost = 50
self.h.attack(by="spell")
示例2: HeroTest
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import take_mana [as 别名]
class HeroTest(unittest.TestCase):
def setUp(self):
self.hunter = Hero("Lagerta", "Arrow", 120, 120, 2)
def test_create_new_instance(self):
self.assertTrue(isinstance(self.hunter, Hero))
def test_valid_members(self):
self.assertEqual(self.hunter.name, "Lagerta")
self.assertEqual(self.hunter.title, "Arrow")
self.assertEqual(self.hunter.health, 120)
self.assertEqual(self.hunter.mana, 120)
self.assertEqual(self.hunter.mana_regeneration_rate, 2)
self.assertEqual(self.hunter.max_health, 120)
self.assertEqual(self.hunter.max_mana, 120)
def test_known_as(self):
self.assertEqual(self.hunter.known_as(), "Lagerta the Arrow")
def test_get_health(self):
self.assertEqual(self.hunter.get_health(), 120)
def test_get_mana(self):
self.assertEqual(self.hunter.get_mana(), 120)
def test_is_alive(self):
self.assertTrue(self.hunter.is_alive())
self.hunter.health = 0
self.assertFalse(self.hunter.is_alive())
def test_can_cast_without_spell(self):
self.assertFalse(self.hunter.can_cast())
def test_can_cast_with_more_mana(self):
self.hunter.spell = Spell("Chilling Poison", 20, 20, 2)
self.assertTrue(self.hunter.can_cast())
def test_can_cast_with_less_mana(self):
self.hunter.spell = Spell("Chilling Poison", 20, 20, 2)
self.hunter.mana = 0
self.assertFalse(self.hunter.can_cast())
def test_take_damage_more_than_health(self):
self.hunter.take_damage(150)
self.assertEqual(self.hunter.health, 0)
def test_take_damage_less_than_health(self):
self.hunter.take_damage(100)
self.assertEqual(self.hunter.health, 20)
def test_take_healing_dead_hero(self):
self.hunter.health = 0
self.assertFalse(self.hunter.take_healing(200))
def test_take_healing_with_more_points_than_max_health(self):
self.hunter.health = 80
self.assertTrue(self.hunter.take_healing(200))
self.assertEqual(self.hunter.health, 120)
def test_take_healing_with_less_points_than_max_health(self):
self.hunter.health = 90
self.assertTrue(self.hunter.take_healing(20))
self.assertEqual(self.hunter.health, 110)
def test_take_mana_with_more_points_than_max_mana(self):
self.hunter.mana = 80
self.hunter.take_mana(200)
self.assertEqual(self.hunter.mana, 120)
def test_take_mana_with_negative_mana(self):
self.hunter.mana = 50
self.hunter.take_mana(-60)
self.assertEqual(self.hunter.mana, 0)
def test_take_mana_with_less_points_than_max_mana(self):
self.hunter.mana = 65
self.hunter.take_mana(20)
self.assertEqual(self.hunter.mana, 85)
def test_equip(self):
knife = Weapon("Knife", 10)
self.hunter.equip(knife)
self.assertEqual(self.hunter.weapon, knife)
def test_learn(self):
mind_blast = Spell("Mind Blast", 20, 35, 5)
self.hunter.learn(mind_blast)
self.assertEqual(self.hunter.spell, mind_blast)
def test_attack_without_equiped_weapon(self):
self.assertEqual(self.hunter.attack(by="weapon"), 0)
def test_attack_with_equiped_weapon(self):
knife = Weapon("Sword", 30)
self.hunter.equip(knife)
self.assertEqual(self.hunter.attack(by="weapon"), 30)
def test_attack_without_learned_spell(self):
#.........这里部分代码省略.........
示例3: HeroTest
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import take_mana [as 别名]
class HeroTest(unittest.TestCase):
def setUp(self):
self.hero = Hero(name="Bron",
title="Dragonslayer",
health=100, mana=100,
mana_regeneration_rate=2)
self.weapon = Weapon(name="The Axe of Destiny", damage=20)
self.spell = Spell(name="Fireball",
damage=30,
mana_cost=50,
cast_range=2)
def test_exists_class(self):
self.assertTrue(isinstance(self.hero, Hero))
def test_hero_known_as(self):
self.assertTrue(self.hero.known_as(), "Bron the DragonSlayer")
def test_hero_is_alive(self):
self.assertTrue(self.hero.is_alive(), True)
def test_is_hero_not_alive(self):
self.hero.reduce_health(100)
self.assertFalse(self.hero.is_alive())
def test_hero_can_cast(self):
self.assertTrue(self.hero.can_cast(), True)
def test_hero_can_cast_false(self):
self.hero.reduce_mana(100)
self.assertFalse(self.hero.can_cast())
def test_mana_regeneration_rate(self):
self.assertEqual(self.hero.mana_regeneration_rate(), 2)
def test_hero_take_damage(self):
damage_points = 20
self.hero.take_damage(damage_points)
self.assertEqual(self.hero.get_health(), 80)
def test_hero_take_healing(self):
healing_points = 20
damage_points = 90
self.hero.take_damage(damage_points)
self.hero.take_healing(healing_points)
self.assertTrue(self.hero.get_health(), 30)
def test_hero_take_mana(self):
damage_points = 50
mana_points = 40
new_mana_points = 20
self.hero.take_damage(damage_points)
self.hero.reduce_mana(mana_points)
self.assertTrue(self.hero.take_mana(new_mana_points), 80)
def test_hero_weapon(self):
weapon_equipment = []
weapon_equipment.append(self.weapon)
self.assertEqual(weapon_equipment[0], self.weapon)
def test_hero_can_equip_with_weapon(self):
self.hero.equip(self.weapon)
self.assertEqual(str(self.hero.weapon_equipment[0]),
self.weapon.get_name())
def test_hero_spell(self):
learned_spell = []
learned_spell.append(self.spell)
self.assertEqual(learned_spell[0], self.spell)
def test_hero_can_learn_new_spell(self):
self.hero.learn(self.spell)
self.assertEqual(str(self.hero.learned_spell[0]),
self.spell.get_name())
def test_hero_attack_with_spell(self):
self.hero.learn(self.spell)
self.assertEqual(self.hero.attack(by="spell"),
self.spell.get_damage())
def test_hero_attack_with_weapon(self):
self.hero.equip(self.weapon)
self.assertEqual(self.hero.attack(by="weapon"),
self.weapon.get_damage())
示例4: test_take_mana
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import take_mana [as 别名]
def test_take_mana(self):
down_mana_hero = Hero(name="Bron", title="Dragonslayer", health=100, mana=10, mana_regeneration_rate=2)
down_mana_hero.take_mana(30)
self.assertEqual(down_mana_hero._mana, 40)
示例5: __init__
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import take_mana [as 别名]
#.........这里部分代码省略.........
for elem in choices:
if self.__map[elem[0]][elem[1]] == 'E':
fight_pos = elem
if fight_pos != 0:
range_to_enemy = max(row - fight_pos[0], col - fight_pos[1])
for i in range(range_to_enemy):
fight.moving_fight()
result = fight.static_fight()
if result:
print("Hero wins")
self.__map[self.__hero_pos[0]][self.__hero_pos[1]] = 'H'
return True
else:
print("Hero is dead! Respawning...")
self.spawn(self.__hero)
return True
def __movement(self, new_hero_pos):
if self.__map[new_hero_pos[0]][new_hero_pos[1]] in ['#', 'T', 'E']:
if self.__map[new_hero_pos[0]][new_hero_pos[1]] == '#':
return False
if self.__map[new_hero_pos[0]][new_hero_pos[1]] == 'T':
self.__map[self.__hero_pos[0]][self.__hero_pos[1]] = '.'
self.__hero_pos = new_hero_pos
treasure = self.spawn_treasure()
if isinstance(treasure, ManaPotion):
print("Mana pot found")
mana = treasure.get_mana()
self.__hero.take_mana(mana)
print("Hero healed with {} mana".format(mana))
print("Hero's mana is: {}".format(self.__hero.get_mana()))
if isinstance(treasure, HealthPotion):
print("Healing pot found!")
health = treasure.get_health()
self.__hero.take_healing(health)
print("Hero healed with {} health".format(health))
print(
"Hero;s health is: {}".format(
self.__hero.get_health()))
if isinstance(treasure, Weapon):
print("Weapon found!")
self.__hero.equip(treasure)
if isinstance(treasure, Spell):
print("Spell found!")
self.__hero.learn(treasure)
self.__map[self.__hero_pos[0]][self.__hero_pos[1]] = 'H'
return True
if self.__map[new_hero_pos[0]][new_hero_pos[1]] == 'E':
print("Enemy found")
self.__map[self.__hero_pos[0]][self.__hero_pos[1]] = '.'
self.__hero_pos = new_hero_pos
# enemy spawner
enemy = Enemy(health=random.randrange(50, 150),
mana=random.randrange(20, 100),
damage=random.randrange(20, 80))