本文整理汇总了Python中hero.Hero.is_alive方法的典型用法代码示例。如果您正苦于以下问题:Python Hero.is_alive方法的具体用法?Python Hero.is_alive怎么用?Python Hero.is_alive使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类hero.Hero
的用法示例。
在下文中一共展示了Hero.is_alive方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: TestHero
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import is_alive [as 别名]
class TestHero(unittest.TestCase):
def setUp(self):
self.hero1 = Hero("Arthur", "knight", 100, 100, 2)
self.weapon1 = Weapon(name="The Axe of Destiny", damage=20)
self.spell1 = Spell(name="Fireball", damage=30, mana_cost=50, cast_range=2)
def test_init(self):
self.assertTrue(isinstance(self.hero1, Hero))
def test_known_as(self):
self.assertEqual(self.hero1.known_as(), "Arthur the knight")
def test_is_alive_and_take_damage(self):
self.assertTrue(self.hero1.is_alive())
self.hero1.take_damage(70)
self.assertTrue(self.hero1.is_alive())
self.assertEqual(self.hero1.get_health(), 30)
self.hero1.take_damage(40)
self.assertFalse(self.hero1.is_alive())
def test_take_healing(self):
self.hero1.take_damage(50)
self.hero1.take_healing(20)
self.assertTrue(self.hero1.get_health() == 70)
self.assertTrue(self.hero1.take_healing(10))
self.hero1.take_damage(80)
self.assertFalse(self.hero1.take_healing(20))
def test_equip(self):
self.hero1.equip(self.weapon1)
self.assertIsInstance(self.hero1.weapon, Weapon)
def test_learn(self):
self.hero1.learn(self.spell1)
self.assertIsInstance(self.hero1.spell, Spell)
示例2: FightTest
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import is_alive [as 别名]
class FightTest(unittest.TestCase):
def setUp(self):
self.hero_one = Hero("Bron", 100, "DragonSlayer")
self.orc_one = Orc("Orcy", 150, 1.5)
self.fight_one = fight.Fight(self.hero_one, self.orc_one)
self.axe = Weapon("Axe", 20, 0.2)
self.sword = Weapon("Sword", 12, 0.7)
self.hero_one.weapon = self.sword
self.orc_one.weapon = self.axe
def test_init(self):
self.assertEqual(self.fight_one.hero, self.hero_one)
self.assertEqual(self.fight_one.orc, self.orc_one)
def test_fight(self):
self.fight_one.simulate_battle()
# if one of them died
self.assertFalse(self.orc_one.is_alive() and self.hero_one.is_alive())
def test_fight_no_weapon(self):
self.orc_one.weapon = None
self.fight_one.simulate_battle()
# orc has no weapon => orc dies
self.assertFalse(self.orc_one.is_alive())
def test_fight_equal(self):
hero_one = Hero("Bron", 100, "DragonSlayer")
orc_one = Orc("Orcy", 150, 1.5)
hero_one.weapon = Weapon("Axe", 20, 0.5)
orc_one.weapon = Weapon("Axe", 20, 0.5)
self.fight_one.simulate_battle()
# both has the same weapon, but the orc has berserc_factor,\
# he should be alive at the end
self.assertTrue(self.orc_one.is_alive())
示例3: TestFight
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import is_alive [as 别名]
class TestFight(unittest.TestCase):
def setUp(self):
self.hero = Hero("Aiden", 500, "Daro Wonderer")
self.orc = Orc("Thrall", 400, 1.4)
weapon1 = Weapon("The Ash Bringer", 80, 0.5)
weapon2 = Weapon('DoomHammer', 80, 0.5)
self.hero.equip_weapon(weapon1)
self.orc.equip_weapon(weapon2)
self.fight = Fight(self.hero, self.orc)
def test_simulate_fight(self):
self.fight.simulate_fight()
self.assertTrue(self.hero.is_alive() or self.orc.is_alive())
self.assertFalse(self.orc.is_alive() and self.hero.is_alive())
示例4: FightTest
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import is_alive [as 别名]
class FightTest(unittest.TestCase):
def setUp(self):
self.bron_hero = Hero("Bron", 100, "DragonSlayer")
self.torug_orc = Orc("Torug", 100, 1.2)
self.new_fight = Fight(self.bron_hero, self.torug_orc)
self.axe = Weapon("Axe", 20, 0.2)
self.sword = Weapon("Sword", 12, 0.7)
self.bron_hero.equip_weapon(self.sword)
self.torug_orc.equip_weapon(self.axe)
def test_init(self):
self.assertEqual(self.new_fight.orc, self.torug_orc)
self.assertEqual(self.new_fight.hero, self.bron_hero)
def test_who_is_first(self):
first_entity = self.new_fight.who_is_first()
self.assertIn(first_entity, [self.bron_hero, self.torug_orc])
def test_fight(self):
self.new_fight.simulate_battle()
self.assertFalse(self.torug_orc.is_alive() and self.bron_hero.is_alive())
def test_fight_with_no_weapons(self):
self.torug_orc.weapon = None
self.new_fight.simulate_battle()
self.assertFalse(self.torug_orc.is_alive())
示例5: TestHero
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import is_alive [as 别名]
class TestHero(unittest.TestCase):
def setUp(self):
self.bron = Hero("Bron", 100, "DragonSlayer")
def test_hero_init(self):
self.assertEqual(self.bron.name, "Bron")
self.assertEqual(self.bron.health, 100)
self.assertEqual(self.bron.nickname, "DragonSlayer")
def test_known_as(self):
self.assertEqual(self.bron.known_as(), "Bron the DragonSlayer")
def test_get_health(self):
self.assertEqual(self.bron.get_health(), 100)
def test_is_alive(self):
self.assertTrue(self.bron.is_alive())
def test_is_alive_with_dead(self):
self.bron.health = 0
self.assertFalse(self.bron.is_alive())
def test_take_damage(self):
self.bron.take_damage(50)
self.assertEqual(self.bron.health, 50)
def test_take_damage_max_dmg(self):
self.bron.take_damage(200)
self.assertEqual(self.bron.health, 0)
self.bron.take_damage(20)
self.assertEqual(self.bron.health, 0)
def test_take_healing_on_dead(self):
self.bron.health = 0
self.assertFalse(self.bron.take_healing(100))
def test_take_healing_above_maximum_health(self):
self.bron.take_healing(1 + self.bron._MAX_HEALTH)
self.assertTrue(self.bron.take_healing(1 + self.bron._MAX_HEALTH))
self.assertEqual(self.bron.health, self.bron._MAX_HEALTH)
def test_take_healing(self):
self.bron.health = 20
self.assertTrue(self.bron.take_healing(20))
self.assertEqual(self.bron.health, 40)
示例6: TestHero
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import is_alive [as 别名]
class TestHero(unittest.TestCase):
def setUp(self):
self.hero = Hero("Bron", 100, "DragonSlayer")
def test_hero_init(self):
self.assertEqual(self.hero.name, "Bron")
self.assertEqual(self.hero.health, 100)
self.assertEqual(self.hero.nickname, "DragonSlayer")
def test_known_as(self):
self.assertEqual(self.hero.known_as(), "Bron the DragonSlayer")
def test_get_health(self):
self.assertEqual(self.hero.get_health(), 100)
def test_is_alive(self):
self.assertTrue(self.hero.is_alive())
self.hero.health = 0
self.assertFalse(self.hero.is_alive())
def test_take_damage(self):
self.hero.take_damage(50)
self.assertEqual(50, self.hero.get_health())
self.hero.take_damage(10)
self.assertEqual(40, self.hero.get_health())
self.hero.take_damage(25)
self.assertEqual(15, self.hero.get_health())
def test_take_healing(self):
self.assertTrue(self.hero.take_healing(25))
self.assertEqual(100, self.hero.get_health())
self.hero.take_damage(40)
self.assertEqual(60, self.hero.get_health())
self.assertTrue(self.hero.take_healing(15))
self.assertEqual(75, self.hero.get_health())
self.hero.take_damage(100)
self.assertFalse(self.hero.is_alive())
self.assertFalse(self.hero.take_healing(100))
def test_take_healing_dead(self):
pass
def test_take_healing_overhealing(self):
pass
示例7: HeroTest
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import is_alive [as 别名]
class HeroTest(unittest.TestCase):
def setUp(self):
self.bron_hero = Hero("Bron", 100, "DragonSlayer")
def test_hero_init(self):
self.assertEqual(self.bron_hero.name, "Bron")
self.assertEqual(self.bron_hero.health, 100)
self.assertEqual(self.bron_hero.nickname, "DragonSlayer")
def test_known_as(self):
self.assertEqual(self.bron_hero.known_as(), "Bron the DragonSlayer")
def test_get_health(self):
self.assertEqual(self.bron_hero.get_health(), 100)
def test_is_alive_return_false(self):
self.bron_hero.health = 0
self.assertFalse(self.bron_hero.is_alive())
def test_is_alive(self):
self.assertTrue(self.bron_hero.is_alive())
def test_take_damage(self):
self.assertEqual(80, self.bron_hero.take_damage(20))
def test_take_damage_more_than_health(self):
self.assertEqual(0, self.bron_hero.take_damage(120))
def test_take_healing_to_dead_person(self):
self.bron_hero.health = 0
self.assertFalse(self.bron_hero.take_healing(20))
def test_take_healing_more_than_full_health(self):
self.bron_hero.health = 90
self.assertFalse(self.bron_hero.take_healing(100))
def test_take_healing_true(self):
self.bron_hero.health = 40
示例8: test_fight
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import is_alive [as 别名]
def test_fight(self):
my_Hero = Hero("Ivan", 100, "bad ass")
my_Orc = Orc("Boko", 100, 1.5)
my_weapon1 = Weapon("Axe1", 31, 0.2)
my_weapon2 = Weapon("Axe2", 31, 0.2)
my_Hero.equip_weapon(my_weapon1)
my_Orc.equip_weapon(my_weapon2)
fight1 = Fight(my_Hero, my_Orc)
fight1.simulate_fight()
self.assertFalse(my_Orc.is_alive() and my_Hero.is_alive())
示例9: TestFight
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import is_alive [as 别名]
class TestFight(unittest.TestCase):
def setUp(self):
self.bron_hero = Hero("Bron", 100, "DragonSlayer")
self.axe = Weapon("Mighty Axe", 25, 0.2)
self.sword = Weapon("Mighty Sword", 12, 0.7)
self.bron_orc = Orc("Bron", 100, 1.3)
self.my_fight = Fight(self.bron_hero, self.bron_orc)
self.bron_hero.weapon = self.sword
self.bron_orc.weapon = self.axe
def test_fight_init(self):
self.assertEqual(self.my_fight.hero, self.bron_hero)
self.assertEqual(self.my_fight.orc, self.bron_orc)
def test_who_is_first(self):
flag_hero = False
flag_orc = False
for i in range(0, 10):
self.my_fight.who_is_first()
if self.my_fight.who_is_first() == self.bron_hero:
flag_hero = True
else:
flag_orc = True
self.assertTrue(flag_hero and flag_orc)
def test_simulate_fight(self):
self.my_fight.simulate_fight()
self.assertFalse(self.bron_orc.is_alive() and self.bron_hero.is_alive())
def test_simulate_fight_hero_wtih_wep_vs_hero_without_wep(self):
self.hero_without_wep = Hero("Toni", 100, "Monster")
self.fight = Fight(self.bron_hero, self.hero_without_wep)
self.fight.simulate_fight()
self.assertFalse(self.hero_without_wep.is_alive())
def test_simulate_fight_hero_vs_equal_orc(self):
self.equal_orc = Orc("Toni", 100, 1.5)
self.equal_orc.weapon = self.sword
self.fight = Fight(self.bron_hero, self.equal_orc)
self.fight.simulate_fight()
self.assertFalse(self.bron_hero.is_alive())
示例10: game
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import is_alive [as 别名]
def game():
map = Dungeon("dungeon_map")
goshko = Hero("Hero", 100, "Hero")
Orko = Orc("Orko", 100, 1.5)
map.spawn("Goshko", goshko)
map.spawn("Orko", Orko)
map.print_map()
while goshko.is_alive() and Orko.is_alive():
move_hero = input("Move the hero! ")
map.move("Goshko", move_hero)
map.print_map()
move_orc = input("Move the orc! ")
map.move("Orko", move_orc)
map.print_map()
if not goshko.is_alive():
print ("The Orc won!")
return
else:
print ("The Hero won!")
return
示例11: FightTest
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import is_alive [as 别名]
class FightTest(unittest.TestCase):
def setUp(self):
self.orc = Orc("Gorlag", 100, 3) # ili self.orc_one
self.hero = Hero("Bron", 100, "DragonSlayer") # ili self.hero_one
self.fight = fight_new.Fight(self.orc,self.hero) # ili self.fight_one
self.axe = Weapon("Axe", 20, 0.2)
self.sword = Weapon("Sword", 12, 0.7)
self.hero.equiped_weapon = self.sword
self.orc.equiped_weapon = self.axe # izpozlvame self.hero.weapon za da ne zavisi testa ni ot drygiq test za weapon eqiped
def test_orc_init(self):
self.assertTrue(isinstance(self.fight.orc, Orc))
self.assertEqual(self.fight.orc.name, "Gorlag")
self.assertEqual(self.fight.orc, self.orc)
def test_hero_init(self):
self.assertTrue(isinstance(self.fight.hero, Hero))
self.assertEqual(self.fight.hero.name, "Bron")
self.assertEqual(self.fight.hero.nickname, "DragonSlayer")
self.assertEqual(self.fight.hero, self.hero)
def test_attack_first(self):
result = []
for x in range(10):
result.append(self.fight.flip_coin())
self.assertTrue(self.hero in result)
self.assertTrue(self.orc in result)
def test_simulate_fight_(self):
self.orc.health = 0
self.assertTrue(self.orc.is_alive() or self.hero.is_alive())
def test_fight(self):
self.fight.simulate_fight()
self.assertFalse(self.orc.is_alive() and self.hero.is_alive())
def test_fight_with_no_weapons(self):
self.orc.equiped_weapon = None
self.fight.simulate_fight()
self.assertFalse(self.orc.is_alive())
示例12: TestHero
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import is_alive [as 别名]
class TestHero(unittest.TestCase):
def setUp(self):
self.h = Hero(name="Bron", title="Dragonslayer", health=100, mana=100, mana_regeneration_rate=2)
self.w = Weapon(name="The Axe of Destiny", damage=20)
self.s = Spell(name="Fireball", damage=30, mana_cost=50, cast_range=2)
def test_init(self):
self.assertEqual(self.h.name, "Bron")
self.assertEqual(self.h.title, "Dragonslayer")
self.assertEqual(self.h.health, 100)
self.assertEqual(self.h.mana, 100)
self.assertEqual(self.h.mana_regeneration_rate, 2)
self.assertEqual(self.h.start_mana, 100)
self.assertEqual(self.h.damage, 0)
def test_known_as(self):
result = "Bron the Dragonslayer"
self.assertEqual(self.h.known_as(), result)
def test_is_alive(self):
self.assertTrue(self.h.is_alive() is True)
def test_take_damage(self):
damage = self.h.take_damage(40)
self.assertTrue(self.h.health is 60)
def test_can_cast(self):
self.assertTrue(self.h.can_cast() is True)
def test_take_healing(self):
self.h.take_damage(100)
self.new_health = self.h.take_healing(30)
self.assertTrue(self.h.health is 0)
def test_take_mana(self):
self.h.learn(self.s)
self.h.attack(by="spell")
self.h.take_mana(10)
self.assertEqual(self.h.mana, 60)
def test_attack(self):
self.h.equip(self.w)
self.assertEqual(self.h.attack(by="weapon"), 20)
self.h.learn(self.s)
self.assertEqual(self.h.attack(by="spell"), 30)
def test_exception(self):
self.h.learn(self.s)
self.assertEqual(self.h.attack(by="spell"), 30)
with self.assertRaises(NotEnaughMana):
self.s.mana_cost = 50
self.h.attack(by="spell")
示例13: TestFight
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import is_alive [as 别名]
class TestFight(unittest.TestCase):
def setUp(self):
self.orc = Orc("Berserk", 1000, 2)
self.hero = Hero("Bron", 1000, "DragonSlayer")
self.weapon = Weapon("Mighty Axe", 25, 0.3)
self.orc.equip_weapon(self.weapon)
self.hero.equip_weapon(self.weapon)
self.fight = Fight(self.hero, self.orc)
def test_simulate_fight(self):
self.fight.simulate_fight()
self.assertTrue(not self.orc.is_alive() or not self.hero.is_alive())
示例14: compleate_fight
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import is_alive [as 别名]
def compleate_fight(self, player_name, enemy_pos):
enemy_name = self.get_entity_name(enemy_pos)
#get player from dict
player_one = Hero("Bron", 10, "DragonSlayer")
player_two = Orc("Bron", 10, 1.3)
for keys in self.heroes_dict:
if self.heroes_dict[keys] == "%s" % (enemy_name) or self.heroes_dict[keys] == "%s" % (player_name):
if self.heroes_dict[keys] == "%s" % (player_name):
player_one = keys
if self.heroes_dict[keys] == "%s" % (enemy_name):
player_two = keys
fight = Fight(player_one, player_two)
fight.simulate_fight()
return player_one.is_alive()
示例15: Test
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import is_alive [as 别名]
class Test(unittest.TestCase):
def setUp(self):
self.w = Weapon("axe", 20)
self.spell = Spell("love spell", 70, 2, 4)
self.h = Hero("Arthur", "great", 100, 100, 100, 2, self.w, self.spell)
def test_hero_init(self):
self.assertEqual(self.h.get_name(), "Arthur")
self.assertEqual(self.h.get_title(), "great")
self.assertEqual(self.h.get_health(), 100)
self.assertEqual(self.h.get_start_health(), 100)
self.assertEqual(self.h.get_mana(), 100)
self.assertEqual(self.h.get_mana_rate(), 2)
self.assertEqual(self.h.get_weapon(), "axe")
def test_hero_init(self):
self.assertEqual(str(self.h), "Arthur great 100 100 2")
def test_hero_known_as(self):
self.assertEqual(self.h.known_as(), "Arthur the great")
def test_hero_is_alive(self):
self.assertTrue(self.h.is_alive())
def test_hero_is_dead(self):
self.assertFalse(self.h.is_dead())
def test_hero_can_cast(self):
self.assertTrue(self.h.can_cast())
def test_hero_take_damage(self):
self.assertEqual(self.h.take_damage(70), 30)
def test_hero_take_healing(self):
self.h.take_damage(70)
self.assertEqual(self.h.take_healing(20), 50)
def test_hero_equip(self):
self.assertEqual(self.h.equip(self.w), "Equipped with axe, damage: 20")
def test_hero_attack(self):
self.assertEqual(self.h.attack("weapon"), 20)