本文整理汇总了Python中hero.Hero.moving_left方法的典型用法代码示例。如果您正苦于以下问题:Python Hero.moving_left方法的具体用法?Python Hero.moving_left怎么用?Python Hero.moving_left使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类hero.Hero
的用法示例。
在下文中一共展示了Hero.moving_left方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Engine
# 需要导入模块: from hero import Hero [as 别名]
# 或者: from hero.Hero import moving_left [as 别名]
engine = Engine(config)
menu = Menu(config, engine)
hero = Hero(config, engine)
engine.entities.append(hero)
engine.entities.append(menu)
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.dict['key'] == pygame.K_LEFT:
hero.moving_left = True
if event.dict['key'] == pygame.K_RIGHT:
hero.moving_right = True
if event.dict['key'] == pygame.K_UP:
hero.moving_up = True
if event.dict['key'] == pygame.K_DOWN:
hero.moving_down = True
elif event.type == pygame.KEYUP:
if event.dict['key'] == pygame.K_LEFT:
hero.moving_left = False
if event.dict['key'] == pygame.K_RIGHT:
hero.moving_right = False
if event.dict['key'] == pygame.K_UP:
hero.moving_up = False
if event.dict['key'] == pygame.K_DOWN:
hero.moving_down = False