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Java GL2.glVertex3f方法代码示例

本文整理汇总了Java中com.jogamp.opengl.GL2.glVertex3f方法的典型用法代码示例。如果您正苦于以下问题:Java GL2.glVertex3f方法的具体用法?Java GL2.glVertex3f怎么用?Java GL2.glVertex3f使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jogamp.opengl.GL2的用法示例。


在下文中一共展示了GL2.glVertex3f方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: drawAxis

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
public static void drawAxis(GL2 gl, float axisSize) {

		//Draw Axis
		gl.glLineWidth(2.5f);

		//Draw X Axis
		gl.glColor3f(1, 0, 0);
		gl.glBegin(GL.GL_LINES);
		gl.glVertex3f(0, 0, 0);
		gl.glVertex3f(axisSize, 0, 0);
		gl.glEnd();

		//Draw Y Axis
		gl.glColor3f(0, 1, 0);
		gl.glBegin(GL.GL_LINES);
		gl.glVertex3f(0, 0, 0);
		gl.glVertex3f(0, axisSize, 0);
		gl.glEnd();

		//Draw Z Axis
		gl.glColor3f(0, 0, 1);
		gl.glBegin(GL.GL_LINES);
		gl.glVertex3f(0, 0, 0);
		gl.glVertex3f(0, 0, axisSize);
		gl.glEnd();
	}
 
开发者ID:Harium,项目名称:propan-jogl-examples,代码行数:27,代码来源:StandardExample.java

示例2: arrow

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
private void arrow(GL2 gl, float x,float y,float ux, float uy){
    gl.glColor3f(1,1,1);
    gl.glPointSize(5);
    gl.glBegin(GL.GL_POINTS);
        gl.glVertex3f(x,y,0);
    gl.glEnd();
    gl.glBegin(GL2.GL_LINES);
        float ex=x+vectorLengthScale*MOTION_VECTOR_FACTOR*ux, ey=y+vectorLengthScale*MOTION_VECTOR_FACTOR*uy;
        gl.glVertex2f(x,y);
        gl.glVertex2f(ex,ey);
    gl.glEnd();
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:13,代码来源:OpticalFlowDisplayMethod.java

示例3: glDraw

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
/**
 * for efficiency, drawing directly performed in this method; make
 * sure an appropriate matrix was defined before (will draw onto
 * <code>(0,0)-(SIZE,max(data))</code>
 *
 * @param GL JOGL drawable
 */
public void glDraw(GL2 gl) {
	gl.glColor3f(r,g,b);

	gl.glLineWidth(1f);
	gl.glBegin(GL.GL_LINE_STRIP);
	int j;
	for(j=0; j<SIZE; j++) {
		gl.glVertex3f(j,data[(i+j)%SIZE],0f);
	}
	gl.glEnd();
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:19,代码来源:OpticalFlowIntegrator.java

示例4: glDrawPixels

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
/**
 * draws the buffered pixels onto GL canvas
 *
 * pixels still visible in the viewport but not part of the current frame
 * are buffered internally and can be drawn onto the viewport (after a
 * <code>glTransform</code> was performed) using this method. the value
 * is scaled according to
 *
 * <pre>
 *   value = (pixel_value - offset) * gain
 * </pre>
 *
 * @param gl drawable
 * @param offset
 * @param gain
 */
public synchronized void glDrawPixels(GL2 gl,float offset,float gain) {
	int dx= -currentX();
	int dy= -currentY();

	for(OpticalFlowIntegrator.Pixel px : buffer) {
		float v= gain*(px.getValue()-offset);

		gl.glColor3f(v,v,v);
		gl.glRectf(px.getX()+dx   ,px.getY()+dy,
			px.getX()+dx+1f,px.getY()+dy+1f);
	}

	gl.glColor3f(0f,1f,1f);
	if (clipping) {
		gl.glColor3f(1f,.5f,0f);
	}
	if (error) {
		gl.glColor3f(1f,1f,0f);
	}
	gl.glLineWidth(2f);
	gl.glBegin(GL.GL_LINE_LOOP);
	gl.glVertex3f(x1+dx,y1+dy,0f);
	gl.glVertex3f(x2+dx,y1+dy,0f);
	gl.glVertex3f(x2+dx,y2+dy,0f);
	gl.glVertex3f(x1+dx,y2+dy,0f);
	gl.glEnd();

	// draw graph traces
	glDrawTraces(gl);
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:47,代码来源:OpticalFlowIntegrator.java

示例5: annotate

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void annotate(GLAutoDrawable drawable) {
	final GL2 gl = drawable.getGL().getGL2();
	if(Xfinals.size()!=0){
		// System.out.println("annotate");
		//gl.glPushMatrix();
		gl.glColor3f(0, 0, 1);
		gl.glLineWidth(4);
		for(int h=0;h<Xfinals.size(); h++){
			for(int i=0;i<Xfinals.get(h).size(); i++){
				//centerX[i]=Xfinals.get(i).get(0);
				//System.out.println(centerX);
				//centerY[i]=Xfinals.get(i).get(1);
				//centerZ[i]=Xfinals.get(i).get(2);

				gl.glBegin(GL.GL_LINE_LOOP);
				//System.out.println(centerY);

				gl.glVertex3f((Xfinals.get(h).get(i).get(0)-(radius/2))*scale, (Xfinals.get(h).get(i).get(1)-(radius/2))*scale, (Xfinals.get(h).get(i).get(2)-(radius/2))*scale);
				gl.glVertex3f((Xfinals.get(h).get(i).get(0)+(radius/2))*scale, (Xfinals.get(h).get(i).get(1)-(radius/2))*scale, (Xfinals.get(h).get(i).get(2)-(radius/2))*scale);
				gl.glVertex3f((Xfinals.get(h).get(i).get(0)-(radius/2))*scale, (Xfinals.get(h).get(i).get(1)+(radius/2))*scale, (Xfinals.get(h).get(i).get(2)-(radius/2))*scale);
				gl.glVertex3f((Xfinals.get(h).get(i).get(0)+(radius/2))*scale, (Xfinals.get(h).get(i).get(1)+(radius/2))*scale, (Xfinals.get(h).get(i).get(2)+(radius/2))*scale);
				gl.glVertex3f((Xfinals.get(h).get(i).get(0)-(radius/2))*scale, (Xfinals.get(h).get(i).get(1)-(radius/2))*scale, (Xfinals.get(h).get(i).get(2)+(radius/2))*scale);
				gl.glVertex3f((Xfinals.get(h).get(i).get(0)+(radius/2))*scale, (Xfinals.get(h).get(i).get(1)-(radius/2))*scale, (Xfinals.get(h).get(i).get(2)+(radius/2))*scale);

				gl.glEnd();

			}
			//gl.glPopMatrix();
		}
	}
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:33,代码来源:Triangulation3DViewer.java

示例6: display

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void display(Graphics3D graphics) {
	AWTGraphics3D g = (AWTGraphics3D) graphics;
	GL2 gl = g.getGL2();  // get the OpenGL 2 graphics context
	gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); // clear color and depth buffers
	gl.glLoadIdentity();  // reset the model-view matrix

	gl.glTranslatef(0.0f, 0.0f, -6.0f); // translate into the screen
	gl.glColor3f(1, 1, 1); //set the triangle color 
	gl.glBegin(GL.GL_TRIANGLES); // draw using triangles
	gl.glVertex3f(0.0f, 1.0f, 0.0f);
	gl.glVertex3f(-1.0f, -1.0f, 0.0f);
	gl.glVertex3f(1.0f, -1.0f, 0.0f);
	gl.glEnd();
}
 
开发者ID:Harium,项目名称:propan-jogl-examples,代码行数:16,代码来源:Example1.java

示例7: glDrawTraces

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
protected void glDrawTraces(GL2 gl) {
	if (!showTraces) {
		return;
	}

	if (!broaderThanHigh) {
		// highly unlikely; don't draw traces in this case
		return;
	}

	gl.glPushMatrix();

	// first move back to upper left corner
	gl.glTranslatef(-(currentX()-x1), -(currentY()-y1), 0f);
	// then move to the left to make place for the traces; also move
	gl.glTranslatef( (-1.f *(drawableWidth-drawableHeight)*(y2-y1))/drawableHeight,
		0f,0f);
	int size= traces[0].SIZE;
	// assume data range [-1..1]; indexed by sample [0..size]
	gl.glScalef((1.7f*(x2-x1))/size, (y2-y1)/2f, 0);
	// move to middle
	gl.glTranslatef(0f,1f,0f);
	// and finally use mathematical convention again
	gl.glScalef(1f,-1f,1f);

	// draw bounding box
	gl.glColor3f(.3f,.3f,.3f);
	gl.glLineWidth(2f);
	gl.glBegin(GL.GL_LINE_LOOP);
	gl.glVertex3f(  0f,-1f,0f);
	gl.glVertex3f(size,-1f,0f);
	gl.glVertex3f(size, 1f,0f);
	gl.glVertex3f(  0f, 1f,0f);
	gl.glEnd();

	// draw graphs
	for(GraphTrace g : traces) {
		g.glDraw(gl);
	}

	gl.glPopMatrix();
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:43,代码来源:OpticalFlowIntegrator.java

示例8: drawHistogramBoxes

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
void drawHistogramBoxes(GL2 gl, int x, int y, float[] rgbValues){
	float[] rgb=new float[3];
	int histScale=chip.getMaxSize();
	float g=getRenderer().getGrayValue();
	gl.glPushMatrix();
	{
		gl.glTranslatef(x,y,0f); // centered on pixel
		AEChipRenderer.ColorMode colorMode=((AEChipRenderer)getRenderer()).getColorMode();
		if(colorMode==AEChipRenderer.ColorMode.RedGreen){
			for(int i=0;i<3;i++){ // rgb components of hist
				float c=rgbValues[i];
				if(c==g) {
					continue;
				}
				c*=histScale;
				for(int j=0;j<3;j++){ rgb[j]=0;}
				rgb[i]=1;
				gl.glBegin(GL2.GL_QUADS);
				gl.glColor3fv(rgb,0);
				// draw squares for each RGB component offset in y direction
				float y0=i/3f, y1=y0+0.3333f;
				//top
				gl.glVertex3f(0,y0,c);
				gl.glVertex3f(1,y0,c);
				gl.glVertex3f(1,y1,c);
				gl.glVertex3f(0,y1,c);

				gl.glEnd();
			}
		}else{
			float h=rgbValues[0]*histScale;
			for(int j=0;j<3;j++){ rgb[j]=1;}
			gl.glBegin(GL2.GL_QUADS);
			// draw squares for each RGB component offset in y direction

			//CCW winding for all faces
			//top
			gl.glColor3fv(rgb,0);
			gl.glVertex3f(0,0,h);
			gl.glVertex3f(1,0,h);
			gl.glVertex3f(1,1,h);
			gl.glVertex3f(0,1,h);

			//                for(int j=0;j<3;j++){ rgb[j]=.5f;}
			//                gl.glColor3fv(rgb,0);
			//
			//                //front
			//                gl.glVertex3f(0,0,0);
			//                gl.glVertex3f(1,0,0);
			//                gl.glVertex3f(1,0,h);
			//                gl.glVertex3f(0,0,h);
			//
			//                //right
			//                gl.glVertex3f(1,0,0);
			//                gl.glVertex3f(1,1,0);
			//                gl.glVertex3f(1,1,h);
			//                gl.glVertex3f(1,0,h);
			//
			//                //left
			//                gl.glVertex3f(0,0,0);
			//                gl.glVertex3f(0,0,h);
			//                gl.glVertex3f(0,1,h);
			//                gl.glVertex3f(0,1,0);
			//
			//                //back
			//                gl.glVertex3f(0,1,0);
			//                gl.glVertex3f(0,1,h);
			//                gl.glVertex3f(1,1,h);
			//                gl.glVertex3f(1,1,0);
			//

			gl.glEnd();
		}
	}
	gl.glPopMatrix();
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:77,代码来源:Histogram3dDisplayMethod.java


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