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Java GL2.glFlush方法代码示例

本文整理汇总了Java中com.jogamp.opengl.GL2.glFlush方法的典型用法代码示例。如果您正苦于以下问题:Java GL2.glFlush方法的具体用法?Java GL2.glFlush怎么用?Java GL2.glFlush使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jogamp.opengl.GL2的用法示例。


在下文中一共展示了GL2.glFlush方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: display

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
/** Called when the canvas is updated. To update the display, call either
 * <code>repaint()</code> or <code>display()</code>.
 * @param drawable the Open GL context.
 */
@Override
public synchronized void display(GLAutoDrawable drawable) {

	GL2 gl = getGL().getGL2();
	if (reshapePending) {
		reshapePending = false;
		reshape(drawable, 0, 0, getWidth(), getHeight());
	}
	try {
		gl.glClear(GL.GL_COLOR_BUFFER_BIT);
		displayPixmap(drawable);
		drawText(gl);
		gl.glFlush();
	} catch (GLException e) {
		log.warning(e.toString());
	}
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:22,代码来源:ImageDisplay.java

示例2: display

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
/**
     * Called when the canvas is updated. To update the display, call either
     * <code>repaint()</code> or <code>display()</code>.
     *
     * @param drawable the Open GL context.
     */
    @Override
    public synchronized void display(GLAutoDrawable drawable) {

        GL2 gl = getGL().getGL2();
//        gl.getContext().makeCurrent();
        checkGLError(gl, "before display in ID");
        if (reshapePending) {
            reshapePending = false;
            reshape(drawable, 0, 0, getWidth(), getHeight());
        }
        try {
            gl.glClear(GL.GL_COLOR_BUFFER_BIT);
            displayPixmap(drawable);
            drawText(gl);
            gl.glFlush();
        } catch (GLException e) {
            log.warning(e.toString());
        }
        checkGLError(gl, "after setDefaultProjection in ID");
    }
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:27,代码来源:ImageDisplay.java

示例3: display

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void display(Graphics3D graphics) {
	AWTGraphics3D g = (AWTGraphics3D) graphics;
	GL2 gl = g.getGL().getGL2();
	g.setColor(Color.WHITE);

	//Transform by Camera
	g.updateCamera(camera);

	//Draw Billboard
	texture.enable(gl);
	texture.bind(gl);
	g.drawBillboard(billboard);
	texture.disable(gl);
	
	DirectionUtil.rotateAround(sphereCenter, billboard.center, rotationAxis, angle);
	
	billboard.turnTo(sphereCenter);
	
	gl.glPushMatrix();
	g.setColor(Color.BLUE);
	g.drawSphere(1, sphereCenter.x, sphereCenter.y, sphereCenter.z);
	gl.glPopMatrix();

	gl.glFlush();
}
 
开发者ID:Harium,项目名称:propan-jogl-examples,代码行数:27,代码来源:RotateAroundExample.java

示例4: display

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void display(Graphics3D graphics) {
	AWTGraphics3D g = (AWTGraphics3D) graphics;
	GL2 gl = g.getGL().getGL2();

	g.setColor(Color.WHITE);
	
	//Transform by Camera
	g.updateCamera(camera);

	//Draw Billboard
	texture.enable(gl);
	texture.bind(gl);
	g.drawBillboard(billboard);
	texture.disable(gl);

	gl.glFlush();
}
 
开发者ID:Harium,项目名称:propan-jogl-examples,代码行数:19,代码来源:BillboardExample.java

示例5: display

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void display(Graphics3D graphics) {
	AWTGraphics3D g = (AWTGraphics3D) graphics;
	GL2 gl = g.getGL2();
			
	resetScene(graphics);
	//Draw Scene
	drawFloor(gl);
	
	resetScene(graphics);
	
	angleXY = leftMarker.angleXY(originMarker);
	angleXZ = leftMarker.angleXZ(originMarker);
	angleYZ = leftMarker.angleYZ(originMarker);
	
	//Angle XY turn in Z
	gl.glRotated(angleXY, 0, 0, 1);
	
	drawTile(gl, leftMarker.getX(), leftMarker.getY(), tileSize, marker);

	gl.glFlush();

}
 
开发者ID:Harium,项目名称:propan-jogl-examples,代码行数:24,代码来源:RadialMarkerApplication.java

示例6: display

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void display(Graphics3D graphics) {
	AWTGraphics3D g = (AWTGraphics3D) graphics;
	GL2 gl = g.getGL2();

	//TODO TEST
	gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
	gl.glClearColor(1f, 1f, 1f, 1);
			
	//Transform by Camera
	lookCamera(graphics);		

	//Draw Scene
	drawAxis(gl);

	drawFloor(gl);
	
	gl.glFlush();
}
 
开发者ID:Harium,项目名称:propan-jogl-examples,代码行数:20,代码来源:Ortographic.java

示例7: display

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void display(Graphics3D graphics) {
	AWTGraphics3D g = (AWTGraphics3D) graphics;
	GL2 gl = g.getGL().getGL2();

	//TODO TEST
	gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
	gl.glClearColor(1f, 1f, 1f, 1);
			
	//Transform by Aim
	g.aimCamera(view.getAim());

	//Draw Scene
	drawAxis(gl);

	drawFloor(gl);

	gl.glFlush();
}
 
开发者ID:Harium,项目名称:propan-jogl-examples,代码行数:20,代码来源:GridPerspective.java

示例8: display

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void display(Graphics3D graphics) {

	updateControls(0);
	AWTGraphics3D g = (AWTGraphics3D) graphics;
	GL2 gl = g.getGL().getGL2();

	gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
	gl.glClearColor(1f, 1f, 1f, 1);
			
	//Transform by Aim
	g.aimCamera(aim);

	skyBox.draw(g);
	
	gl.glFlush();
}
 
开发者ID:Harium,项目名称:propan-jogl-examples,代码行数:18,代码来源:SkyboxExample.java

示例9: display

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void display(Graphics3D graphics) {
    view.update(0);

    AWTGraphics3D g = (AWTGraphics3D) graphics;
    GL2 gl = g.getGL().getGL2();

    gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
    gl.glClearColor(1f, 1f, 1f, 1);

    //Transform by Aim
    g.aimCamera(view.getAim());

    //Draw Scene
    g.setColor(Color.BLACK);
    g.drawGrid(1, 150, 150);

    logo.renderWireframe(gl);

    gl.glFlush();
}
 
开发者ID:Harium,项目名称:propan-jogl-examples,代码行数:22,代码来源:LogoApplication.java

示例10: display

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void display(Graphics3D graphics) {
	AWTGraphics3D g = (AWTGraphics3D) graphics;
	GL2 gl = g.getGL2();
			
	if(wireFrame) {
		gl.glPolygonMode(GL2.GL_FRONT_AND_BACK, GL2.GL_LINE);
	} else {
		gl.glPolygonMode(GL2.GL_FRONT_AND_BACK, GL2.GL_FILL);
	}
	
	gl.glClear(GL2.GL_COLOR_BUFFER_BIT);
	//gl.glColor3f(1.0f, 1.0f, 0f);
	g.setColor(color);
	gl.glLoadIdentity();             /* clear the matrix */
	/* viewing transformation  */
	g.getGLU().gluLookAt(0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
	gl.glScalef(1.0f, 2.0f, 1.0f);      /* modeling transformation */
	g.drawCylinder(1, 2);
	
	gl.glFlush();
}
 
开发者ID:Harium,项目名称:propan-jogl-examples,代码行数:23,代码来源:CylinderExample.java

示例11: display

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void display(Graphics3D graphics) {
	AWTGraphics3D g = (AWTGraphics3D) graphics;
	GL2 gl = g.getGL2();
	
	if(wireFrame) {
		gl.glPolygonMode(GL2.GL_FRONT_AND_BACK, GL2.GL_LINE);
	} else {
		gl.glPolygonMode(GL2.GL_FRONT_AND_BACK, GL2.GL_FILL);
	}
	
	gl.glClear(GL2.GL_COLOR_BUFFER_BIT);
	//gl.glColor3f(1.0f, 1.0f, 0f);
	g.setColor(color);
	gl.glLoadIdentity();             /* clear the matrix */
	/* viewing transformation  */
	g.getGLU().gluLookAt(0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
	gl.glScalef(1.0f, 2.0f, 1.0f);      /* modeling transformation */ 
	g.drawSphere(1.0);
	
	gl.glFlush();
}
 
开发者ID:Harium,项目名称:propan-jogl-examples,代码行数:23,代码来源:SphereExample.java

示例12: display

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void display(Graphics3D graphics) {
	AWTGraphics3D g = (AWTGraphics3D) graphics;
	GL2 gl = g.getGL2();
	
	if(wireFrame) {
		gl.glPolygonMode(GL2.GL_FRONT_AND_BACK, GL2.GL_LINE);
	} else {
		gl.glPolygonMode(GL2.GL_FRONT_AND_BACK, GL2.GL_FILL);
	}
	
	gl.glClear(GL2.GL_COLOR_BUFFER_BIT);
	//gl.glColor3f(1.0f, 1.0f, 0f);
	g.setColor(color);
	gl.glLoadIdentity();             /* clear the matrix */
	/* viewing transformation  */
	g.getGLU().gluLookAt(0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
	gl.glScalef(1.0f, 2.0f, 1.0f);      /* modeling transformation */ 
	g.drawCube(1.0);
	
	gl.glFlush();
}
 
开发者ID:Harium,项目名称:propan-jogl-examples,代码行数:23,代码来源:CubeExample.java

示例13: display

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public synchronized void display(GLAutoDrawable drawable) {
	if (raceTrack != null) {
		LinkedList<Point2D.Float> allpoints = raceTrack.getSmoothPoints(stepsize);
		ListIterator<Point2D.Float> it = allpoints.listIterator();

		GL2 gl = getGL().getGL2();
		gl.glClear(GL.GL_COLOR_BUFFER_BIT);

		gl.glLineWidth(1.0f);
		gl.glColor3f(0,1,0);
		gl.glBegin(GL.GL_LINE_LOOP);


		while (it.hasNext()) {
			Point2D p = it.next();
			gl.glVertex2d((2*p.getX())-1, (2*p.getY())-1);
		}
		gl.glEnd();

		if (myCar != null) {
			// Move car
			myCar.drive();
			// Display car
			myCar.displayCar(gl);
		} else {
			System.out.println("No car defined!");
		}

		gl.glFlush();
	}

}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:34,代码来源:RaceDisplay.java

示例14: display

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void display(Graphics3D graphics) {
    AWTGraphics3D g = (AWTGraphics3D) graphics;
    GL2 gl = g.getGL().getGL2();

    //Transform by Camera
    g.updateCamera(camera);

    //Draw Scene
    drawFloor(gl);

    gl.glFlush();
}
 
开发者ID:Harium,项目名称:propan-jogl-examples,代码行数:14,代码来源:CollisionApplication.java

示例15: display

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void display(Graphics3D graphics) {
	AWTGraphics3D g = (AWTGraphics3D) graphics;
	GL2 gl = g.getGL().getGL2();
	
	//Transform by Camera
	g.updateCamera(camera);

	//Draw Scene
	drawFloor(gl);

	gl.glFlush();
}
 
开发者ID:Harium,项目名称:propan-jogl-examples,代码行数:14,代码来源:GridMenuApplication.java


注:本文中的com.jogamp.opengl.GL2.glFlush方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。