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Java GL2.glEnd方法代码示例

本文整理汇总了Java中com.jogamp.opengl.GL2.glEnd方法的典型用法代码示例。如果您正苦于以下问题:Java GL2.glEnd方法的具体用法?Java GL2.glEnd怎么用?Java GL2.glEnd使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jogamp.opengl.GL2的用法示例。


在下文中一共展示了GL2.glEnd方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: render

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
private void render(Graphics3D graphics) {
	AWTGraphics3D g = (AWTGraphics3D) graphics;
	// Get the OpenGL graphics context
	GL2 gl = g.getGL2();
	// Clear the color and the depth buffers
	gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
	// Reset the view (x, y, z axes back to normal)
	gl.glLoadIdentity();

	gl.glTranslatef(0.0f, 0.0f, -6.0f); // translate into the screen

	// Draw a triangle
	float sin = (float)Math.sin(angle);
	float cos = (float)Math.cos(angle);
	gl.glBegin(GL.GL_TRIANGLES);
	gl.glColor3f(1.0f, 0.0f, 0.0f);   // Red
	gl.glVertex2d(-cos, -cos);
	gl.glColor3f(0.0f, 1.0f, 0.0f);   // Green
	gl.glVertex2d(0.0f, cos);
	gl.glColor3f(0.0f, 0.0f, 1.0f);   // Blue
	gl.glVertex2d(sin, -sin);
	gl.glEnd();
}
 
开发者ID:Harium,项目名称:propan-jogl-examples,代码行数:24,代码来源:Example2.java

示例2: drawSelection

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
private void drawSelection(GL2 gl, Rectangle r, float[] c) {
    if (r == null) {
        return;
    }
    gl.glPushMatrix();
    gl.glColor3fv(c, 0);
    gl.glLineWidth(lineWidth);
    gl.glTranslatef(-.5f, -.5f, 0);
    gl.glBegin(GL.GL_LINE_LOOP);
    gl.glVertex2f(selection.x, selection.y);
    gl.glVertex2f(selection.x + selection.width, selection.y);
    gl.glVertex2f(selection.x + selection.width, selection.y + selection.height);
    gl.glVertex2f(selection.x, selection.y + selection.height);
    gl.glEnd();
    gl.glPopMatrix();

}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:18,代码来源:XYTypeFilter.java

示例3: annotate

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void annotate(GLAutoDrawable drawable) {
	GL2 gl = drawable.getGL().getGL2();


	gl.glColor3f(0, 1, 1);
	gl.glLineWidth(5f);
	gl.glBegin(GL.GL_LINES);
	for (int n = 0; n < numberOfLinesInUse; n++) {

		gl.glVertex2d((sx2 * (lsx[n] + 1)), (sy2 * (lsy[n] + 1)));
		gl.glVertex2d((sx2 * (lex[n] + 1)), (sy2 * (ley[n] + 1)));
		//            g.drawLine((int) (sx2 * (gsx + 1) * 4), (int) (sy2 * (gsy + 1) * 4), (int) (sx2 * (gex + 1) * 4), (int) (sy2 * (gey + 1) * 4));

	}
	gl.glEnd();

	// show matrix
	MultilineAnnotationTextRenderer.resetToYPositionPixels(chip.getSizeY());
	StringBuilder sb = new StringBuilder("PigTracker\n");
	sb.append(String.format("# lines = %d\nm=\n", numberOfLinesInUse));
	sb.append(String.format("%6.3f %6.3f %6.3f\n", cm[0], cm[1], cm[2]));
	sb.append(String.format("%6.3f %6.3f %6.3f\n", cm[3], cm[4], cm[5]));
	sb.append(String.format("%6.3f %6.3f %6.3f\n", cm[6], cm[7], cm[8]));
	MultilineAnnotationTextRenderer.renderMultilineString(sb.toString());
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:27,代码来源:PigTracker.java

示例4: draw

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
synchronized void draw(GL2 gl) {
                gl.glPushAttrib(GL2.GL_ENABLE_BIT);
                gl.glLineStipple(1, (short) 0x7777);
                gl.glLineWidth(9);
                gl.glColor4f(0, 1, 1, .9f);
//                textRenderer.begin3DRendering();
//                textRenderer.draw3D("laser line", 5, 5, 0, textScale);
//                textRenderer.end3DRendering();
                gl.glEnable(GL2.GL_LINE_STIPPLE);
                gl.glBegin(GL.GL_LINE_STRIP);
                for (int i = 0; i < mapSizeX; i++) {
                    if (!ys[i].isNaN()) { // skip over columns without valid score
                        gl.glVertex2f(i, ys[i]);
                    } else { // interrupt lines at NaN
                        gl.glEnd();
                        gl.glBegin(GL.GL_LINE_STRIP);
                    }
                }
                gl.glEnd();
                gl.glPopAttrib();
            }
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:22,代码来源:FilterLaserline.java

示例5: drawPlayerInfo

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
public void drawPlayerInfo(GL2 gl)
{
	gl.glBegin(GL2.GL_QUADS);

	gl.glColor4d(0.75, 0.25, 0.25, 0.5);

	gl.glNormal3d(0, 0, 1);
	gl.glVertex3d(-1, 1, 0.5);
	gl.glVertex3d(-1, 0.95, 0.5);
	gl.glVertex3d((inst.player.life - 5.0)/5.0 , 0.95, 0.5);
	gl.glVertex3d((inst.player.life - 5.0)/5.0 , 1, 0.5);


	gl.glEnd();

	{
		java.awt.Point pos = inst.canvas.getMousePosition();
		if(pos != null)
		{


			gl.glBegin(GL2.GL_POINTS);
			gl.glColor3d(Math.random(), Math.random(), Math.random());
			Vector pos2 = inst.translateToReal(pos.x, pos.y);
			gl.glVertex2d(pos.x, pos.y);
			gl.glEnd();
		}
	}
}
 
开发者ID:ben-j-c,项目名称:TopDownGame,代码行数:30,代码来源:Display.java

示例6: annotate

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
/**
 * JOGL annotation
 */
@Override
public void annotate(GLAutoDrawable drawable) {
    if (!isFilterEnabled()) {
        return;
    }
    Point2D p = medianPoint;
    Point2D s = stdPoint;
    GL2 gl = drawable.getGL().getGL2();
    // already in chip pixel context with LL corner =0,0
    gl.glPushMatrix();
    gl.glColor3f(0, 0, 1);
    gl.glLineWidth(4);
    gl.glBegin(GL2.GL_LINE_LOOP);
    gl.glVertex2d(p.getX() - s.getX(), p.getY() - s.getY());
    gl.glVertex2d(p.getX() + s.getX(), p.getY() - s.getY());
    gl.glVertex2d(p.getX() + s.getX(), p.getY() + s.getY());
    gl.glVertex2d(p.getX() - s.getX(), p.getY() + s.getY());
    gl.glEnd();
    gl.glBegin(GL2.GL_LINES);
    gl.glVertex2d(p.getX() - 10, p.getY());
    gl.glVertex2d(p.getX() + 10, p.getY());
    gl.glVertex2d(p.getX(), p.getY() - 10);
    gl.glVertex2d(p.getX(), p.getY() + 10);
   
    gl.glEnd();
    gl.glPopMatrix();
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:31,代码来源:MedianTracker.java

示例7: drawSelectionRectangle

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
/**
 * draws selectionRectangle rectangle on annotation
 *
 * @param gl GL context
 * @param r the rectangle
 * @param c the 3 vector RGB color to draw rectangle
 */
private void drawSelectionRectangle(GL2 gl, Rectangle r, float[] c) {
    gl.glPushMatrix();
    gl.glColor3fv(c, 0);
    gl.glLineWidth(lineWidth);
    gl.glTranslatef(-.5f, -.5f, 0);
    gl.glBegin(GL.GL_LINE_LOOP);
    gl.glVertex2f(getSelectionRectangle().x, getSelectionRectangle().y);
    gl.glVertex2f(getSelectionRectangle().x + getSelectionRectangle().width, getSelectionRectangle().y);
    gl.glVertex2f(getSelectionRectangle().x + getSelectionRectangle().width, getSelectionRectangle().y + getSelectionRectangle().height);
    gl.glVertex2f(getSelectionRectangle().x, getSelectionRectangle().y + getSelectionRectangle().height);
    gl.glEnd();
    gl.glPopMatrix();

}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:22,代码来源:ApsNoiseStatistics.java

示例8: draw

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
private void draw(GL2 gl) {
    gl.glColor3f(0, 0, 1);
    gl.glLineWidth(2f);
    gl.glBegin(GL.GL_LINE_LOOP);
    gl.glVertex2i(x, y);
    gl.glVertex2i(x + width, y);
    gl.glVertex2i(x + width, y + height);
    gl.glVertex2i(x, y + height);
    gl.glEnd();
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:11,代码来源:XYTypeFilter.java

示例9: draw

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
public void draw(GLAutoDrawable drawable){
    GL2 gl=drawable.getGL().getGL2();
    gl.glLineWidth(2.0f);
    if(type == 1){
        gl.glColor3f(0.9f,0.9f,0.9f);  
    }else{
        gl.glColor3f(0.1f,0.1f,0.1f);
    }
    //gl.glColor3f(clusterColors[idx][0],clusterColors[idx][1],clusterColors[idx][2]);
    gl.glBegin(GL2.GL_LINES);
    //System.out.println("Frag "+idx+", Distance: "+getDistance(p1, p2)+", Max: "+minDist);
    gl.glVertex2f(line.x1,line.y1);
    gl.glVertex2f(line.x2,line.y2);
    gl.glEnd();
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:16,代码来源:EdgeFragments.java

示例10: drawBox

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
/**
 *
 * @param gl
 * @param x
 * @param y
 * @param radius
 */
protected void drawBox (GL2 gl,int x,int y,int radius){
	gl.glPushMatrix();
	gl.glTranslatef(x,y,0);
	gl.glBegin(GL.GL_LINE_LOOP);
	{
		gl.glVertex2i(-radius,-radius);
		gl.glVertex2i(+radius,-radius);
		gl.glVertex2i(+radius,+radius);
		gl.glVertex2i(-radius,+radius);
	}
	gl.glEnd();
	gl.glPopMatrix();
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:21,代码来源:BlurringTunnelTracker.java

示例11: glAnnotate

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
/** Shows the transform on top of the rendered events.
 *
 * @param gl the OpenGL context.
 */
private void glAnnotate(GL2 gl) {
	// this whole annotation is translated by the enclosing filter SceneStabilizer so that
	// clusters appear on top of tracked features.
	int sx2 = chip.getSizeX() / 2, sy2 = chip.getSizeY() / 2;

	// draw translation
	gl.glPushMatrix();
	gl.glTranslatef(-translation.x + sx2, -translation.y + sy2, 0);
	gl.glRotatef((float) ((-rotationAngle * 180) / Math.PI), 0, 0, 1);
	//        gl.glTranslatef(sx2, sy2, 0);
	// draw translation
	gl.glLineWidth(2f);
	gl.glColor3f(0, 1, 1);
	gl.glBegin(GL.GL_LINES);
	gl.glVertex2f(-sx2, 0);
	gl.glVertex2f(sx2, 0);
	gl.glVertex2f(0, -sy2);
	gl.glVertex2f(0, sy2);
	gl.glEnd();
	gl.glPopMatrix();

	if (isUseVelocity()) {
		gl.glBegin(GL.GL_LINES);
		float x = (velocityPPt.x / 10) + sx2, y = (velocityPPt.y / 10) + sy2;
		gl.glVertex2f(sx2, sy2);
		gl.glVertex2f(x, y);
		gl.glEnd();
	}
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:34,代码来源:OpticalGyro.java

示例12: draw

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
private void draw(GLAutoDrawable drawable, GL2 gl, float linewidth) {

//            if (getTargetLocation() != null && getTargetLocation().location == null) {
//                textRenderer.beginRendering(drawable.getSurfaceWidth(), drawable.getSurfaceHeight());
//                textRenderer.draw("Target not visible", chip.getSizeX() / 2, chip.getSizeY() / 2);
//                textRenderer.endRendering();
//                return;
//            }
            gl.glPushMatrix();
            gl.glTranslatef(location.x, location.y, 0f);
            float[] compArray = new float[4];
            gl.glColor3fv(targetTypeColors[targetClassID % targetTypeColors.length].getColorComponents(compArray), 0);
//            gl.glColor4f(0, 1, 0, .5f);
            gl.glLineWidth(linewidth);
            gl.glBegin(GL.GL_LINE_LOOP);
            gl.glVertex2f(-width / 2, -height / 2);
            gl.glVertex2f(+width / 2, -height / 2);
            gl.glVertex2f(+width / 2, +height / 2);
            gl.glVertex2f(-width / 2, +height / 2);
            gl.glEnd();
//            if (mouseQuad == null) {
//                mouseQuad = glu.gluNewQuadric();
//            }
//            glu.gluQuadricDrawStyle(mouseQuad, GLU.GLU_LINE);
//            //glu.gluDisk(mouseQuad, getTargetRadius(), getTargetRadius(), 32, 1);
//            int maxDim = Math.max(width, height);
//            glu.gluDisk(mouseQuad, maxDim / 2, (maxDim / 2) + 0.1, 32, 1);
            //getTargetRadius(), getTargetRadius() + 1, 32, 1);
            gl.glPopMatrix();
        }
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:31,代码来源:TargetLabeler.java

示例13: annotate

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
/**
 * Annotation or drawing method
 * @param drawable OpenGL Rendering Object
 */
@Override
public void annotate (GLAutoDrawable drawable) {
	if (!isAnnotationEnabled()) {
		return;
	}
	GL2 gl = drawable.getGL().getGL2();
	if (gl == null) {
		return;
	}

	// Draw Box around groups
	for (int gx=0; gx<numGroupsX; gx++) {
		for (int gy=0; gy<numGroupsY; gy++) {
			gl.glPushMatrix();
			gl.glLineWidth(1f);
			gl.glBegin(GL.GL_LINE_LOOP);
			gl.glColor3f(1f,0.1f,0.1f);
			gl.glVertex2f(xGroupOffset*gx,yGroupOffset*gy);
			gl.glVertex2f(xPixels + (xGroupOffset*gx),yGroupOffset*gy);
			gl.glVertex2f(xPixels + (xGroupOffset*gx),yPixels + (yGroupOffset*gy));
			gl.glVertex2f(xGroupOffset*gx,yPixels + (yGroupOffset*gy));
			gl.glEnd();
			gl.glPopMatrix();
		} // END IF
	} // END IF
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:31,代码来源:StdpFeatureLearningII.java

示例14: drawTile

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
private void drawTile(GL2 gl, double x, double y, double tileSize, Texture texture) {

		texture.enable(gl);
		texture.bind(gl);
		
		gl.glBegin(GL2.GL_QUADS);

		//(0,0)
		gl.glTexCoord2d(0, 0);
		gl.glVertex3d(x*tileSize-tileSize/2, 0, y*tileSize-tileSize/2);

		//(1,0)
		gl.glTexCoord2d(1, 0);
		gl.glVertex3d(x*tileSize-tileSize/2+tileSize, 0, y*tileSize-tileSize/2);

		//(1,1)
		gl.glTexCoord2d(1, 1);
		gl.glVertex3d(x*tileSize+tileSize-tileSize/2, 0, y*tileSize+tileSize-tileSize/2);

		//(0,1)
		gl.glTexCoord2d(0, 1);
		gl.glVertex3d(x*tileSize-tileSize/2, 0, y*tileSize+tileSize-tileSize/2);

		gl.glEnd();
		
		texture.disable(gl);
	}
 
开发者ID:Harium,项目名称:propan-jogl-examples,代码行数:28,代码来源:RadialMarkerApplication.java

示例15: glDraw

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
/**
 * for efficiency, drawing directly performed in this method; make
 * sure an appropriate matrix was defined before (will draw onto
 * <code>(0,0)-(SIZE,max(data))</code>
 *
 * @param GL JOGL drawable
 */
public void glDraw(GL2 gl) {
	gl.glColor3f(r,g,b);

	gl.glLineWidth(1f);
	gl.glBegin(GL.GL_LINE_STRIP);
	int j;
	for(j=0; j<SIZE; j++) {
		gl.glVertex3f(j,data[(i+j)%SIZE],0f);
	}
	gl.glEnd();
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:19,代码来源:OpticalFlowIntegrator.java


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