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Java GL2.glTranslated方法代码示例

本文整理汇总了Java中com.jogamp.opengl.GL2.glTranslated方法的典型用法代码示例。如果您正苦于以下问题:Java GL2.glTranslated方法的具体用法?Java GL2.glTranslated怎么用?Java GL2.glTranslated使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jogamp.opengl.GL2的用法示例。


在下文中一共展示了GL2.glTranslated方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: display

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void display(GLAutoDrawable drawable)
{
	inst.stepGame();

	GL2 gl = drawable.getGL().getGL2();

	gl.glLoadIdentity();
	gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT);
	
	if(inst.GAME_STARTED)
		setCamera(gl, glu);
	else
		setCameraMapping(gl, glu);
	
	drawMapGeometry(gl);
	drawEnts(gl);
	if(Shoot.DEBUG || !inst.GAME_STARTED)
		drawGraph(gl);
	
	gl.glTranslated((inst.getPlayerPos().x + inst.getOffset().x), (inst.getPlayerPos().y + inst.getOffset().y), 0);
	drawPlayerInfo(gl);
	
}
 
开发者ID:ben-j-c,项目名称:TopDownGame,代码行数:25,代码来源:Display.java

示例2: paintCovarianceEllipse

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
protected static void paintCovarianceEllipse( double[] pos, double[][] cov, final double nsigmas, float[] color, GL2 gl )
{
	final int no_points_ellipse = 12;

	final double a = cov[0][0];
	final double b = cov[1][0];
	final double c = cov[1][1];
	final double d = Math.sqrt( (((a*a) + (4*b*b)) - (2*a*c)) + (c*c) );
	final double scale1 = Math.sqrt( 0.5 * ( a+c+d ) ) * nsigmas;
	final double scale2 = Math.sqrt( 0.5 * ( (a+c)-d ) ) * nsigmas;
	final double theta = (0.5 * Math.atan2( (2*b), (a-c) ) * 180.0) / Math.PI;

	gl.glPushMatrix();

	gl.glTranslated(pos[0], pos[1], 0);
	gl.glRotated(theta, 0, 0, 1);
	gl.glScaled(scale1, scale2, 1);

	gl.glColor3f( color[0], color[1], color[2] );
	gl.glLineWidth(2);

	gl.glBegin(GL.GL_LINE_LOOP);
	final double angle = (2*Math.PI) / no_points_ellipse;
	for (int i = 0;i<no_points_ellipse;i++) {
		gl.glVertex2d( Math.cos( i*angle ), Math.sin( i*angle ) );
	}
	gl.glEnd();

	gl.glPopMatrix();
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:31,代码来源:KalmanEventFilter.java

示例3: paintKalmanFilterState

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
protected static void paintKalmanFilterState( final LabyrinthBallKalmanFilter filter, GL2 gl, float[] covColor, float[] speedColor )
{
	final double[] mu = filter.getMu();
	final double[][] Sigma = filter.getSigma();

	paintCovarianceEllipse( mu, Sigma, 3, covColor, gl );

	double velx = mu[2] * 0.1;
	double vely = mu[3] * 0.1;

	gl.glColor3f( speedColor[0], speedColor[1], speedColor[2] );
	gl.glLineWidth(2);

	gl.glPushMatrix();
	gl.glTranslated(mu[0], mu[1], 0);
	gl.glBegin(GL.GL_LINES);
	gl.glVertex2d(0, 0);
	gl.glVertex2d(velx, vely);
	gl.glEnd();
	gl.glPopMatrix();

	gl.glLineWidth(1);
	gl.glColor3f(1,1,1);
	gl.glBegin(GL.GL_LINES);
	gl.glVertex2d(64, 64);
	gl.glVertex2d(mu[0], mu[1]);
	gl.glEnd();
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:29,代码来源:KalmanEventFilter.java

示例4: display

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
/**
 * Draw the chart view onto OpenGL drawable.
 * The chart is drawn in the rectangular area [0, 0, width-1, height-1].
 */
@Override
public void display(GLAutoDrawable drawable) {
                      drawable.getContext().makeCurrent();
	GL2 gl = drawable.getGL().getGL2();
	gl.glClear(GL.GL_COLOR_BUFFER_BIT);
	gl.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
	gl.glLoadIdentity();

	// title
	titleRenderer.beginRendering(getWidth(), getHeight());
	titleRenderer.setColor(getForeground());
	titleRenderer.draw(title, titleArea.x, titleArea.y);
	titleRenderer.endRendering();

	// decoration (axes, etc.)
	drawDecoration(gl);

	/* draw body */
	gl.glTranslated(bodyArea.x, bodyArea.y, 0);
	gl.glScaled(bodyArea.width, bodyArea.height, 1);
	// draw background
	gl.glCallList(gridId);

	/* draw series */
	for (Category category : categories) {
		category.draw(gl);
	}
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:33,代码来源:Chart.java

示例5: applyTransform

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
/**
 * Applies the given transform to the given OpenGL files.
 *
 * @param gl the OpenGL files
 * @param t  the transform
 */
public static final void applyTransform(GL2 gl, Transform t) {
    Vector2 tr = t.getTranslation();
    // apply the translation
    gl.glTranslated(tr.x, tr.y, 0.0);
    // apply the rotation (remember that OpenGL expects degrees not radians)
    gl.glRotated(Math.toDegrees(t.getRotation()), 0.0, 0.0, 1.0);
}
 
开发者ID:dmitrykolesnikovich,项目名称:featurea,代码行数:14,代码来源:RenderUtilities.java

示例6: drawCube

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
public static void drawCube(GL2 gl, double r, double x, double y, double z)
{

	gl.glPushMatrix();
	gl.glTranslated(x, y, z);
	gl.glBegin(GL2.GL_QUADS);

	gl.glNormal3d(0, 0, -1);
	gl.glVertex3d(-r, -r, -r);
	gl.glVertex3d(+r, -r, -r);
	gl.glVertex3d(+r, +r, -r);
	gl.glVertex3d(-r, +r, -r);

	gl.glNormal3d(0, 0, 1);
	gl.glVertex3d(-r, -r, +r);
	gl.glVertex3d(+r, -r, +r);
	gl.glVertex3d(+r, +r, +r);
	gl.glVertex3d(-r, +r, +r);

	gl.glNormal3d(0, -1, 0);
	gl.glVertex3d(-r, -r, -r);
	gl.glVertex3d(+r, -r, -r);
	gl.glVertex3d(+r, -r, +r);
	gl.glVertex3d(-r, -r, +r);

	gl.glNormal3d(0, 1, 0);
	gl.glVertex3d(+r, +r, -r);
	gl.glVertex3d(-r, +r, -r);
	gl.glVertex3d(-r, +r, +r);
	gl.glVertex3d(+r, +r, +r);

	gl.glNormal3d(1, 0, 0);
	gl.glVertex3d(+r, -r, -r);
	gl.glVertex3d(+r, +r, -r);
	gl.glVertex3d(+r, +r, +r);
	gl.glVertex3d(+r, -r, +r);

	gl.glNormal3d(-1, 0, 0);
	gl.glVertex3d(-r, -r, -r);
	gl.glVertex3d(-r, +r, -r);
	gl.glVertex3d(-r, +r, +r);
	gl.glVertex3d(-r, -r, +r);

	gl.glEnd();
	gl.glPopMatrix();
}
 
开发者ID:ben-j-c,项目名称:TopDownGame,代码行数:47,代码来源:Display.java


注:本文中的com.jogamp.opengl.GL2.glTranslated方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。