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Java GL2.glClearDepth方法代码示例

本文整理汇总了Java中com.jogamp.opengl.GL2.glClearDepth方法的典型用法代码示例。如果您正苦于以下问题:Java GL2.glClearDepth方法的具体用法?Java GL2.glClearDepth怎么用?Java GL2.glClearDepth使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jogamp.opengl.GL2的用法示例。


在下文中一共展示了GL2.glClearDepth方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: init

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void init(Graphics3D graphics) {
    AWTGraphics3D g = (AWTGraphics3D) graphics;
    view = new FlyView(0, 3.6f, -10);
    view.getAim().setAngleY(180);

    cone = new Cone(6, 6, 3);
    cylinder = new Cylinder(6, 6, 3);
    cylinder.transform.translate(8, 0, 0);

    GL2 gl = g.getGL2(); // get the OpenGL graphics context

    gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // set background (clear) color
    gl.glClearDepth(1.0f);      // set clear depth value to farthest
    gl.glEnable(GL.GL_DEPTH_TEST); // enables depth testing
    gl.glDepthFunc(GL.GL_LEQUAL);  // the type of depth test to do
    gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST); // best perspective correction
    gl.glShadeModel(GL2.GL_SMOOTH); // blends colors nicely, and smoothes out lighting
}
 
开发者ID:Harium,项目名称:propan-jogl-examples,代码行数:20,代码来源:ConeCollision.java

示例2: init

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void init(Graphics3D graphics) {
    AWTGraphics3D g = (AWTGraphics3D) graphics;
    GL2 gl = g.getGL2(); // get the OpenGL graphics context

    gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // set background (clear) color
    gl.glClearDepth(1.0f);      // set clear depth value to farthest
    gl.glEnable(GL.GL_DEPTH_TEST); // enables depth testing
    gl.glDepthFunc(GL.GL_LEQUAL);  // the type of depth test to do
    gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST); // best perspective correction
    gl.glShadeModel(GL2.GL_SMOOTH); // blends colors nicely, and smoothes out lighting

    view = new UEView(-28, 8, 0);
    view.getAim().rotate(Vector3.Y, 90);

    //Load motion
    //String path = "02_01.bvh";
    String path = "anim.bvh";
    motion = AnimationLoader.getInstance().loadMotion(path);

    startAnimation = System.currentTimeMillis();
    loading = 100;
}
 
开发者ID:Harium,项目名称:propan-jogl-examples,代码行数:24,代码来源:AnimationApplication.java

示例3: init

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void init(Graphics3D graphics) {
    AWTGraphics3D g = (AWTGraphics3D) graphics;
    GL2 gl = g.getGL2(); // get the OpenGL graphics context

    gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // set background (clear) color
    gl.glClearDepth(1.0f);      // set clear depth value to farthest
    gl.glEnable(GL.GL_DEPTH_TEST); // enables depth testing
    gl.glDepthFunc(GL.GL_LEQUAL);  // the type of depth test to do
    gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST); // best perspective correction
    gl.glShadeModel(GL2.GL_SMOOTH); // blends colors nicely, and smoothes out lighting

    view = new UEView(-10, 0, 0);
    view.getAim().rotate(Vector3.Y, 90);

    //Load motion
    motion = AnimationLoader.getInstance().loadMotion("anim.bvh");

    loading = 100;
}
 
开发者ID:Harium,项目名称:propan-jogl-examples,代码行数:21,代码来源:AnimationJustLoadApplication.java

示例4: init

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void init(Graphics3D graphics) {
	//Init 3d Stuff
	AWTGraphics3D g = (AWTGraphics3D) graphics;
	GL2 gl = g.getGL2(); // get the OpenGL graphics context

	gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // set background (clear) color
	gl.glClearDepth(1.0f);      // set clear depth value to farthest
	gl.glEnable(GL.GL_DEPTH_TEST); // enables depth testing
	gl.glDepthFunc(GL.GL_LEQUAL);  // the type of depth test to do
	gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST); // best perspective correction
	gl.glShadeModel(GL2.GL_SMOOTH); // blends colors nicely, and smoothes out lighting
	
	//Load bunny model
	Model bunnyVBO = MeshLoader.getInstance().loadModel("bunny.obj");
	bunny = new ModelInstance(bunnyVBO);
	bunny.setColor(Color.GHOST_WHITE);
	
	loading = 100;
}
 
开发者ID:Harium,项目名称:propan-jogl-examples,代码行数:21,代码来源:SimpleMeshExample.java

示例5: init

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void init(Graphics3D graphics) {
    AWTGraphics3D g = (AWTGraphics3D) graphics;
    GL2 gl = g.getGL2(); // get the OpenGL graphics context

    gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // set background (clear) color
    gl.glClearDepth(1.0f);      // set clear depth value to farthest
    gl.glEnable(GL.GL_DEPTH_TEST); // enables depth testing
    gl.glDepthFunc(GL.GL_LEQUAL);  // the type of depth test to do
    gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST); // best perspective correction
    gl.glShadeModel(GL2.GL_SMOOTH); // blends colors nicely, and smoothes out lighting

    //Load bunny model
    bunnyVBO = MeshLoader.getInstance().loadModel("bunny.obj");
    bunny = new ModelInstance(bunnyVBO);
    bunny.setColor(Color.GHOST_WHITE);

    octree = new VolumeOctree<Face>(bunnyVBO.getBoundingBox());

    for (Face face : bunnyVBO.getFaces()) {
        Point3D centroid = bunnyVBO.centroid(face);
        octree.add(centroid, face);
    }

    loading = 100;
}
 
开发者ID:Harium,项目名称:propan-jogl-examples,代码行数:27,代码来源:OctreeRender.java

示例6: init

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void init(Graphics3D graphics) {
    //Init 3d Stuff
    AWTGraphics3D g = (AWTGraphics3D) graphics;
    GL2 gl = g.getGL2(); // get the OpenGL graphics context

    gl.glClearColor(1.0f, 1.0f, 1.0f, 0.0f); // set background (clear) color
    gl.glClearDepth(1.0f);      // set clear depth value to farthest
    gl.glEnable(GL.GL_DEPTH_TEST); // enables depth testing
    gl.glDepthFunc(GL.GL_LEQUAL);  // the type of depth test to do
    gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST); // best perspective correction
    gl.glShadeModel(GL2.GL_SMOOTH); // blends colors nicely, and smoothes out lighting

    //Load logo model
    Model logoVBO = MeshLoader.getInstance().loadModel("logo/logo.obj");
    logo = new ModelInstance(logoVBO);

    loading = 100;
}
 
开发者ID:Harium,项目名称:propan-jogl-examples,代码行数:20,代码来源:LogoShowApplication.java

示例7: init

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void init(Graphics3D graphics) {
	view = new FlyView(0, 3.6f, -10);
	view.getAim().setAngleY(180);
	
	cone = new Cone(6, 6, 3);
	cylinder = new Cylinder(6, 6, 3);
	cylinder.transform.translate(8, 0, 0);
	
	AWTGraphics3D g = (AWTGraphics3D) graphics;
	GL2 gl = g.getGL2(); // get the OpenGL graphics context

	gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // set background (clear) color
	gl.glClearDepth(1.0f);      // set clear depth value to farthest
	gl.glEnable(GL.GL_DEPTH_TEST); // enables depth testing
	gl.glDepthFunc(GL.GL_LEQUAL);  // the type of depth test to do
	gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST); // best perspective correction
	gl.glShadeModel(GL2.GL_SMOOTH); // blends colors nicely, and smoothes out lighting
}
 
开发者ID:Harium,项目名称:propan-jogl-examples,代码行数:20,代码来源:ConeDrawing.java

示例8: init

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void init(Graphics3D graphics) {
	view = new FlyView(30, 3.6f, 0);
	view.getAim().setAngleY(190);

	AWTGraphics3D g = (AWTGraphics3D) graphics;
	GL2 gl = g.getGL2(); // get the OpenGL graphics context

	gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // set background (clear) color
	gl.glClearDepth(1.0f);      // set clear depth value to farthest
	gl.glEnable(GL.GL_DEPTH_TEST); // enables depth testing
	gl.glDepthFunc(GL.GL_LEQUAL);  // the type of depth test to do
	gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST); // best perspective correction
	gl.glShadeModel(GL2.GL_SMOOTH); // blends colors nicely, and smoothes out lighting

	gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
	gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
	gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL2.GL_DECAL);

	xAxis = new BoundingBox(new Vector3(0, -axisWidth/2, -axisWidth/2), new Vector3(axisSize, axisWidth/2, axisWidth/2));
	yAxis = new BoundingBox(new Vector3(-axisWidth/2, 0, -axisWidth/2), new Vector3(axisWidth/2, axisSize, axisWidth/2));
	zAxis = new BoundingBox(new Vector3(-axisWidth/2, -axisWidth/2, 0), new Vector3(axisWidth/2, axisWidth/2, axisSize));
}
 
开发者ID:Harium,项目名称:propan-jogl-examples,代码行数:24,代码来源:PositionAxis.java

示例9: init

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void init(Graphics3D graphics) {
	view = new FlyView(30, 3.6f, 0);
	view.getAim().setAngleY(190);

	AWTGraphics3D g = (AWTGraphics3D) graphics;
	GL2 gl = g.getGL2(); // get the OpenGL graphics context

	gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // set background (clear) color
	gl.glClearDepth(1.0f);      // set clear depth value to farthest
	gl.glEnable(GL.GL_DEPTH_TEST); // enables depth testing
	gl.glDepthFunc(GL.GL_LEQUAL);  // the type of depth test to do
	gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST); // best perspective correction
	gl.glShadeModel(GL2.GL_SMOOTH); // blends colors nicely, and smoothes out lighting

	gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
	gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
	gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL2.GL_DECAL);

	vAxis = new BoundingBox(new Vector3(-axisSize/8, -axisWidth/2, -axisSize/8), new Vector3(axisSize/8, axisWidth/2, axisSize/8));
	hAxis = new BoundingBox(new Vector3(-axisSize/8, -axisSize/8, -axisWidth/2), new Vector3(axisSize/8, axisSize/8, axisWidth/2));
	
}
 
开发者ID:Harium,项目名称:propan-jogl-examples,代码行数:24,代码来源:RotationAxis.java

示例10: init

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void init(Graphics3D graphics) {
    view = new FlyView(30, 1.6f, 0);
    view.getAim().setAngleY(180);
    AWTGraphics3D g = (AWTGraphics3D) graphics;
    GL2 gl = g.getGL2(); // get the OpenGL graphics context

    gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // set background (clear) color
    gl.glClearDepth(1.0f);      // set clear depth value to farthest
    gl.glEnable(GL.GL_DEPTH_TEST); // enables depth testing
    gl.glDepthFunc(GL.GL_LEQUAL);  // the type of depth test to do
    gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST); // best perspective correction
    gl.glShadeModel(GL2.GL_SMOOTH); // blends colors nicely, and smoothes out lighting

    gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
    gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
    gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL2.GL_DECAL);

    stoneMesh = MeshLoader.getInstance().loadModel("stone/stone.obj");

    stone = new ModelInstance(stoneMesh);
    stone.setColor(Color.WHITE);
    stone.offsetX(35);
    stone.offsetY(0.5f);
    stone.offsetZ(7);
    stone.setScale(0.3f);

    tree = new ModelInstance(MeshLoader.getInstance().loadModel("bamboo/bamboo.obj"));
    tree.offsetX(30);
    tree.offsetY(0.5f);
    tree.offsetZ(7);
    tree.setColor(Color.WHITE);
    tree.setScale(1.5f);

    floor = TextureLoader.getInstance().loadTexture("mark.png");
}
 
开发者ID:Harium,项目名称:propan-jogl-examples,代码行数:37,代码来源:StampApplication.java

示例11: init

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void init(Graphics3D graphics) {
    AWTGraphics3D g = (AWTGraphics3D) graphics;
    view = new FlyView(30, 1.6f, 0);
    view.getAim().setAngleY(160);

    GL2 gl = g.getGL2(); // get the OpenGL graphics context

    gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // set background (clear) color
    gl.glClearDepth(1.0f);      // set clear depth value to farthest
    gl.glEnable(GL.GL_DEPTH_TEST); // enables depth testing
    gl.glDepthFunc(GL.GL_LEQUAL);  // the type of depth test to do
    gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST); // best perspective correction
    gl.glShadeModel(GL2.GL_SMOOTH); // blends colors nicely, and smoothes out lighting

    gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
    gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
    gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL2.GL_DECAL);

    cubes = new ArrayList<OrientedBoundingBox>();
    cubes.add(new OrientedBoundingBox(1).translate(20, 1, 7));
    cubes.add(new OrientedBoundingBox(1).translate(22, 1, 7));
    cubes.add(new OrientedBoundingBox(1).translate(24, 1, 7));
    cubes.add(new OrientedBoundingBox(1).translate(26, 1, 7));
    cubes.add(new OrientedBoundingBox(1).translate(28, 1, 7));
    cubes.add(new OrientedBoundingBox(1).translate(30, 1, 7));
    cubes.add(new OrientedBoundingBox(1).translate(32, 1, 7));
}
 
开发者ID:Harium,项目名称:propan-jogl-examples,代码行数:29,代码来源:OrientedBoxCollision.java

示例12: init

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void init(Graphics3D graphics) {
    AWTGraphics3D g = (AWTGraphics3D) graphics;
    GL2 gl = g.getGL2(); // get the OpenGL graphics context

    gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // set background (clear) color
    gl.glClearDepth(1.0f);      // set clear depth value to farthest
    gl.glEnable(GL.GL_DEPTH_TEST); // enables depth testing
    gl.glDepthFunc(GL.GL_LEQUAL);  // the type of depth test to do
    gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST); // best perspective correction
    gl.glShadeModel(GL2.GL_SMOOTH); // blends colors nicely, and smoothes out lighting

    //Load bunny model
    bunnyVBO = MeshLoader.getInstance().loadModel("bunny.obj");
    bunny = new ModelInstance(bunnyVBO);
    bunny.setColor(Color.GHOST_WHITE);

    octree = new VolumeOctree<Face>(bunnyVBO.getBoundingBox());

    for (Face face : bunnyVBO.getFaces()) {
        Point3D centroid = bunnyVBO.centroid(face);
        octree.add(centroid, face);
    }

    clippingBox = new BoundingBox3D(bunnyVBO.getBoundingBox());
    clippingBox.getMinPoint().offsetX(-0.1);
    clippingBox.getMaxPoint().offsetX(-0.1);

    intersectedFaces = octree.getData(clippingBox);
    System.out.println("Size: " + bunnyVBO.getFaces().size());
    System.out.println("Size: " + intersectedFaces.size());

    loading = 100;
}
 
开发者ID:Harium,项目名称:propan-jogl-examples,代码行数:35,代码来源:OctreeClipping.java

示例13: init

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void init(Graphics3D graphics) {
	AWTGraphics3D g = (AWTGraphics3D) graphics;
	GL2 gl = g.getGL2(); // get the OpenGL graphics context

	gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // set background (clear) color
	gl.glClearDepth(1.0f);      // set clear depth value to farthest
	gl.glEnable(GL.GL_DEPTH_TEST); // enables depth testing
	gl.glDepthFunc(GL.GL_LEQUAL);  // the type of depth test to do
	gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST); // best perspective correction
	gl.glShadeModel(GL2.GL_SMOOTH); // blends colors nicely, and smoothes out lighting
	
	frustrum = new Frustrum();
			
	//Load bunny model
	bunnyVBO = MeshLoader.getInstance().loadModel("bunny.obj");
	bunny = new ModelInstance(bunnyVBO);
	bunny.setColor(Color.GHOST_WHITE);
	
	octree = new VolumeOctree<Face>(bunnyVBO.getBoundingBox());
	
	for (Face face:bunnyVBO.getFaces()) {
		Point3D centroid = bunnyVBO.centroid(face);
		octree.add(centroid, face);	
	}
	
	loading = 100;
}
 
开发者ID:Harium,项目名称:propan-jogl-examples,代码行数:29,代码来源:FrustrumRender.java

示例14: init

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void init(Graphics3D graphics) {
	AWTGraphics3D g = (AWTGraphics3D) graphics;
	GL2 gl = g.getGL2(); // get the OpenGL graphics context

	gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // set background (clear) color
	gl.glClearDepth(1.0f);      // set clear depth value to farthest
	gl.glEnable(GL.GL_DEPTH_TEST); // enables depth testing
	gl.glDepthFunc(GL.GL_LEQUAL);  // the type of depth test to do
	gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST); // best perspective correction
	gl.glShadeModel(GL2.GL_SMOOTH); // blends colors nicely, and smoothes out lighting
}
 
开发者ID:Harium,项目名称:propan-jogl-examples,代码行数:13,代码来源:Example1.java

示例15: init

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void init(Graphics3D graphics) {
	AWTGraphics3D g = (AWTGraphics3D) graphics;
	GL2 gl = g.getGL2(); // get the OpenGL graphics context

	gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // set background (clear) color
	gl.glClearDepth(1.0f);      // set clear depth value to farthest
	gl.glEnable(GL.GL_DEPTH_TEST); // enables depth testing
	gl.glDepthFunc(GL.GL_LEQUAL);  // the type of depth test to do
	gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST); // best perspective correction
	gl.glShadeModel(GL2.GL_SMOOTH); // blends colors nicely, and smoothes out lighting
	
	gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
	gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
	gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL2.GL_DECAL);
	
	//Load models
	stone = new ModelInstance(MeshLoader.getInstance().loadModel("stone/stone.obj"));
	stone.setColor(Color.WHITE);
	stone.offsetX(-2);
	stone.offsetY(0.5f);
	stone.setScale(0.5f);
	
	tree = new ModelInstance(MeshLoader.getInstance().loadModel("bamboo/bamboo.obj"));
	tree.setColor(Color.WHITE);
	tree.setScale(1.5f);
	
	loading = 100;
}
 
开发者ID:Harium,项目名称:propan-jogl-examples,代码行数:30,代码来源:MeshExample.java


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