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Java GL2.glVertex2d方法代码示例

本文整理汇总了Java中com.jogamp.opengl.GL2.glVertex2d方法的典型用法代码示例。如果您正苦于以下问题:Java GL2.glVertex2d方法的具体用法?Java GL2.glVertex2d怎么用?Java GL2.glVertex2d使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jogamp.opengl.GL2的用法示例。


在下文中一共展示了GL2.glVertex2d方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: annotate

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void annotate(GLAutoDrawable drawable) {
	GL2 gl = drawable.getGL().getGL2();


	gl.glColor3f(0, 1, 1);
	gl.glLineWidth(5f);
	gl.glBegin(GL.GL_LINES);
	for (int n = 0; n < numberOfLinesInUse; n++) {

		gl.glVertex2d((sx2 * (lsx[n] + 1)), (sy2 * (lsy[n] + 1)));
		gl.glVertex2d((sx2 * (lex[n] + 1)), (sy2 * (ley[n] + 1)));
		//            g.drawLine((int) (sx2 * (gsx + 1) * 4), (int) (sy2 * (gsy + 1) * 4), (int) (sx2 * (gex + 1) * 4), (int) (sy2 * (gey + 1) * 4));

	}
	gl.glEnd();

	// show matrix
	MultilineAnnotationTextRenderer.resetToYPositionPixels(chip.getSizeY());
	StringBuilder sb = new StringBuilder("PigTracker\n");
	sb.append(String.format("# lines = %d\nm=\n", numberOfLinesInUse));
	sb.append(String.format("%6.3f %6.3f %6.3f\n", cm[0], cm[1], cm[2]));
	sb.append(String.format("%6.3f %6.3f %6.3f\n", cm[3], cm[4], cm[5]));
	sb.append(String.format("%6.3f %6.3f %6.3f\n", cm[6], cm[7], cm[8]));
	MultilineAnnotationTextRenderer.renderMultilineString(sb.toString());
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:27,代码来源:PigTracker.java

示例2: fillCircleFromCenter

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
/**
 * Fills the circle from the center location using the given radius.
 *
 * @param gl the OpenGL files
 * @param r  the radius
 * @param cx the x coordinate of the center
 * @param cy the y coordinate of the center
 */
public static final void fillCircleFromCenter(GL2 gl, double r, double cx, double cy) {
    // pre compute sin and cos
    double c = COS;
    double s = SIN;
    double t;

    // start at 0
    double x = r;
    double y = 0;

    gl.glBegin(GL.GL_TRIANGLE_FAN);
    gl.glVertex2d(cx, cy);
    for (int i = 0; i <= N; i++) {
        gl.glVertex2d(x + cx, y + cy);//output vertex

        //apply the rotation matrix
        t = x;
        x = c * x - s * y;
        y = s * t + c * y;
    }
    gl.glEnd();
}
 
开发者ID:dmitrykolesnikovich,项目名称:featurea,代码行数:31,代码来源:RenderUtilities.java

示例3: renderVelocity

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
/**
 * Renders the linear and angular velocity.
 *
 * @param gl the OpenGL files
 */
public void renderVelocity(GL2 gl) {
    // set the color
    gl.glColor4fv(Preferences.getBodyVelocityColor(), 0);
    // draw the velocities
    Vector2 c = this.getWorldCenter();
    Vector2 v = this.getLinearVelocity();
    double av = this.getAngularVelocity();

    // draw the linear velocity for each body
    gl.glBegin(GL.GL_LINES);
    gl.glVertex2d(c.x, c.y);
    gl.glVertex2d(c.x + v.x, c.y + v.y);
    gl.glEnd();

    // draw an arc
    RenderUtilities.drawArc(gl, c.x, c.y, 0.125, 0, av);
}
 
开发者ID:dmitrykolesnikovich,项目名称:featurea,代码行数:23,代码来源:SandboxBody.java

示例4: drawPulleyJoint

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
/**
 * Renders a PulleyJoint to the given graphics object.
 *
 * @param gl    the OpenGL graphics files
 * @param joint the joint
 * @since 2.2.0
 */
public static final void drawPulleyJoint(GL2 gl, PulleyJoint joint) {
    // set the color to be mostly transparent
    gl.glColor4f(0.0f, 0.0f, 0.0f, 0.3f);

    Vector2 p1 = joint.getAnchor1();
    Vector2 p2 = joint.getPulleyAnchor1();
    Vector2 p3 = joint.getPulleyAnchor2();
    Vector2 p4 = joint.getAnchor2();

    gl.glBegin(GL.GL_LINE_STRIP);
    gl.glVertex2d(p1.x, p1.y);
    gl.glVertex2d(p2.x, p2.y);
    gl.glVertex2d(p3.x, p3.y);
    gl.glVertex2d(p4.x, p4.y);
    gl.glEnd();
}
 
开发者ID:dmitrykolesnikovich,项目名称:featurea,代码行数:24,代码来源:RenderUtilities.java

示例5: drawMouseJoint

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
/**
 * Renders a MouseJoint to the given graphics object.
 *
 * @param gl    the OpenGL graphics files
 * @param joint the joint
 * @param invdt the inverse of the delta time of the last world step
 */
public static final void drawMouseJoint(GL2 gl, PinJoint joint, double invdt) {
    // set the color
    gl.glColor4f(0.0f, 0.0f, 0.0f, 0.8f);
    // draw the anchor point
    Vector2 anchor = joint.getAnchor2();
    RenderUtilities.fillRectangleFromCenter(gl, anchor.x, anchor.y, 0.05, 0.05);
    // draw the target point
    Vector2 target = joint.getTarget();
    RenderUtilities.fillRectangleFromCenter(gl, target.x, target.y, 0.05, 0.05);
    // draw a line connecting them
    // make the line color a function of stress (black to red)
    // getProperty the inverse delta time
    double maxForce = joint.getMaximumForce();
    double force = joint.getReactionForce(invdt).getMagnitude();
    double red = force / maxForce;
    red *= 1.10;
    red = Interval.clamp(red, 0.0, 1.0);
    // set the color
    gl.glColor4f((float) red, 0.0f, 0.0f, 0.8f);
    gl.glBegin(GL.GL_LINES);
    gl.glVertex2d(anchor.x, anchor.y);
    gl.glVertex2d(target.x, target.y);
    gl.glEnd();
}
 
开发者ID:dmitrykolesnikovich,项目名称:featurea,代码行数:32,代码来源:RenderUtilities.java

示例6: drawRectangleFromTopLeft

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
/**
 * Draws an outline of a rectangle from the top left position using the given height and width.
 *
 * @param gl     the OpenGL files
 * @param sx     the x coordinate of the top left position
 * @param sy     the y coordinate of the top left position
 * @param w      the width
 * @param h      the height
 * @param points true if points should be drawn
 */
public static final void drawRectangleFromTopLeft(GL2 gl, double sx, double sy, double w, double h, boolean points) {
    gl.glBegin(GL.GL_LINE_LOOP);
    gl.glVertex2d(sx, sy);
    gl.glVertex2d(sx + w, sy);
    gl.glVertex2d(sx + w, sy - h);
    gl.glVertex2d(sx, sy - h);
    gl.glEnd();

    if (points) {
        gl.glBegin(GL.GL_POINTS);
        gl.glVertex2d(sx, sy);
        gl.glVertex2d(sx + w, sy);
        gl.glVertex2d(sx + w, sy - h);
        gl.glVertex2d(sx, sy - h);
        gl.glEnd();
    }
}
 
开发者ID:dmitrykolesnikovich,项目名称:featurea,代码行数:28,代码来源:RenderUtilities.java

示例7: drawEllipse

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
public static void drawEllipse(GL2 gl, float centerX, float centerY, float radiusX, float radiusY, float angle, int N) {
    final float r2d = (float) (180 / Math.PI);
    
    gl.glTranslatef(centerX, centerY, 0);
    if(angle!=0) gl.glRotatef(angle * r2d, 0, 0, 1);
    
    gl.glBegin(GL.GL_LINE_LOOP);
    {
        for (int i = 0; i < N; i++) {
            double a = ((float) i / N) * 2 * Math.PI;
            double cosA = Math.cos(a);
            double sinA = Math.sin(a);

            gl.glVertex2d(radiusX * cosA, radiusY * sinA);
        }
    }
    gl.glEnd();
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:19,代码来源:DrawGL.java

示例8: drawPlayerInfo

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
public void drawPlayerInfo(GL2 gl)
{
	gl.glBegin(GL2.GL_QUADS);

	gl.glColor4d(0.75, 0.25, 0.25, 0.5);

	gl.glNormal3d(0, 0, 1);
	gl.glVertex3d(-1, 1, 0.5);
	gl.glVertex3d(-1, 0.95, 0.5);
	gl.glVertex3d((inst.player.life - 5.0)/5.0 , 0.95, 0.5);
	gl.glVertex3d((inst.player.life - 5.0)/5.0 , 1, 0.5);


	gl.glEnd();

	{
		java.awt.Point pos = inst.canvas.getMousePosition();
		if(pos != null)
		{


			gl.glBegin(GL2.GL_POINTS);
			gl.glColor3d(Math.random(), Math.random(), Math.random());
			Vector pos2 = inst.translateToReal(pos.x, pos.y);
			gl.glVertex2d(pos.x, pos.y);
			gl.glEnd();
		}
	}
}
 
开发者ID:ben-j-c,项目名称:TopDownGame,代码行数:30,代码来源:Display.java

示例9: drawLineSegment

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
/**
 * Draws the line segment specified by two points.
 *
 * @param gl     the OpenGL files
 * @param p1x    the x coordinate of the first point
 * @param p1y    the y coordinate of the first point
 * @param p2x    the x coordinate of the second point
 * @param p2y    the y coordinate of the second point
 * @param points true if points should be drawn
 */
public static final void drawLineSegment(GL2 gl, double p1x, double p1y, double p2x, double p2y, boolean points) {
    gl.glBegin(GL.GL_LINES);
    gl.glVertex2d(p1x, p1y);
    gl.glVertex2d(p2x, p2y);
    gl.glEnd();

    if (points) {
        gl.glBegin(GL.GL_POINTS);
        gl.glVertex2d(p1x, p1y);
        gl.glVertex2d(p2x, p2y);
        gl.glEnd();
    }
}
 
开发者ID:dmitrykolesnikovich,项目名称:featurea,代码行数:24,代码来源:RenderUtilities.java

示例10: annotate

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
/**
 * JOGL annotation
 */
@Override
public void annotate(GLAutoDrawable drawable) {
    if (!isFilterEnabled()) {
        return;
    }
    Point2D p = medianPoint;
    Point2D s = stdPoint;
    GL2 gl = drawable.getGL().getGL2();
    // already in chip pixel context with LL corner =0,0
    gl.glPushMatrix();
    gl.glColor3f(0, 0, 1);
    gl.glLineWidth(4);
    gl.glBegin(GL2.GL_LINE_LOOP);
    gl.glVertex2d(p.getX() - s.getX(), p.getY() - s.getY());
    gl.glVertex2d(p.getX() + s.getX(), p.getY() - s.getY());
    gl.glVertex2d(p.getX() + s.getX(), p.getY() + s.getY());
    gl.glVertex2d(p.getX() - s.getX(), p.getY() + s.getY());
    gl.glEnd();
    gl.glBegin(GL2.GL_LINES);
    gl.glVertex2d(p.getX() - 10, p.getY());
    gl.glVertex2d(p.getX() + 10, p.getY());
    gl.glVertex2d(p.getX(), p.getY() - 10);
    gl.glVertex2d(p.getX(), p.getY() + 10);
   
    gl.glEnd();
    gl.glPopMatrix();
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:31,代码来源:MedianTracker.java

示例11: annotate

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void annotate(GLAutoDrawable drawable) {
    if (!isFilterEnabled()) {
        return;
    }

    GL2 gl = drawable.getGL().getGL2();
    gl.glPushMatrix();

    for (int c=0; c<numCameras; c++){
        medianTrackers[c].annotate(drawable);
        Float hue= (float) c*360/numCameras; // conversion in hue value, dependindin on the number of cameras
        Color color=Color.hsb(hue, 0.5f, 1f);
        gl.glColor3d(color.getRed(), color.getGreen(), color.getBlue());
        gl.glLineWidth(4);
        gl.glBegin(GL2.GL_LINE_LOOP);
        Point2D p = medianTrackers[c].getMedianPoint();
        Point2D s = medianTrackers[c].getStdPoint();
        int sx=chip.getSizeX();
        int sy=chip.getSizeY();
        gl.glVertex2d((c*sx/numCameras+p.getX()) - s.getX(), p.getY() - s.getY());
        gl.glVertex2d((c*sx/numCameras+p.getX()) + s.getX(), p.getY() - s.getY());
        gl.glVertex2d((c*sx/numCameras+p.getX()) + s.getX(), p.getY() + s.getY());
        gl.glVertex2d((c*sx/numCameras+p.getX()) - s.getX(), p.getY() + s.getY());
        gl.glEnd();
    }
    gl.glPopMatrix();
    
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:30,代码来源:ZebrafishMedianTracker.java

示例12: fillRectangle

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
/**
 * Fills the given rectangle.
 *
 * @param gl the OpenGL files
 * @param r  the rectangle
 */
public static final void fillRectangle(GL2 gl, Rectangle r) {
    Vector2[] vs = r.getVertices();
    gl.glBegin(GL2.GL_QUADS);
    for (int i = 0; i < vs.length; i++) {
        Vector2 v = vs[i];
        gl.glVertex2d(v.x, v.y);
    }
    gl.glEnd();
}
 
开发者ID:dmitrykolesnikovich,项目名称:featurea,代码行数:16,代码来源:RenderUtilities.java

示例13: drawWeldJoint

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
/**
 * Renders a WeldJoint to the given graphics object.
 *
 * @param gl    the OpenGL graphics files
 * @param joint the joint
 */
public static final void drawWeldJoint(GL2 gl, WeldJoint joint) {
    // set the color
    gl.glColor4f(0.3f, 0.3f, 0.3f, 1.0f);
    // draw an x at the anchor point
    Vector2 anchor = joint.getAnchor1();
    final double d = 0.025;
    gl.glBegin(GL.GL_LINES);
    gl.glVertex2d(anchor.x - d, anchor.y - d);
    gl.glVertex2d(anchor.x + d, anchor.y + d);
    gl.glVertex2d(anchor.x - d, anchor.y + d);
    gl.glVertex2d(anchor.x + d, anchor.y - d);
    gl.glEnd();
}
 
开发者ID:dmitrykolesnikovich,项目名称:featurea,代码行数:20,代码来源:RenderUtilities.java

示例14: fillRectangleFromCenter

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
/**
 * Fills the rectangle from the center using the given height and width.
 *
 * @param gl the OpenGL files
 * @param cx the x coordinate of the center
 * @param cy the y coordinate of the center
 * @param w  the width
 * @param h  the height
 */
public static final void fillRectangleFromCenter(GL2 gl, double cx, double cy, double w, double h) {
    double w2 = w * 0.5;
    double h2 = h * 0.5;
    gl.glBegin(GL2.GL_QUADS);
    gl.glVertex2d(cx - w2, cy + h2);
    gl.glVertex2d(cx + w2, cy + h2);
    gl.glVertex2d(cx + w2, cy - h2);
    gl.glVertex2d(cx - w2, cy - h2);
    gl.glEnd();
}
 
开发者ID:dmitrykolesnikovich,项目名称:featurea,代码行数:20,代码来源:RenderUtilities.java

示例15: render

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
protected void render(GL2 gl, int canvaswidth, int canvasheight) {
    gl.glClear(GL.GL_COLOR_BUFFER_BIT);

    gl.glLoadIdentity();

    // Draw a quad textured with the map image.
    float textureHeight = mapTexture.getHeight();
    float textureWidth = mapTexture.getWidth();
    float aspect = textureHeight / textureWidth;
    float height = canvasheight;
    float width = height / aspect;

    gl.glBindTexture(GL_TEXTURE_2D, textureName.get(0));
    gl.glEnable(GL.GL_TEXTURE_2D);
    gl.glColor3f(1, 1, 1);
    gl.glBegin(GL2.GL_POLYGON);
    gl.glTexCoord2f(0, 0);
    gl.glVertex2f(0, 0);
    gl.glTexCoord2f(1, 0);
    gl.glVertex2f(width, 0);
    gl.glTexCoord2f(1, 1);
    gl.glVertex2f(width, height);
    gl.glTexCoord2f(0, 1);
    gl.glVertex2f(0, height);
    gl.glEnd();
    gl.glBindTexture(GL_TEXTURE_2D, 0);

    // Draw river
    double elapsed = System.currentTimeMillis() - start_time;
    int current_frame_index = Math.min(data_points.length - 1,
            (int) (elapsed / ms_per_day));
    // We're going to interpolate in time between samples
    double tween = (elapsed - current_frame_index * ms_per_day) / ms_per_day;
    double depths[] = data_points[current_frame_index];
    double next_depths[] = data_points[Math.min(current_frame_index + 1, data_points.length - 1)];

    // The river's course
    int course[][] = {{298, 2}, {291, 7}, {284, 10}, {281, 17}, {278, 24}, {277, 33}, {275, 40}, {273, 48}, {270, 56}, {264, 62}, {258, 66}, {252, 70}, {246, 74}, {237, 75}, {228, 76}, {222, 81}, {217, 87}, {213, 93}, {209, 100}, {204, 105}, {198, 109}, {193, 114}, {189, 120}, {183, 127}, {178, 133}, {172, 137}, {165, 140}, {159, 145}, {154, 150}, {150, 157}, {148, 165}, {145, 173}, {141, 180}, {138, 188}, {134, 196}, {129, 202}, {125, 209}, {120, 216}, {114, 222}, {109, 227}, {102, 230}, {94, 233}, {87, 236}, {81, 240}, {74, 243}, {68, 247}, {61, 250}, {56, 255}, {52, 261}, {47, 267}, {41, 271}, {35, 276}, {28, 279}, {23, 284}, {19, 290}, {17, 299}, {16, 308}, {14, 317}, {8, 322}, {4, 328}, {5, 337}, {9, 343}, {9, 344}, {9, 345}, {9, 346}, {9, 347}, {9, 348}, {9, 349}, {9, 350}};

    gl.glLineWidth(20);
    gl.glBegin(GL2.GL_LINE_STRIP);
    for (int i = 0; i < course.length; ++i) {
        int station = (int) Math.floor(3 * (double) i / course.length);
        double shade = ((1 - tween) * depths[station] + tween * next_depths[station]) / 30;
        double redgreen = Math.max(0, 1.75 * shade - 1);
        double blue = shade * 2;
        gl.glColor3d(redgreen, redgreen, blue);
        gl.glVertex2d(width * (course[i][0]) / textureWidth,
                height * (course[i][1]) / textureHeight);
    }
    gl.glEnd();
}
 
开发者ID:hsswx7,项目名称:CS4500GroupProject,代码行数:53,代码来源:DrawMap.java


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