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Java GL2.glVertex2f方法代码示例

本文整理汇总了Java中com.jogamp.opengl.GL2.glVertex2f方法的典型用法代码示例。如果您正苦于以下问题:Java GL2.glVertex2f方法的具体用法?Java GL2.glVertex2f怎么用?Java GL2.glVertex2f使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jogamp.opengl.GL2的用法示例。


在下文中一共展示了GL2.glVertex2f方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: annotateHistogram

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
/**
         * Draw with default width and color
         *
         * @param gl
         * @param width width of annotateHistogram (chip) area in gl pixels
         * @param height of annotateHistogram (chip) area in gl pixels
         */
        private void annotateHistogram(GL2 gl, int width, int height) { // width and height are of AEchip annotateHistogram size in pixels of chip (not screen pixels)

            if (activations == null) {
                return;
            }
            float dx = (float) (width) / (activations.length);
            float sy = (float) 0.9f * (height);

//            gl.glBegin(GL.GL_LINES);
//            gl.glVertex2f(1, 1);
//            gl.glVertex2f(width - 1, 1);
//            gl.glEnd();
            gl.glBegin(GL.GL_LINE_STRIP);
            for (int i = 0; i < activations.length; i++) {
                float y = 1 + (sy * activations[i]);  // TODO debug hack
                float x1 = 1 + (dx * i), x2 = x1 + dx;
                gl.glVertex2f(x1, 1);
                gl.glVertex2f(x1, y);
                gl.glVertex2f(x2, y);
                gl.glVertex2f(x2, 1);
            }
            gl.glEnd();
        }
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:31,代码来源:DeepLearnCnnNetwork_HJ.java

示例2: drawVector

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
/** Draws an arrow vector using current open gl color
  * 
  * @param gl the opengl context
  * @param origX the arrow origin location x
  * @param origY the arrow origin location x
  * @param headX The x length of arrow
  * @param headY the y length of arrow
  * @param headlength the length of the arrow tip segments as fraction of entire arrow length, after scaling
  * @param scale the scaling used for drawing the arrow
  */
public static void drawVector(GL2 gl, float origX, float origY, float headX, float headY, float headlength, float scale) {
    float endx = headX*scale, endy = headY*scale;
    float arx  = -endx+endy,  ary  = -endx-endy;   // halfway between pointing back to origin
    float l = (float)Math.sqrt((arx*arx)+(ary*ary)); // length
    arx = (arx/l)*headlength;   ary  = (ary/l)*headlength; // normalize to headlength
    
    gl.glTranslatef(origX, origY, 0);
    
    gl.glBegin(GL2.GL_LINES);
    {
        gl.glVertex2f(0,0);
        gl.glVertex2f(endx,endy);
        // draw arrow (half)
        gl.glVertex2f(endx,endy);
        gl.glVertex2f(endx+arx, endy+ary);
        // other half, 90 degrees
        gl.glVertex2f(endx,endy);
        gl.glVertex2f(endx+ary, endy-arx);
    }
    gl.glEnd();
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:32,代码来源:DrawGL.java

示例3: drawHistogram

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
public static void drawHistogram(GL2 gl, float[] activations, int width, int height, float lineWidth, Color color) {
    if (activations == null) {
        return;
    }
    float[] ca = color.getColorComponents(null);
    gl.glPushAttrib(GL2ES3.GL_COLOR | GL.GL_LINE_WIDTH);
    gl.glLineWidth(lineWidth);
    gl.glColor4fv(ca, 0);
    float dx = (float) (width) / (activations.length);
    float sy = (float) HISTOGRAM_HEIGHT_FRACTION * (height);

    gl.glBegin(GL.GL_LINE_STRIP);
    for (int i = 0; i < activations.length; i++) {
        float y = 1 + (sy * activations[i]);  // TODO debug hack
        float x1 = 1 + (dx * i), x2 = x1 + dx;
        gl.glVertex2f(x1, 1);
        gl.glVertex2f(x1, y);
        gl.glVertex2f(x2, y);
        gl.glVertex2f(x2, 1);
    }
    gl.glEnd();
    gl.glPopAttrib();
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:24,代码来源:AbstractDavisCNN.java

示例4: annotateHistogram

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
public void annotateHistogram (GL2 gl, int width, int height) {
    if (this.output == null) {
    } else {
        float dx = (float) (width)/this.output.length;
        float dy = (float) 0.8f * (height);
        
        gl.glBegin(GL.GL_LINE_STRIP);
        for (int i = 0; i < this.output.length; i++) {
            float tmpOutput = this.output.get(i);
            float tmpOutputMax = this.output.max();
            float y_end = (float) (1 + (dy*tmpOutput)/tmpOutputMax); // draws the relative activations of the neurons in the layer
            float x_start = 1 + (dx * i);
            float x_end = x_start + dx;
            gl.glVertex2f(x_start, 1);
            gl.glVertex2f(x_start, y_end);
            gl.glVertex2f(x_end, y_end);
            gl.glVertex2f(x_end, 1);
        }
        gl.glEnd();
    }
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:22,代码来源:RNNetwork.java

示例5: showActivations

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
/**
 * Annotates the frame with the activations of the softmax layer as a bar
 * chart
 *
 * @param gl
 * @param width
 * @param height
 */
public void showActivations(GL2 gl, int width, int height) {
    if (this.networkOutput == null) {
    } else {
        float dx = (float) (width) / this.networkOutput.length;
        float dy = 0.8f * (height);

        gl.glBegin(GL.GL_LINE_STRIP);
        for (int i = 0; i < this.networkOutput.length; i++) {
            float tmpOutput = this.networkOutput[i];
            float tmpOutputMax = RNNfilterExpFeatures.maxValue(this.networkOutput);
            float y_end = 1 + ((dy * tmpOutput) / tmpOutputMax); // draws the relative activations of the neurons in
            // the layer
            float x_start = 1 + (dx * i);
            float x_end = x_start + dx;
            gl.glVertex2f(x_start, 1);
            gl.glVertex2f(x_start, y_end);
            gl.glVertex2f(x_end, y_end);
            gl.glVertex2f(x_end, 1);
        }
        gl.glEnd();
    }
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:31,代码来源:RNNfilterExpFeatures.java

示例6: draw

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
synchronized void draw(GL2 gl, int y) {
	int x = 10;
	float histBinWidthPix = (float) (chip.getSizeX() - (2 * x)) / histNumBins;
	if (proximityDetected) {
		gl.glColor3f(1, 0, 0);
	} else {
		gl.glColor3f(0, 0, 1);
	}
	gl.glLineWidth(4);
	gl.glBegin(GL.GL_LINE_STRIP);
	for (int i = 0; i < histNumBins; i++) {
		float yy = y + (counts[i] * histCountScale);
		gl.glVertex2f(x + (i * histBinWidthPix), yy);
		gl.glVertex2f(1 + x + (i * histBinWidthPix), yy);
		//                System.out.print(bins[i]+" ");
	}
	//            System.out.println("");
	gl.glEnd();
	renderer.begin3DRendering();
	String s = String.format("count=%6.1f + %-6.1f mean dt=%6.1f+ %-6.1f ms", meanCount, stdCount, (histBinSizeUs * meanBin) / 1000, (histBinSizeUs * stdBin) / 1000);
	final float scale = .2f;
	renderer.draw3D(s, x, y - 5, 0, scale);
	//        Rectangle2D bounds=renderer.getBounds(s);
	renderer.end3DRendering();
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:26,代码来源:ProximityLEDDetector.java

示例7: rect

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
private void rect(GL2 gl, float x, float y, float w, float h) {
    gl.glLineWidth(1f);
    gl.glColor3f(1, 1, 1);
    gl.glBegin(GL2.GL_LINE_LOOP);
    gl.glVertex2f(x, y);
    gl.glVertex2f(x + w, y);
    gl.glVertex2f(x + w, y + h);
    gl.glVertex2f(x, y + h);
    gl.glEnd();
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:11,代码来源:Gabor.java

示例8: arrow

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
private void arrow(GL2 gl, float x,float y,float ux, float uy){
    gl.glColor3f(1,1,1);
    gl.glPointSize(5);
    gl.glBegin(GL.GL_POINTS);
        gl.glVertex3f(x,y,0);
    gl.glEnd();
    gl.glBegin(GL2.GL_LINES);
        float ex=x+vectorLengthScale*MOTION_VECTOR_FACTOR*ux, ey=y+vectorLengthScale*MOTION_VECTOR_FACTOR*uy;
        gl.glVertex2f(x,y);
        gl.glVertex2f(ex,ey);
    gl.glEnd();
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:13,代码来源:OpticalFlowDisplayMethod.java

示例9: annotate

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
/**
 * Annotation or drawing method
 * @param drawable OpenGL Rendering Object
 */
@Override
public void annotate (GLAutoDrawable drawable) {
	if (!isAnnotationEnabled()) {
		return;
	}
	GL2 gl = drawable.getGL().getGL2();
	if (gl == null) {
		return;
	}

	// Draw Box around groups
	for (int gx=0; gx<numGroupsX; gx++) {
		for (int gy=0; gy<numGroupsY; gy++) {
			gl.glPushMatrix();
			gl.glLineWidth(1f);
			gl.glBegin(GL.GL_LINE_LOOP);
			gl.glColor3f(1f,0.1f,0.1f);
			gl.glVertex2f(xGroupOffset*gx,yGroupOffset*gy);
			gl.glVertex2f(xPixels + (xGroupOffset*gx),yGroupOffset*gy);
			gl.glVertex2f(xPixels + (xGroupOffset*gx),yPixels + (yGroupOffset*gy));
			gl.glVertex2f(xGroupOffset*gx,yPixels + (yGroupOffset*gy));
			gl.glEnd();
			gl.glPopMatrix();
		} // END IF
	} // END IF
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:31,代码来源:StdpFeatureLearningII.java

示例10: drawSelection

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
private void drawSelection(GL2 gl, Rectangle r, float[] c) {
    gl.glPushMatrix();
    gl.glColor3fv(c, 0);
    gl.glLineWidth(lineWidth);
    gl.glTranslatef(-.5f, -.5f, 0);
    gl.glBegin(GL.GL_LINE_LOOP);
    gl.glVertex2f(selection.x, selection.y);
    gl.glVertex2f(selection.x + selection.width, selection.y);
    gl.glVertex2f(selection.x + selection.width, selection.y + selection.height);
    gl.glVertex2f(selection.x, selection.y + selection.height);
    gl.glEnd();
    gl.glPopMatrix();

}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:15,代码来源:CellStatsProber.java

示例11: draw

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
private void draw(GLAutoDrawable drawable, GL2 gl, float linewidth) {

//            if (getTargetLocation() != null && getTargetLocation().location == null) {
//                textRenderer.beginRendering(drawable.getSurfaceWidth(), drawable.getSurfaceHeight());
//                textRenderer.draw("Target not visible", chip.getSizeX() / 2, chip.getSizeY() / 2);
//                textRenderer.endRendering();
//                return;
//            }
            gl.glPushMatrix();
            gl.glTranslatef(location.x, location.y, 0f);
            float[] compArray = new float[4];
            gl.glColor3fv(targetTypeColors[targetClassID % targetTypeColors.length].getColorComponents(compArray), 0);
//            gl.glColor4f(0, 1, 0, .5f);
            gl.glLineWidth(linewidth);
            gl.glBegin(GL.GL_LINE_LOOP);
            gl.glVertex2f(-width / 2, -height / 2);
            gl.glVertex2f(+width / 2, -height / 2);
            gl.glVertex2f(+width / 2, +height / 2);
            gl.glVertex2f(-width / 2, +height / 2);
            gl.glEnd();
//            if (mouseQuad == null) {
//                mouseQuad = glu.gluNewQuadric();
//            }
//            glu.gluQuadricDrawStyle(mouseQuad, GLU.GLU_LINE);
//            //glu.gluDisk(mouseQuad, getTargetRadius(), getTargetRadius(), 32, 1);
//            int maxDim = Math.max(width, height);
//            glu.gluDisk(mouseQuad, maxDim / 2, (maxDim / 2) + 0.1, 32, 1);
            //getTargetRadius(), getTargetRadius() + 1, 32, 1);
            gl.glPopMatrix();
        }
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:31,代码来源:TargetLabeler.java

示例12: rect

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
private void rect(GL2 gl, float x, float y, float w, float h, String txt) {
            gl.glPushMatrix();
            gl.glTranslatef(-.5f, -.5f, 0);
            gl.glLineWidth(2f);
            gl.glColor3f(1, 1, 1);
            gl.glBegin(GL.GL_LINE_LOOP);
            gl.glVertex2f(x, y);
            gl.glVertex2f(x + w, y);
            gl.glVertex2f(x + w, y + h);
            gl.glVertex2f(x, y + h);
            gl.glEnd();
            // label arrays
            if (txt != null) {
                renderer.begin3DRendering();
                renderer.draw3D(txt, x, y, 0, .4f); // x,y,z, scale factor
                renderer.end3DRendering();
                if(displayIntensity){
                    exposureRenderer.begin3DRendering();
                    String frequency = "";
                    if(frameTime>0){
                         frequency = "("+((float)1000000/frameTime)+" Hz)";
                    }
                    String expC = "";
//                    if(config.useC.isSet()){
//                         expC = " ms, exposure 2: "+(float)exposureC/1000;
//                    }
                    exposureRenderer.draw3D("exposure 1: "+((float)exposureB/1000)+expC+" ms, frame period: "+((float)frameTime/1000)+" ms "+frequency, x, h, 0, .4f); // x,y,z, scale factor
                    exposureRenderer.end3DRendering();
                }

            }
            gl.glPopMatrix();
        }
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:34,代码来源:NBFG256.java

示例13: draw

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
public void draw(GLAutoDrawable drawable){
    GL2 gl=drawable.getGL().getGL2();
    gl.glLineWidth(2.0f);
    if(type == 1){
        gl.glColor3f(0.9f,0.9f,0.9f);  
    }else{
        gl.glColor3f(0.1f,0.1f,0.1f);
    }
    //gl.glColor3f(clusterColors[idx][0],clusterColors[idx][1],clusterColors[idx][2]);
    gl.glBegin(GL2.GL_LINES);
    //System.out.println("Frag "+idx+", Distance: "+getDistance(p1, p2)+", Max: "+minDist);
    gl.glVertex2f(line.x1,line.y1);
    gl.glVertex2f(line.x2,line.y2);
    gl.glEnd();
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:16,代码来源:EdgeFragments.java

示例14: draw

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
/** Draws this cluster using OpenGL.
 *
 * @param drawable area to draw this.
 */
public void draw (GLAutoDrawable drawable){
	final float BOX_LINE_WIDTH = 2f; // in chip
	final float PATH_POINT_SIZE = 4f;
	final float SUPER_POINT_SIZE = 8f;
	final float VEL_LINE_WIDTH = 4f;
	GL2 gl = drawable.getGL().getGL2();
	int x = (int)getLocation().x;
	int y = (int)getLocation().y;

	// set color and line width of cluster annotation
	getColor().getRGBComponents(rgb);
	gl.glColor3fv(rgb,0);
	gl.glLineWidth(BOX_LINE_WIDTH);

	// draw cluster rectangle
	drawBox(gl,x,y,(int)maxRadius);

	gl.glPointSize(PATH_POINT_SIZE);

	ArrayList<ClusterPathPoint> points = getPath();
	for ( Point2D.Float p:points ){
		gl.glBegin(GL.GL_POINTS);
		gl.glVertex2f(p.x,p.y);
		gl.glEnd();
	}

	// now draw velocityPPT vector
	if ( showClusterVelocity ){
		gl.glLineWidth(VEL_LINE_WIDTH);
		gl.glBegin(GL.GL_LINES);
		{
			gl.glVertex2i(x,y);
			gl.glVertex2f(x + (getVelocityPPT().x * VELOCITY_VECTOR_SCALING * velocityVectorScaling),y + (getVelocityPPT().y * VELOCITY_VECTOR_SCALING * velocityVectorScaling));
		}
		gl.glEnd();
	}
	// text annoations on clusters, setup
	final int font = GLUT.BITMAP_HELVETICA_18;
	if(validForOSC){
		gl.glColor3f(0,1,0);
	}else{
		gl.glColor3f(1,1,1);
	}
	gl.glRasterPos3f(location.x,location.y,0);

	// annotate the cluster with hash ID
	if ( showClusterNumber ){
		chip.getCanvas().getGlut().glutBitmapString(font,String.format("#%d",hashCode()));
	}

	//annotate the cluster with the velocityPPT in pps
	if ( showClusterVelocity ){
		Point2D.Float velpps = getVelocityPPS();
		chip.getCanvas().getGlut().glutBitmapString(font,String.format("%.0f,%.0f pps",velpps.x,velpps.y));
	}

	//show superPos
	gl.glColor3f(1,0,0);
	gl.glPointSize(SUPER_POINT_SIZE);
	gl.glBegin(GL.GL_POINTS);
	gl.glVertex2f(superPos.x,superPos.y);
	gl.glEnd();
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:68,代码来源:BlurringTunnelTracker.java

示例15: displayPixmap

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
/** Displays the pixmap of pixel values.
 *
 * @param drawable
 */
synchronized private void displayPixmap(GLAutoDrawable drawable) {
	GL2 gl = drawable.getGL().getGL2();
	if (gl == null) {
		return;
	}

	checkGLError(gl, "before pixmap");
	final int wi = drawable.getSurfaceWidth(), hi = drawable.getSurfaceHeight();
	float scale = 1;
	if (fillsVertically) {// tall chip, use chip height
		scale = ((float) hi - (2 * borderPixels)) / getSizeY();
	} else if (fillsHorizontally) {
		scale = ((float) wi - (2 * borderPixels)) / getSizeX();
	}

	gl.glPixelZoom(scale, scale);
	gl.glRasterPos2f(-.5f, -.5f); // to LL corner of chip, but must be inside viewport or else it is ignored, breaks on zoom     if (zoom.isZoomEnabled() == false) {

	checkPixmapAllocation();
	{
		try {
			pixmap.rewind();
			gl.glDrawPixels(sizeX, sizeY, GL.GL_RGB, GL.GL_FLOAT, pixmap);
		} catch (IndexOutOfBoundsException e) {
			log.warning(e.toString());
		}
	}
	//        FloatBuffer minMax=FloatBuffer.allocate(6);
	//        gl.glGetMinmax(GL.GL_MINMAX, true, GL.GL_RGB, GL.GL_FLOAT, minMax);
	//        gl.glDisable(GL.GL_MINMAX);
	checkGLError(gl, "after rendering image");


	// outline frame
	gl.glColor4f(0, 0, 1f, 0f);
	gl.glLineWidth(1f);
	{
		gl.glBegin(GL.GL_LINE_LOOP);
		final float o = .5f;
		final float w = sizeX - 1;
		final float h = sizeY - 1;
		gl.glVertex2f(-o, -o);
		gl.glVertex2f(w + o, -o);
		gl.glVertex2f(w + o, h + o);
		gl.glVertex2f(-o, h + o);
		gl.glEnd();
	}
	checkGLError(gl, "after rendering frame");
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:54,代码来源:ImageDisplay.java


注:本文中的com.jogamp.opengl.GL2.glVertex2f方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。