本文整理汇总了Java中com.jogamp.opengl.GL2.glRasterPos3f方法的典型用法代码示例。如果您正苦于以下问题:Java GL2.glRasterPos3f方法的具体用法?Java GL2.glRasterPos3f怎么用?Java GL2.glRasterPos3f使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.jogamp.opengl.GL2
的用法示例。
在下文中一共展示了GL2.glRasterPos3f方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: annotate
import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public synchronized void annotate (GLAutoDrawable drawable){
if ( !isFilterEnabled() ){
return;
}
super.annotate(drawable);
final int sx = chip.getSizeX(), sy = chip.getSizeY();
final GL2 gl = drawable.getGL().getGL2();
gl.glLineWidth(2f);
gl.glColor3f(0,0,1);
gl.glRasterPos3f(0,sy * getTopLine(),0);
glut.glutBitmapString(GLUT.BITMAP_TIMES_ROMAN_24,String.format("%d exited",nOut));
gl.glRasterPos3f(0,sy * getBotLine(),0);
glut.glutBitmapString(GLUT.BITMAP_TIMES_ROMAN_24,String.format("%d entered",nIn));
gl.glBegin(GL.GL_LINES);
gl.glVertex2f(0,sy * getTopLine());
gl.glVertex2f(sx,sy * getTopLine());
gl.glVertex2f(0,sy * getBotLine());
gl.glVertex2f(sx,sy * getBotLine());
gl.glEnd();
}
示例2: draw
import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
public void draw(GL2 gl) {
GLUT cGLUT = chip.getCanvas().getGlut();
final int font = GLUT.BITMAP_HELVETICA_12;
gl.glColor3f(1, 1, 1);
cGLUT.glutBitmapString(font, toString()); // annotate
gl.glRasterPos3f(location.x, location.y, 0);
float amplitude = 1000 * getAmplitude();
float phase = getPhase(0);
gl.glPushMatrix();
gl.glTranslatef(location.x, location.y, 0);
gl.glLineWidth(3);
gl.glBegin(GL.GL_LINES);
gl.glVertex2f(0, 0);
gl.glVertex2d(amplitude * Math.cos(phase), amplitude * Math.sin(phase));
gl.glEnd();
gl.glPopMatrix();
}
示例3: annotate
import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void annotate(GLAutoDrawable drawable) {
if (!isFilterEnabled()) {
return;
}
GL2 gl = drawable.getGL().getGL2();
gl.glPushMatrix();
final GLUT glut = new GLUT();
gl.glColor3f(1, 1, 1);
gl.glRasterPos3f(0, 0, 0);
if (showAnnotations == true) {
glut.glutBitmapString(GLUT.BITMAP_HELVETICA_18, String.format("avgITD(us)=%s", fmt.format(bestITD)));
glut.glutBitmapString(GLUT.BITMAP_HELVETICA_18, String.format(" ITDConfidence=%f", avgITDConfidence));
glut.glutBitmapString(GLUT.BITMAP_HELVETICA_18, String.format(" ILD=%f", ILD));
if ((useLaterSpikeForWeight == true) || (usePriorSpikeForWeight == true)) {
glut.glutBitmapString(GLUT.BITMAP_HELVETICA_18, String.format(" lastWeight=%f", lastWeight));
}
}
if ((display == true) && (frame != null)) {
//frame.setITD(avgITD);
frame.setText(String.format("avgITD(us)=%s ITDConfidence=%f ILD=%f", fmt.format(bestITD), avgITDConfidence, ILD));
}
gl.glPopMatrix();
}
示例4: annotate
import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void annotate(GLAutoDrawable drawable) {
if(!isFilterEnabled()) {
return;
}
GL2 gl=drawable.getGL().getGL2();
//gl.glPushMatrix();
final GLUT glut=new GLUT();
gl.glColor3f(1,1,1);
gl.glRasterPos3f(0,5,5);
glut.glutBitmapString(GLUT.BITMAP_HELVETICA_18,String.format(state));
if(state=="tracking"){
glut.glutBitmapString(GLUT.BITMAP_HELVETICA_18,String.format(" Tracked Angle = %s",trackedAngle));
}
//glut.glutBitmapString(GLUT.BITMAP_HELVETICA_18,String.format(" Angle=%s",ANG));
//gl.glPopMatrix();
}
示例5: annotate
import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void annotate(GLAutoDrawable drawable) {
if(!isFilterEnabled()) {
return;
}
GL2 gl=drawable.getGL().getGL2();
//gl.glPushMatrix();
final GLUT glut=new GLUT();
gl.glColor3f(1,1,1);
gl.glRasterPos3f(0,10,10);
if(LEDRecognized){
glut.glutBitmapString(GLUT.BITMAP_HELVETICA_12,String.format(" LED Detected: x = %s",fmt.format(LED.getLocation().getX())));
glut.glutBitmapString(GLUT.BITMAP_HELVETICA_12,String.format(" y = %s",fmt.format(LED.getLocation().getY())));
}
}
示例6: init
import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
/** Called by the drawable immediately after the OpenGL context is
initialized. Can be used to perform one-time OpenGL
initialization such as setup of lights and display lists. Note
that this method may be called more than once if the underlying
OpenGL context for the GLAutoDrawable is destroyed and
recreated, for example if a GLCanvas is removed from the widget
hierarchy and later added again.
*/
@Override
public void init(GLAutoDrawable drawable){
GL2 gl = drawable.getGL().getGL2();
gl.setSwapInterval(1);
gl.glShadeModel(GLLightingFunc.GL_FLAT);
gl.glClearColor(0,0,0,0f);
gl.glClear(GL.GL_COLOR_BUFFER_BIT);
gl.glLoadIdentity();
gl.glRasterPos3f(0,0,0);
gl.glColor3f(1,1,1);
glut.glutBitmapString(GLUT.BITMAP_HELVETICA_18,"Initialized display");
reval();
}
示例7: annotate
import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void annotate(GLAutoDrawable drawable)
{
if(!isFilterEnabled()) {
return;
}
GL2 gl=drawable.getGL().getGL2();
gl.glPushMatrix();
final GLUT glut=new GLUT();
gl.glColor3f(1,1,1);
gl.glRasterPos3f(0,0,0);
glut.glutBitmapString(GLUT.BITMAP_HELVETICA_18, String.format("Total = %s", fmt.format(rate)));
glut.glutBitmapString(GLUT.BITMAP_HELVETICA_18, String.format("; Coch0 = %s", fmt.format(coch0Rate)));
glut.glutBitmapString(GLUT.BITMAP_HELVETICA_18, String.format("; Coch1 = %s", fmt.format(coch1Rate)));
gl.glPopMatrix();
}
示例8: drawTimeScaling
import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
private void drawTimeScaling(GLAutoDrawable drawable, float timeExpansion) {
if (!isTimeScaling()) {
return;
}
final int sx = chip.getSizeX(), sy = chip.getSizeY();
final float yorig = .95f * sy, xpos = 0, barh = .03f * sy;
int h = drawable.getSurfaceHeight(), w = drawable.getSurfaceWidth();
GL2 gl = drawable.getGL().getGL2();
gl.glPushMatrix();
gl.glColor3f(1, 1, 1);
GLUT glut = chip.getCanvas().getGlut();
StringBuilder s = new StringBuilder();
if ((timeExpansion < 1) && (timeExpansion != 0)) {
s.append('/');
timeExpansion = 1 / timeExpansion;
} else {
s.append('x');
}
int font = GLUT.BITMAP_9_BY_15;
String s2 = String.format("Time factor: %10s", engFmt.format(timeExpansion) + s);
float sw = (glut.glutBitmapLength(font, s2) / (float) w) * sx;
gl.glRasterPos3f(0, yorig, 0);
glut.glutBitmapString(font, s2);
float x0 = xpos;
float x1 = (float) (xpos + (x0 * Math.log10(timeExpansion)));
float y0 = sy + barh;
float y1 = y0;
gl.glRectf(x0, y0, x1, y1);
gl.glPopMatrix();
}
示例9: annotate
import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void annotate(GLAutoDrawable drawable) {
if(!isFilterEnabled()) {
return;
}
GL2 gl=drawable.getGL().getGL2();
gl.glPushMatrix();
final GLUT glut=new GLUT();
gl.glColor3f(1,1,1); // must set color before raster position (raster position is like glVertex)
gl.glRasterPos3f(0,0,0);
glut.glutBitmapString(GLUT.BITMAP_HELVETICA_18,String.format("ITD(us)=%s",fmt.format(lpFilterITD.getValue())));
glut.glutBitmapString(GLUT.BITMAP_HELVETICA_18,String.format(" ILD=%s",fmt.format(lpFilterILD.getValue())));
glut.glutBitmapString(GLUT.BITMAP_HELVETICA_18,String.format(" azm=%s",azm));
gl.glPopMatrix();
}
示例10: drawEventRateBars
import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
private void drawEventRateBars(GLAutoDrawable drawable) {
if (!isEventRate()) {
return;
}
GL2 gl = drawable.getGL().getGL2();
// positioning of rate bars depends on num types and display size
ChipCanvas.Borders borders = chip.getCanvas().getBorders();
// get screen width in screen pixels, subtract borders in screen pixels to find width of drawn chip area in screen pixels
float /*h = drawable.getHeight(), */ w = drawable.getSurfaceWidth() - (2 * borders.leftRight * chip.getCanvas().getScale());
int ntypes = eventRateFilter.getNumCellTypes();
final int sx = chip.getSizeX(), sy = chip.getSizeY();
final float yorig = .9f * sy, xpos = 0, ystep = Math.max(.03f * sy, 6), barh = .03f * sy;
gl.glPushMatrix();
// gl.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
// gl.glLoadIdentity();
gl.glColor3f(1, 1, 1);
int font = GLUT.BITMAP_9_BY_15;
GLUT glut = chip.getCanvas().getGlut();
int nbars = eventRateFilter.isMeasureIndividualTypesEnabled() ? ntypes : 1;
for (int i = 0; i < nbars; i++) {
final float rate = eventRateFilter.getFilteredEventRate(i);
float bary = yorig - (ystep * i);
gl.glRasterPos3f(xpos, bary, 0);
String s = null;
if (eventRateFilter.isMeasureIndividualTypesEnabled()) {
s = String.format("Type %d: %10s", i, engFmt.format(rate) + " Hz");
} else {
s = String.format("All %d types: %10s", ntypes, engFmt.format(rate) + " Hz");
}
// get the string length in screen pixels , divide by chip array in screen pixels,
// and multiply by number of pixels to get string length in screen pixels.
float sw = (glut.glutBitmapLength(font, s) / w) * sx;
glut.glutBitmapString(font, s);
gl.glRectf(xpos + sw, bary + barh, xpos + sw + ((rate * sx) / getEventRateScaleMax()), bary);
}
gl.glPopMatrix();
}
示例11: drawAccumulatedEventCount
import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
private void drawAccumulatedEventCount(GLAutoDrawable drawable) {
if (!showAccumulatedEventCount) {
return;
}
GL2 gl = drawable.getGL().getGL2();
gl.glColor3f(1, 1, 1);
int font = GLUT.BITMAP_9_BY_15;
final int sx = chip.getSizeX(), sy = chip.getSizeY();
final float yorig = .7f * sy, xpos = 0;
GLUT glut = chip.getCanvas().getGlut();
gl.glRasterPos3f(xpos, yorig, 0);
int n=chip.getNumPixels();
float cDvs = (float) accumulatedDVSEventCount;
float cDvsOn = (float) accumulatedDVSOnEventCount;
float cDvsOff = (float) accumulatedDVSOffEventCount;
float cAps = (float) accumulatedAPSSampleCount;
float cImu = (float) accumulatedIMUSampleCount;
float t = 1e-6f * (float) accumulateTimeUs;
String s = String.format("In %ss:\n%s DVS events (%seps, %seps/pix)\n %s DVS ON events (%seps, %seps/pix)\n %s DVS OFF events (%seps, %seps/pix)\n%s APS samples (%ssps)\n%s IMU samples (%ssps)",
engFmt.format(t),
engFmt.format(accumulatedDVSEventCount), engFmt.format(cDvs / t), engFmt.format(cDvs/t/n),
engFmt.format(accumulatedDVSOnEventCount), engFmt.format(cDvsOn / t), engFmt.format(cDvsOn/t/n),
engFmt.format(accumulatedDVSOffEventCount), engFmt.format(cDvsOff / t), engFmt.format(cDvsOff/t/n),
engFmt.format(accumulatedAPSSampleCount / 2), engFmt.format(cAps / 2 / t), // divide by two for reset/signal reads
engFmt.format(accumulatedIMUSampleCount), engFmt.format(cImu / t));
MultilineAnnotationTextRenderer.setScale(.2f);
MultilineAnnotationTextRenderer.resetToYPositionPixels(chip.getSizeY() * .8f);
MultilineAnnotationTextRenderer.renderMultilineString(s);
// glut.glutBitmapString(font, s);
}
示例12: annotate
import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void annotate(GLAutoDrawable drawable) {
if(!isFilterEnabled()) {
return;
}
GL2 gl=drawable.getGL().getGL2();
gl.glPushMatrix();
final GLUT glut=new GLUT();
gl.glColor3f(1,1,1);
gl.glRasterPos3f(0,0,0);
glut.glutBitmapString(GLUT.BITMAP_HELVETICA_18,String.format("ITD(us)=%s",fmt.format(ITD)));
glut.glutBitmapString(GLUT.BITMAP_HELVETICA_18,String.format(" Angle=%s",ANG));
gl.glPopMatrix();
}
示例13: init
import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void init( GLAutoDrawable drawable ) {
// drawable.setGL(new DebugGL(drawable.getGL()));
drawable.setAutoSwapBufferMode(true);
final GL2 gl = drawable.getGL().getGL2();
// log.info("OpenGL implementation is: " + gl.getClass().getName() + "\nGL_VENDOR: "
// + gl.glGetString(GL.GL_VENDOR) + "\nGL_RENDERER: " + gl.glGetString(GL.GL_RENDERER) + "\nGL_VERSION: "
// + gl.glGetString(GL.GL_VERSION) // + "\nGL_EXTENSIONS: " + gl.glGetString(GL.GL_EXTENSIONS)
// );
final float glVersion = Float.parseFloat(gl.glGetString(GL.GL_VERSION).substring(0, 3));
if (glVersion < 1.3f) {
// log.warning("\n\n*******************\nOpenGL version "
// + glVersion
// + " < 1.3, some features may not work and program may crash\nTry switching from 16 to 32 bit color if you have decent graphics card\n\n");
}
// System.out.println("GLU_EXTENSIONS: "+glu.gluGetString(GLU.GLU_EXTENSIONS));
gl.setSwapInterval(1);
gl.glShadeModel(GLLightingFunc.GL_FLAT);
gl.glClearColor(0, 0, 0, 0f);
gl.glClear(GL.GL_COLOR_BUFFER_BIT);
gl.glLoadIdentity();
gl.glRasterPos3f(0, 0, 0);
gl.glColor3f(1, 1, 1);
// glut.glutBitmapString(GLUT.BITMAP_HELVETICA_18, "Initialized display");
// Start animator (which should be a field).
animator = new FPSAnimator(glcanvas, 60);
animator.start();
}
示例14: annotate
import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
synchronized public void annotate (GLAutoDrawable drawable){
if ( !isFilterEnabled() ){
return;
}
GL2 gl = drawable.getGL().getGL2(); // when we getString this we are already set up with scale 1=1 pixel, at LL corner
if ( gl == null ){
log.warning("null GL in BlurringTunnelTracker.annotate");
return;
}
gl.glPushMatrix();
try{
for (int i=0; i<clusters.size(); i++ ){
Cluster c = clusters.get(i);
if ( showClusters && c.isVisible() ){
c.draw(drawable);
}
// text annoations on clusters, setup
final int font = GLUT.BITMAP_HELVETICA_18;
gl.glColor3f(1,1,1);
gl.glRasterPos3f(chip.getSizeX()/2,chip.getSizeY()+10,0);
// annotate the cluster with hash ID
if ( sendClusterInfo ){
chip.getCanvas().getGlut().glutBitmapString(font,String.format("Flow: %d",flow));
}
}
} catch ( java.util.ConcurrentModificationException e ){
// this is in case cluster list is modified by real time filter during rendering of clusters
log.warning(e.getMessage());
}
gl.glPopMatrix();
}
示例15: annotate
import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void annotate(GLAutoDrawable drawable) {
if (!isFilterEnabled()) {
return;
}
GL2 gl = drawable.getGL().getGL2();
gl.glPushMatrix();
final GLUT glut = new GLUT();
gl.glColor3f(1, 1, 1); // must set color before raster position (raster position is like glVertex)
gl.glRasterPos3f(0, 0, 0);
glut.glutBitmapString(GLUT.BITMAP_HELVETICA_12, String.format("Low passed event rate=%s Hz, state=%s", fmt.format(rateEstimator.getFilteredEventRate()), state.toString()));
gl.glPopMatrix();
}