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Java GL2.glTranslatef方法代码示例

本文整理汇总了Java中com.jogamp.opengl.GL2.glTranslatef方法的典型用法代码示例。如果您正苦于以下问题:Java GL2.glTranslatef方法的具体用法?Java GL2.glTranslatef怎么用?Java GL2.glTranslatef使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jogamp.opengl.GL2的用法示例。


在下文中一共展示了GL2.glTranslatef方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: render

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
private void render(GL2 gl) {
    final float alpha = .2f;
    glu.gluQuadricDrawStyle(quad, GLU.GLU_FILL);
    int off = (1 << (subunitSubsamplingBits)) / 2;
    for (int x = 0; x < nx; x++) {
        for (int y = 0; y < ny; y++) {
            gl.glPushMatrix();
            gl.glTranslatef((x << subunitSubsamplingBits) + off, (y << subunitSubsamplingBits) + off, 5);
            if ((x == (nx / 2)) || (x == ((nx / 2) - 1))) {
            gl.glColor4f(1, 0, 0, alpha);
            } else {
                gl.glColor4f(0, 1, 0, alpha);
            }
            glu.gluDisk(quad, 0, subunitActivityBlobRadiusScale *synapticWeight* subunits[x][y].computeInputToCell(), 16, 1);
            gl.glPopMatrix();
        }
    }
    renderer.begin3DRendering();
    renderer.setColor(0, 1, 0, 1);
    renderer.draw3D("Center", 0, chip.getSizeY(), 0, .5f);
    renderer.setColor(1, 0, 0, 1);
    renderer.draw3D("Surround", chip.getSizeX() / 2, chip.getSizeY(), 0, .5f);
    renderer.end3DRendering();


}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:27,代码来源:VerticalObjectMotionCell.java

示例2: draw

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
/** Draws the beat on the cluster location.
 *
 * @param drawable the GL drawable to draw on.
 */
public void draw(GLAutoDrawable drawable) {
	if (isDoneRendering()) {
		return;
	}
	GL2 gl = drawable.getGL().getGL2(); // when we get this we are already set up with scale 1=1 pixel, at LL corner
	gl.glPushMatrix();
	gl.glColor3f(0, 1, 0); // green
	gl.glLineWidth(3); // will get scaled
	final int pos = 10;
	final String beatString = string;

	// render string at location of cluster. size of string is sized to match cluster size

	float sw = glut.glutStrokeLength(GLUT.STROKE_ROMAN, beatString); // length in model space
	float cw = cluster.getRadius() ; // cluster size (actually radius, to make string half total width)
	float scale = cw / sw; // scaling to make string come out size of cluster /2

	// set origin to put string centered on cluster
	gl.glTranslatef(location.x - (cw/2), location.y, 0);
	gl.glScalef(scale, scale, 1); // scale transform to make string right size

	glut.glutStrokeString(GLUT.STROKE_ROMAN, beatString); // stroke the string
	gl.glPopMatrix();
	framesLeftToRender--;  // decrease counter for rendering
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:30,代码来源:DetectedBeat.java

示例3: draw

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
void draw(GL2 gl) {
	gl.glPushMatrix();
	gl.glTranslatef(location.x, location.y, 0);
	gl.glLineWidth(2);
	gl.glColor3f(1, 1, 1);
	gl.glPointSize(4);
	gl.glBegin(GL.GL_POINTS);
	gl.glVertex2f(0, 0);
	gl.glEnd();
	gl.glBegin(GL.GL_LINES);
	gl.glVertex2f(0, 0);
	Point2D.Float p = filter.getValue2d();
	gl.glVertex2f(p.x * vectorScalingPixelsPerPPS, p.y * vectorScalingPixelsPerPPS);
	gl.glEnd();
	gl.glPopMatrix();
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:17,代码来源:ClusterBasedOpticalFlow.java

示例4: display

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void display(Graphics3D graphics) {
    AWTGraphics3D g = (AWTGraphics3D) graphics;
    GL2 gl = g.getGL2();  // get the OpenGL 2 graphics context
    gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); // clear color and depth buffers
    gl.glLoadIdentity();  // reset the model-view matrix

    gl.glTranslatef(0.0f, 0.0f, -15.0f); // translate into the screen
    gl.glScaled(15, 15, 15);
    gl.glRotated(angleY, 0, 1, 0);

    //Draw Bunny Model
    bunny.draw(g);

    //Draw Bounding Box
    gl.glColor3f(0, 1, 1);
    //g.drawBoundingBox(bunnyVBO.getBoundingBox());
    renderOctree(g, octree);

    //Rotate Model
    if (rotate) {
        angleY += 1;
    }
}
 
开发者ID:Harium,项目名称:propan-jogl-examples,代码行数:25,代码来源:OctreeRender.java

示例5: display

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void display(Graphics3D graphics) {
	AWTGraphics3D g = (AWTGraphics3D) graphics;
	GL2 gl = g.getGL2();  // get the OpenGL 2 graphics context
	gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); // clear color and depth buffers
	gl.glLoadIdentity();  // reset the model-view matrix
			
	gl.glTranslatef(0.0f, 0.0f, -5.0f); // translate into the screen
	gl.glScaled(2, 2, 2);
	gl.glRotated(angleY, 0, 1, 0);
	
	g.drawFrustrum(frustrum);
			
	//Draw Bunny Model
	bunny.draw(g);
	
	//Draw Bounding Box
	gl.glColor3f(0, 1, 1);
	renderOctree(g, octree);
			
	//Rotate Model
	if(rotate) {
		angleY += 1;
	}
}
 
开发者ID:Harium,项目名称:propan-jogl-examples,代码行数:26,代码来源:FrustrumRender.java

示例6: draw

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
public void draw(GL2 gl) {
    GLUT cGLUT = chip.getCanvas().getGlut();
    final int font = GLUT.BITMAP_HELVETICA_12;
    gl.glColor3f(1, 1, 1);
    cGLUT.glutBitmapString(font, toString()); // annotate
    gl.glRasterPos3f(location.x, location.y, 0);
    float amplitude = 1000 * getAmplitude();
    float phase = getPhase(0);
    gl.glPushMatrix();
    gl.glTranslatef(location.x, location.y, 0);
    gl.glLineWidth(3);
    gl.glBegin(GL.GL_LINES);
    gl.glVertex2f(0, 0);
    gl.glVertex2d(amplitude * Math.cos(phase), amplitude * Math.sin(phase));
    gl.glEnd();
    gl.glPopMatrix();
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:18,代码来源:PllTracker.java

示例7: annotate

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void annotate(GLAutoDrawable drawable) {         //shows the class in the jAER window
    if ((drawable == null) || (chip.getCanvas() == null) || !classifyEvents || model == null) {
        return;
    }
    titleRenderer = new TextRenderer(new Font("Helvetica", Font.PLAIN, 40));
    Rectangle2D bounds = titleRenderer.getBounds("Unkown");
    titleArea = new Rectangle((int) bounds.getWidth(), (int) bounds.getHeight());
    GL2 gl = drawable.getGL().getGL2();
    gl.glColor3f(1, 1, 1);
    gl.glRasterPos3f(10, 10, 0);
    titleRenderer.beginRendering(drawable.getSurfaceWidth(), drawable.getSurfaceHeight());
    titleRenderer.setColor(Color.WHITE);
    titleRenderer.draw(String.format("Class: %d", labeledClass), titleArea.x, titleArea.y);
    titleRenderer.endRendering();
    gl.glPushMatrix();
    gl.glLoadIdentity();
    gl.glTranslatef(drawable.getSurfaceWidth() / 2, drawable.getSurfaceHeight() / 2, 0);
    gl.glColor3f(1, 1, 1);
    float w = drawable.getSurfaceWidth() * lastdot * 5;
    gl.glRectf(0, -10, w, 10);
    gl.glPopMatrix();
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:24,代码来源:CochleaSVMTwoEars.java

示例8: glTransform

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
public synchronized void glTransform(GLAutoDrawable drawable,GL2 gl) {

		drawableWidth = drawable.getSurfaceWidth ();
		drawableHeight= drawable.getSurfaceHeight();

		//FIXME scale better when trace is wider than high

		// move pixels to one side when traces are to be displayed
		if (showTraces) {
			if ((drawableWidth/chip.getSizeX()) > (drawableHeight/chip.getSizeY())) {
				broaderThanHigh= true;
				// draw chip canvas on the right
				gl.glTranslatef( (.4f * (drawableWidth-drawableHeight) *
					chip.getSizeY())/drawableHeight,0f,0f );
			} else {
				broaderThanHigh= false;
				// not implemented (highly unlikely)
			}
		}

		float dx= x2-x1;
		float dy= y2-y1;
		gl.glScalef(chip.getSizeX()/Math.max(dx, dy),
			chip.getSizeY()/Math.max(dx, dy),1f);
		gl.glTranslatef(currentX()-x1, currentY()-y1, 0f);
	}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:27,代码来源:OpticalFlowIntegrator.java

示例9: draw

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
public void draw(GL2 gl) {
    if ((maxvalue <= 0) || Float.isNaN(ballX) || Float.isNaN(ballY)) {
        return;
    }
    gl.glColor4f(0, .4f, 0, .2f);
    if (quad == null) {
        quad = glu.gluNewQuadric();
    }

    gl.glPushMatrix();
    gl.glTranslatef(ballX, ballY, 0);
    glu.gluQuadricDrawStyle(quad, GLU.GLU_FILL);
    gl.glLineWidth(2f);
    glu.gluDisk(quad, 0, ballRadiusPixels, 16, 1);
    gl.glPopMatrix();

}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:18,代码来源:LabyrinthBallTracker.java

示例10: showSpike

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
/**
 * draws a circle at pixel x,y of size+.5 radius. size is used to indicate
 * number of spikes in this 'frame'
 */
protected void showSpike(final GL2 gl, final int x, final int y, int size) {
    // circle
    gl.glPushMatrix();
    gl.glColor4f(0, 0, 1f, 0f);
    if (size > (chip.getMinSize() / 3)) {
        size = chip.getMinSize() / 3;
    }
    gl.glTranslatef(x, y, -1);
    selectedQuad = glu.gluNewQuadric();
    glu.gluQuadricDrawStyle(selectedQuad, GLU.GLU_FILL);
    glu.gluDisk(selectedQuad, size, size + 1, 16, 1);
    glu.gluDeleteQuadric(selectedQuad);
    gl.glPopMatrix();

    final int font = GLUT.BITMAP_HELVETICA_18;

    gl.glPushMatrix();

    final int FS = 1; // distance in pixels of text from selected pixel

    gl.glRasterPos3f(x + FS, y + FS, 0);
    glut.glutBitmapString(font, x + "," + y);

    gl.glPopMatrix();

    checkGLError(gl, glu, "showSpike");

}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:33,代码来源:ChipCanvas.java

示例11: display

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void display(Graphics3D graphics) {
	AWTGraphics3D g = (AWTGraphics3D) graphics;
	GL2 gl = g.getGL2();  // get the OpenGL 2 graphics context
	gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); // clear color and depth buffers
	gl.glLoadIdentity();  // reset the model-view matrix

	gl.glTranslatef(0.0f, 0.0f, -6.0f); // translate into the screen
	gl.glColor3f(1, 1, 1); //set the triangle color 
	gl.glBegin(GL.GL_TRIANGLES); // draw using triangles
	gl.glVertex3f(0.0f, 1.0f, 0.0f);
	gl.glVertex3f(-1.0f, -1.0f, 0.0f);
	gl.glVertex3f(1.0f, -1.0f, 0.0f);
	gl.glEnd();
}
 
开发者ID:Harium,项目名称:propan-jogl-examples,代码行数:16,代码来源:Example1.java

示例12: annotate

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
@Override
public void annotate(GLAutoDrawable drawable) {
    super.annotate(drawable);
    GL2 gl = drawable.getGL().getGL2();

    gl.glPushMatrix();
    gl.glTranslatef(chip.getSizeX() / 2, chip.getSizeY() / 2, 10);
    if (showOutputCell && (objectMotionCellModel.nSpikes > getIntegrateAndFireThreshold())) {
        gl.glColor4f(1, 1, 1, .2f);
        glu.gluQuadricDrawStyle(quad, GLU.GLU_FILL);
        float radius = (chip.getMaxSize() * objectMotionCellModel.spikeRateHz) / maxSpikeRateHz / 2;
        glu.gluDisk(quad, 0, radius, 32, 1);
        objectMotionCellModel.resetSpikeCount();
    }
    gl.glPopMatrix();
    if (showSubunits) {
        gl.glColor4f(0, 1, 0, .3f);
        gl.glRectf(-10, 0, -5, barsHeight*inhibition);
        gl.glColor4f(1, 0, 0, .3f);
        gl.glRectf(-20, 0, -15, barsHeight*centerExcitation);
        renderer.begin3DRendering();
        renderer.setColor(0, 1, 0, .3f);
        renderer.draw3D("sur", -10, -3, 0, .4f);
        renderer.setColor(1, 0, 0, .3f);
        renderer.draw3D("cen", -20, -3, 0, .4f);
        renderer.end3DRendering();
        // render all the subunits now
        subunits.render(gl);
    }
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:31,代码来源:ObjectMotionCell.java

示例13: drawReceptiveField

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
/** Draws the neuron using OpenGL.
*
* @param drawable area to drawReceptiveField this.
*/
public void drawReceptiveField(GLAutoDrawable drawable) {
 final float BOX_LINE_WIDTH = 2f; // in chip
 GL2 gl = drawable.getGL().getGL2();

 // set color and line width
 gl.glColor3fv(rgb, 0);
 gl.glLineWidth(BOX_LINE_WIDTH);

 // draws the receptive field of a neuron
 gl.glPushMatrix();
 gl.glTranslatef((int) getLocation().x, (int) getLocation().y, 0);

 if (filledReceptiveField) {
	 gl.glBegin(GL2.GL_QUADS);
 } else {
	 gl.glBegin(GL.GL_LINE_LOOP);
 }

 int halfSize = receptiveFieldSize / 2;
 gl.glVertex2i(-halfSize, -halfSize);
 gl.glVertex2i(+halfSize, -halfSize);
 gl.glVertex2i(+halfSize, +halfSize);
 gl.glVertex2i(-halfSize, +halfSize);

 gl.glEnd();
 gl.glPopMatrix();
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:32,代码来源:BlurringTunnelFilter.java

示例14: draw

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
private void draw(GLAutoDrawable drawable, GL2 gl, float linewidth) {

//            if (getTargetLocation() != null && getTargetLocation().location == null) {
//                textRenderer.beginRendering(drawable.getSurfaceWidth(), drawable.getSurfaceHeight());
//                textRenderer.draw("Target not visible", chip.getSizeX() / 2, chip.getSizeY() / 2);
//                textRenderer.endRendering();
//                return;
//            }
            gl.glPushMatrix();
            gl.glTranslatef(location.x, location.y, 0f);
            float[] compArray = new float[4];
            gl.glColor3fv(targetTypeColors[targetClassID % targetTypeColors.length].getColorComponents(compArray), 0);
//            gl.glColor4f(0, 1, 0, .5f);
            gl.glLineWidth(linewidth);
            gl.glBegin(GL.GL_LINE_LOOP);
            gl.glVertex2f(-width / 2, -height / 2);
            gl.glVertex2f(+width / 2, -height / 2);
            gl.glVertex2f(+width / 2, +height / 2);
            gl.glVertex2f(-width / 2, +height / 2);
            gl.glEnd();
//            if (mouseQuad == null) {
//                mouseQuad = glu.gluNewQuadric();
//            }
//            glu.gluQuadricDrawStyle(mouseQuad, GLU.GLU_LINE);
//            //glu.gluDisk(mouseQuad, getTargetRadius(), getTargetRadius(), 32, 1);
//            int maxDim = Math.max(width, height);
//            glu.gluDisk(mouseQuad, maxDim / 2, (maxDim / 2) + 0.1, 32, 1);
            //getTargetRadius(), getTargetRadius() + 1, 32, 1);
            gl.glPopMatrix();
        }
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:31,代码来源:TargetLabeler.java

示例15: glAnnotate

import com.jogamp.opengl.GL2; //导入方法依赖的package包/类
/** Shows the transform on top of the rendered events.
 *
 * @param gl the OpenGL context.
 */
private void glAnnotate(GL2 gl) {
	// this whole annotation is translated by the enclosing filter SceneStabilizer so that
	// clusters appear on top of tracked features.
	int sx2 = chip.getSizeX() / 2, sy2 = chip.getSizeY() / 2;

	// draw translation
	gl.glPushMatrix();
	gl.glTranslatef(-translation.x + sx2, -translation.y + sy2, 0);
	gl.glRotatef((float) ((-rotationAngle * 180) / Math.PI), 0, 0, 1);
	//        gl.glTranslatef(sx2, sy2, 0);
	// draw translation
	gl.glLineWidth(2f);
	gl.glColor3f(0, 1, 1);
	gl.glBegin(GL.GL_LINES);
	gl.glVertex2f(-sx2, 0);
	gl.glVertex2f(sx2, 0);
	gl.glVertex2f(0, -sy2);
	gl.glVertex2f(0, sy2);
	gl.glEnd();
	gl.glPopMatrix();

	if (isUseVelocity()) {
		gl.glBegin(GL.GL_LINES);
		float x = (velocityPPt.x / 10) + sx2, y = (velocityPPt.y / 10) + sy2;
		gl.glVertex2f(sx2, sy2);
		gl.glVertex2f(x, y);
		gl.glEnd();
	}
}
 
开发者ID:SensorsINI,项目名称:jaer,代码行数:34,代码来源:OpticalGyro.java


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