本文整理汇总了C#中PlayerController.setControllerNum方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerController.setControllerNum方法的具体用法?C# PlayerController.setControllerNum怎么用?C# PlayerController.setControllerNum使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PlayerController
的用法示例。
在下文中一共展示了PlayerController.setControllerNum方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: addPlayer
// Update is called once per frame
void addPlayer(int i){
if (actualActive < numControllers) {
int wc = PlayerPrefs.GetInt ("whichCar" + (actualActive + 1).ToString (), 0);
GameObject[] tempForCopy = new GameObject[actualActive + 1];
for (int j = 0; j < actualActive; j++) {
tempForCopy [j] = activeCars [j];
}
activeCars = tempForCopy;
//GameObject[] tempCamCopy = new GameObject[actualActive + 1];
for (int j = 0; j < actualActive; j++) {
//tempCamCopy [j] = cams [j];
}
//cams = tempCamCopy;
PlayerController temp = new PlayerController(i, wc, actualActive + 1, spawnPoint, cameraFab, this);
temp.setControllerNum(actualActive);
players.Add(temp);
//initCar (actualActive);
initTracks ();
actualActive++;
PlayerPrefs.SetInt("actualActive", actualActive);
if (actualActive > 1)
{
foreach (PlayerController p in players)
{
p.splitCam(actualActive);
}
}
}
}