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C# PlayerController.getHalfHeight方法代码示例

本文整理汇总了C#中PlayerController.getHalfHeight方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerController.getHalfHeight方法的具体用法?C# PlayerController.getHalfHeight怎么用?C# PlayerController.getHalfHeight使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerController的用法示例。


在下文中一共展示了PlayerController.getHalfHeight方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: handlePlayerHit

		//returns false if game is over
		private bool handlePlayerHit(PlayerController attacker, PlayerController defender, bool player1Attacker) {
			// If the attacker is engaged in an attack that needs to be handled:
		if (attacker.attackHandle ()) {
			// See if the attack box is in the body box.
			bool blocked = false;
			float xdistance = Mathf.Abs (defender.getXPos () - attacker.getHitXPos ());
			xdistance -= (attacker.getHitHalfWidth () + defender.getHalfWidth ());
			float ydistance = attacker.getHitYPos () - attacker.getHitHalfHeight ();
			ydistance -= (defender.getYPos () + defender.getHalfHeight ());
			if (xdistance <= 0.0f && ydistance <= 0.0f) {
				// This was a hit. Handle it.
				if ((attacker.isHighAttack () && defender.isHighBlocking ()) || (!attacker.isHighAttack () && defender.isLowBlocking ())) {
					blocked = true;
					Debug.Log ("Blocked!");
					attacker.tellHit ();
					defender.receiveAttack (attacker.getAttackDamage (), true);
				} else {
					Debug.Log ("Hit!!");
					Debug.Log ("Health: " + defender.getHealth ().ToString ());
					attacker.tellHit ();
					defender.receiveAttack (attacker.getAttackDamage (), false);
				}
	
				healthbarcontroller.setPercent (player1Attacker, defender.getHealthPercent ());
				if (defender.getHealth () <= 0.0f) {
					GameObject defenderFighter = defender.fighter;
					Animator defenderAnimator;
					defenderAnimator = defenderFighter.GetComponent<Animator> ();
					defenderAnimator.SetBool ("lost_game", true);

					GameObject attackerFighter = attacker.fighter;
					Animator attackerAnimator;
					attackerAnimator = attackerFighter.GetComponent<Animator> ();
					attackerAnimator.SetBool ("won_game", true);

					winText.text = "Victory for " + (defender.player1 ? "player2!" : "player1!") + "\n PRESS ESC TO RETURN TO MENU";
					wait_for_start = true;
					return false;
				} else if (!blocked) {
					// set animation for punch
					GameObject defenderFighter = defender.fighter;
					Animator defenderAnimator;
					defenderAnimator = defenderFighter.GetComponent<Animator> ();

					Debug.Log (attacker.lastAttackThrown ());
					if (attacker.lastAttackThrown () == ActionType.attack1) {
						defenderAnimator.SetBool ("facePunched", true);
					}
					if (attacker.lastAttackThrown () == ActionType.attack2) {
						defenderAnimator.SetBool ("faceKicked", true);
					}
					if (attacker.lastAttackThrown () == ActionType.attack3) {
						Debug.Log ("shin kicked");
						defenderAnimator.SetBool ("shinKicked", true);
					}
					if (attacker.lastAttackThrown () == ActionType.attack4) {
						defenderAnimator.SetBool ("isTripped", true);
					}
				}
			}
		}
		return true;
		}
开发者ID:rhyschris,项目名称:CS194Project,代码行数:64,代码来源:GameDelegate.cs


注:本文中的PlayerController.getHalfHeight方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。