本文整理汇总了C#中PlayerController.init方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerController.init方法的具体用法?C# PlayerController.init怎么用?C# PlayerController.init使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PlayerController
的用法示例。
在下文中一共展示了PlayerController.init方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: startApplication
private void startApplication()
{
Debug.Log ("Game Enters");
NGUITools.SetActive (MainPanel,false);
NGUITools.SetActive (HowToPanel,false);
NGUITools.SetActive (gameOverPanel,false);
NGUITools.SetActive (pausePanel,false);
buttonBack.SetActive(false);
buttonHowTo.SetActive (false);
buttonStart.SetActive(false);
camera1.enabled = false;
camera2.enabled = true;
camera3.enabled = false;
//GameObject.Find ("Player").GetComponent<MouseLook>().enabled = true;
_enemyController = gameObject.AddComponent<EnemyController>();
_enemyController.init();
_playerController = gameObject.AddComponent<PlayerController>();
_playerController.init();
_isGameView=false;
}
示例2: spawnCharacter
private void spawnCharacter()
{
if (activeCharacter == dataManager.getSelectedCharacter()) {
return;
}
if (character != null) {
Destroy(character);
}
activeCharacter = dataManager.getSelectedCharacter();
character = GameObject.Instantiate(dataManager.getCharacterPrefab(activeCharacter)) as GameObject;
playerController = PlayerController.instance;
playerController.init();
if (onPlayerSpawn != null) {
onPlayerSpawn();
}
}