当前位置: 首页>>代码示例>>C#>>正文


C# PlayerController.UnloadCurrentEvent方法代码示例

本文整理汇总了C#中PlayerController.UnloadCurrentEvent方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerController.UnloadCurrentEvent方法的具体用法?C# PlayerController.UnloadCurrentEvent怎么用?C# PlayerController.UnloadCurrentEvent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerController的用法示例。


在下文中一共展示了PlayerController.UnloadCurrentEvent方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: TestROICamerasConfig

        public void TestROICamerasConfig()
        {
            TimelineEvent evt1;
            List<CameraConfig> cams;
            Mock<IMultiPlayer> multiplayerMock = new Mock<IMultiPlayer> ();

            mtkMock.Setup (m => m.GetMultiPlayer ()).Returns (multiplayerMock.Object);
            player = new PlayerController (true);
            PreparePlayer ();

            /* ROI should be empty */
            Assert.AreEqual (new Area (), player.CamerasConfig [0].RegionOfInterest);

            /* Modify ROI */
            cams = player.CamerasConfig;
            cams [0].RegionOfInterest = new Area (10, 10, 20, 20);
            /* And set */
            player.CamerasConfig = cams;

            /* Now create an event with current camera config */
            evt1 = new TimelineEvent { Start = new Time (100), Stop = new Time (200),
                CamerasConfig = player.CamerasConfig
            };
            /* Check that ROI was copied in event */
            Assert.AreEqual (new Area (10, 10, 20, 20), evt1.CamerasConfig [0].RegionOfInterest);

            /* Change ROI again */
            cams [0].RegionOfInterest = new Area (20, 20, 40, 40);
            player.CamerasConfig = cams;

            /* Check event was not impacted */
            Assert.AreEqual (new Area (10, 10, 20, 20), evt1.CamerasConfig [0].RegionOfInterest);

            /* And load event */
            player.LoadEvent (mfs, evt1, evt1.Start, true);
            Assert.AreEqual (new Area (10, 10, 20, 20), player.CamerasConfig [0].RegionOfInterest);

            /* Unload and check the original cams config is set back*/
            player.UnloadCurrentEvent ();
            Assert.AreEqual (new Area (20, 20, 40, 40), player.CamerasConfig [0].RegionOfInterest);
            /* check the event was not impacted */
            Assert.AreEqual (new Area (10, 10, 20, 20), evt1.CamerasConfig [0].RegionOfInterest);
        }
开发者ID:GNOME,项目名称:longomatch,代码行数:43,代码来源:TestPlayerController.cs

示例2: TestMultiplayerCamerasConfig

        public void TestMultiplayerCamerasConfig()
        {
            TimelineEvent evt1;
            List<CameraConfig> cams1, cams2;
            Mock<IMultiPlayer> multiplayerMock = new Mock<IMultiPlayer> ();

            mtkMock.Setup (m => m.GetMultiPlayer ()).Returns (multiplayerMock.Object);
            player = new PlayerController (true);
            PreparePlayer ();

            /* Only called internally in the openning */
            cams1 = new List<CameraConfig> { new CameraConfig (0), new CameraConfig (1) };
            cams2 = new List<CameraConfig> { new CameraConfig (1), new CameraConfig (0) };
            multiplayerMock.Verify (p => p.ApplyCamerasConfig (), Times.Never ());
            Assert.AreEqual (cams1, player.CamerasConfig);

            player.CamerasConfig = cams2;
            multiplayerMock.Verify (p => p.ApplyCamerasConfig (), Times.Once ());
            Assert.AreEqual (cams2, player.CamerasConfig);
            multiplayerMock.ResetCalls ();

            /* Now load an event */
            evt1 = new TimelineEvent { Start = new Time (100), Stop = new Time (200),
                CamerasConfig = new List<CameraConfig> { new CameraConfig (1), new CameraConfig (1) }
            };
            player.LoadEvent (mfs, evt1, evt1.Start, true);
            multiplayerMock.Verify (p => p.ApplyCamerasConfig (), Times.Once ());
            Assert.AreEqual (evt1.CamerasConfig, player.CamerasConfig);
            multiplayerMock.ResetCalls ();

            /* Change event cams config */
            player.CamerasConfig = new List<CameraConfig> { new CameraConfig (0), new CameraConfig (0) };
            multiplayerMock.Verify (p => p.ApplyCamerasConfig (), Times.Once ());
            Assert.AreEqual (new List<CameraConfig> { new CameraConfig (0), new CameraConfig (0) }, evt1.CamerasConfig);
            Assert.AreEqual (player.CamerasConfig, evt1.CamerasConfig);
            multiplayerMock.ResetCalls ();

            /* Unload and check the original cams config is set back*/
            player.UnloadCurrentEvent ();
            multiplayerMock.Verify (p => p.ApplyCamerasConfig (), Times.Once ());
            Assert.AreEqual (cams2, player.CamerasConfig);
            Assert.AreEqual (new List<CameraConfig> { new CameraConfig (0), new CameraConfig (0) }, evt1.CamerasConfig);
            multiplayerMock.ResetCalls ();

            /* And changing the config does not affects the unloaded event */
            player.CamerasConfig = cams1;
            multiplayerMock.Verify (p => p.ApplyCamerasConfig (), Times.Once ());
            Assert.AreEqual (new List<CameraConfig> { new CameraConfig (0), new CameraConfig (0) }, evt1.CamerasConfig);
            multiplayerMock.ResetCalls ();

            /* Now load a playlist video */
            PlaylistVideo plv = new PlaylistVideo (mfs [0]);
            player.LoadPlaylistEvent (playlist, plv);
            multiplayerMock.Verify (p => p.ApplyCamerasConfig (), Times.Never ());
            Assert.AreEqual (new List<CameraConfig> { new CameraConfig (0) }, player.CamerasConfig);
            multiplayerMock.ResetCalls ();
            player.UnloadCurrentEvent ();
            /* Called by Open internally () */
            multiplayerMock.Verify (p => p.ApplyCamerasConfig (), Times.Never ());
            Assert.AreEqual (cams2, player.CamerasConfig);
            multiplayerMock.ResetCalls ();

            /* Now load a playlist event and make sure its config is loaded
             * and not the event's one */
            PlaylistPlayElement ple = new PlaylistPlayElement (evt, mfs);
            ple.CamerasConfig = cams2;
            player.LoadPlaylistEvent (playlist, ple);
            multiplayerMock.Verify (p => p.ApplyCamerasConfig (), Times.Once ());
            Assert.AreEqual (cams2, player.CamerasConfig);
            multiplayerMock.ResetCalls ();
        }
开发者ID:GNOME,项目名称:longomatch,代码行数:71,代码来源:TestPlayerController.cs


注:本文中的PlayerController.UnloadCurrentEvent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。