本文整理汇总了C#中PlayerController.SetSpeed方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerController.SetSpeed方法的具体用法?C# PlayerController.SetSpeed怎么用?C# PlayerController.SetSpeed使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PlayerController
的用法示例。
在下文中一共展示了PlayerController.SetSpeed方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Awake
void Awake()
{
coords = new int[2];
lastCoords = new int[2];
canSee = new List<Player> ();
m_AttackAxisInUse = false;
tr = transform;
CombatMode = false;
pos = transform.position;
currentPath = new List<Vector2> ();
controller = GetComponent<PlayerController>();
workingAI = new AIBase (this);
lastInput = Vector3.one;
playerStats = new PlayerStats ();
currentState = CharacterState.Still;
controller.SetSpeed (playerStats.GetSpeed());
isStuck = 0;
canAttack = "Enemy";
coolDownLimit = playerStats.GetAttackCooldown();
currentAttackCoolDown = 0;
inventory = GetComponent<InventoryBase>();
weaponController = GetComponentInChildren<WeaponController> ();
anim = GetComponent<Animator>();
spriteRen = GetComponent<SpriteRenderer> ();
//seeker = GetComponent<Seeker> ();
}
示例2: Start
void Start()
{
controller = GetComponent<PlayerController>();
controller.SetSpeed(moveSpeed);
turret = GetComponent<PlayerTurretController>();
}