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C# PlayerController.getCurrentFloor方法代码示例

本文整理汇总了C#中PlayerController.getCurrentFloor方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerController.getCurrentFloor方法的具体用法?C# PlayerController.getCurrentFloor怎么用?C# PlayerController.getCurrentFloor使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerController的用法示例。


在下文中一共展示了PlayerController.getCurrentFloor方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Start

    private float ShieldActiveCD = 15f; //Cooldown before shields restart

    #endregion Fields

    #region Methods

    void Start()
    {
        EC = GetComponent<EnemyController>();
        Shield = GetComponentInChildren<ShieldController>();
        HC = GetComponent<HealthController>();
        EBS = GetComponent<LMEnergyBallShot>();

        IC = GameObject.FindGameObjectWithTag("Player").GetComponent<InventoryController>();
        P = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>();
        floor = P.getCurrentFloor() + 1;
    }
开发者ID:mattgor123,项目名称:CS355-Robo-Clean-5000,代码行数:17,代码来源:TurretBossController.cs

示例2: Awake

 //Start with bomber deactivated at rest
 void Awake()
 {
     Core = gameObject.GetComponent<Transform>();
     PauseAI();
     HC = GetComponent<HealthController>();
     IC = GameObject.FindGameObjectWithTag("Player").GetComponent<InventoryController>();
     P = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>();
     RB = GetComponent<Rigidbody>();
     floor = P.getCurrentFloor() + 1;
     Constraints = RB.constraints;
     RB.constraints = RigidbodyConstraints.FreezeAll;
 }
开发者ID:mattgor123,项目名称:CS355-Robo-Clean-5000,代码行数:13,代码来源:BomberBossController.cs

示例3: Awake

    // Use this for initialization
    void Awake()
    {
        boss = GameObject.FindGameObjectWithTag("Broodmother");
        health = GetComponent<HealthController>();
        backpack = GetComponent<WeaponBackpackController>();
        anim = GetComponent<Animator>();
        timeSinceSpawn = 0;
        animTimer = 0;
        justSpawned = false;
        PauseAI();

        IC = GameObject.FindGameObjectWithTag("Player").GetComponent<InventoryController>();
        P = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>();
        floor = P.getCurrentFloor() + 1;
    }
开发者ID:mattgor123,项目名称:CS355-Robo-Clean-5000,代码行数:16,代码来源:BroodmotherController.cs


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