本文整理汇总了C#中PlayerController.getCurrentFloor方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerController.getCurrentFloor方法的具体用法?C# PlayerController.getCurrentFloor怎么用?C# PlayerController.getCurrentFloor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PlayerController
的用法示例。
在下文中一共展示了PlayerController.getCurrentFloor方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
private float ShieldActiveCD = 15f; //Cooldown before shields restart
#endregion Fields
#region Methods
void Start()
{
EC = GetComponent<EnemyController>();
Shield = GetComponentInChildren<ShieldController>();
HC = GetComponent<HealthController>();
EBS = GetComponent<LMEnergyBallShot>();
IC = GameObject.FindGameObjectWithTag("Player").GetComponent<InventoryController>();
P = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>();
floor = P.getCurrentFloor() + 1;
}
示例2: Awake
//Start with bomber deactivated at rest
void Awake()
{
Core = gameObject.GetComponent<Transform>();
PauseAI();
HC = GetComponent<HealthController>();
IC = GameObject.FindGameObjectWithTag("Player").GetComponent<InventoryController>();
P = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>();
RB = GetComponent<Rigidbody>();
floor = P.getCurrentFloor() + 1;
Constraints = RB.constraints;
RB.constraints = RigidbodyConstraints.FreezeAll;
}
示例3: Awake
// Use this for initialization
void Awake()
{
boss = GameObject.FindGameObjectWithTag("Broodmother");
health = GetComponent<HealthController>();
backpack = GetComponent<WeaponBackpackController>();
anim = GetComponent<Animator>();
timeSinceSpawn = 0;
animTimer = 0;
justSpawned = false;
PauseAI();
IC = GameObject.FindGameObjectWithTag("Player").GetComponent<InventoryController>();
P = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>();
floor = P.getCurrentFloor() + 1;
}