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C# Obj_AI_Hero.UnderTurret方法代码示例

本文整理汇总了C#中Obj_AI_Hero.UnderTurret方法的典型用法代码示例。如果您正苦于以下问题:C# Obj_AI_Hero.UnderTurret方法的具体用法?C# Obj_AI_Hero.UnderTurret怎么用?C# Obj_AI_Hero.UnderTurret使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Obj_AI_Hero的用法示例。


在下文中一共展示了Obj_AI_Hero.UnderTurret方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnCombo

        private static void OnCombo(Obj_AI_Hero target)
        {
            var pounceDistance = target.IsHunted() ? 730 : _pounce.Range;
            if (_player.IsCougar())
            {
                /*if (_menu.Item("useTakedown").GetValue<bool>() && _takedown.IsReady() &&
                    _player.Distance(target.Position) <= _takedown.Range)
                {
                    _takedown.Cast(true);
                }*/

                if (_pounce.IsReady() && MainMenu.Item("usePounce").GetValue<bool>())
                {
                    if (MainMenu.Item("turretSafety").GetValue<bool>() && target.UnderTurret(true))
                    {
                        return;
                    }

                    if (MainMenu.Item("pounceHunted").GetValue<bool>())
                    {
                        if (target.IsHunted() && _player.Distance(target.ServerPosition) <= pounceDistance &&
                            _player.Distance(target) > _swipe.Range)
                        {
                            _pounce.Cast(target.ServerPosition);
                        }
                        if (!target.IsHunted() && _player.GetSpellDamage(target, SpellSlot.W) > target.Health + 20 &&
                            _player.Distance(target.ServerPosition) <= pounceDistance)
                        {
                            _pounce.Cast(target.ServerPosition);
                        }
                    }
                    else
                    {
                        if (_player.Distance(target) <= pounceDistance && _player.Distance(target) > _swipe.Range)
                        {
                            _pounce.Cast(target.ServerPosition);
                        }
                    }
                }

                if (MainMenu.Item("useSwipe").GetValue<bool>() && _swipe.IsReady() &&
                    _player.Distance(target.Position, true) <= _swipe.RangeSqr)
                {
                    _swipe.Cast(target);
                }

                //I'd call it 0.5% ?

                if (MainMenu.Item("useHuman").GetValue<bool>())
                {
                    if (_player.Distance(target.ServerPosition) > pounceDistance && HQ < 0.5 &&
                        _player.Distance(target.ServerPosition) < _javelinToss.Range && CW < 0.5)
                    {
                        var prediction = _javelinToss.GetPrediction(target);
                        if (_aspectOfTheCougar.IsReady() && prediction.Hitchance >= HitChance.Medium)
                        {
                            _aspectOfTheCougar.Cast();
                            //Utility.DelayAction.Add(200, () => _javelinToss.Cast(prediction.CastPosition));
                        }
                    }
                }
            }
            else
            {
                if (MainMenu.Item("useJavelin").GetValue<bool>() && _javelinToss.IsReady() &&
                    target.IsValidTarget(_javelinToss.Range) &&
                    _player.Distance(target.Position) <= MainMenu.Item("javelinRange").GetValue<Slider>().Value)
                {
                    _javelinToss.CastIfHitchanceEquals(target, CustomHitChance);
                }

                if (MainMenu.Item("useBushwhack").GetValue<bool>() && _bushwhack.IsReady() &&
                    target.IsValidTarget(_bushwhack.Range) && _player.Distance(target.Position) <= _bushwhack.Range)
                {
                    _bushwhack.CastIfHitchanceEquals(target, CustomHitChance);
                }

                if (MainMenu.Item("useCougar").GetValue<bool>() && (CW < 0.2) && (CQ < 0.2) && (CE < 0.2) &&
                    !_javelinToss.IsReady() && _player.Distance(target) <= pounceDistance)
                {
                    if (MainMenu.Item("pounceHunted").GetValue<bool>()) {}
                    if (_aspectOfTheCougar.IsReady())
                    {
                        _aspectOfTheCougar.Cast();
                    }
                }
            }
        }
开发者ID:blacky,项目名称:LeagueSharp,代码行数:88,代码来源:Program.cs

示例2: Fuckingw

 private static void Fuckingw(Obj_AI_Hero hero)
 {
     if (hero == null) return;
     var qmana = _player.Spellbook.GetSpell(SpellSlot.Q).ManaCost;
     var wmana = _player.Spellbook.GetSpell(SpellSlot.W).ManaCost;
     var emana = _player.Spellbook.GetSpell(SpellSlot.E).ManaCost;
     var rmana = _player.Spellbook.GetSpell(SpellSlot.R).ManaCost;
     var diveTower = _config.Item("diveintower").GetValue<bool>();
     if ((hero.UnderTurret() && !diveTower) || !_w.IsReady()) return;
     var usewhE = (100 * (_player.Health / _player.MaxHealth)) > _config.Item("UseWHE").GetValue<Slider>().Value;
     if (usewhE && hero.IsValidTarget(_q.Range + _w.Range) &&
         hero.CountEnemiesInRange(_q.Range + _w.Range) <= _config.Item("EnemyC").GetValue<Slider>().Value &&
         _player.Distance(hero) > Orbwalking.GetRealAutoAttackRange(_player))
     {
         if (hero.Health < (_player.GetAutoAttackDamage(hero, true) * 2))
         {
             _w.Cast(hero.Position);
         }
         else if (hero.Health < _q.GetDamage(hero) && _player.MaxMana > qmana + wmana && _q.IsReady())
         {
             _w.Cast(hero.Position);
         }
         else if (hero.Health < _e.GetDamage(hero) && _player.MaxMana > emana + wmana && _e.IsReady())
         {
             _w.Cast(hero.Position);
         }
         else if (hero.Health < _e.GetDamage(hero) + _q.GetDamage(hero) && _player.MaxMana > qmana + emana + wmana &&
                  _e.IsReady() && _e.IsReady())
         {
             _w.Cast(hero.Position);
         }
         else if (hero.Health < _q.GetDamage(hero) + _r.GetDamage(hero) && _q.IsReady() && _r.IsReady() &&
                  _player.MaxMana > qmana + wmana + rmana)
         {
             _w.Cast(hero.Position);
         }
     }
 }
开发者ID:kixanai,项目名称:Mycodes,代码行数:38,代码来源:Program.cs

示例3: QPredict

 private void QPredict(Obj_AI_Hero target)
 {
     if (Vector3.Distance(Player.ServerPosition, target.ServerPosition) < Q.Range)
     {
         if (myUtility.MovementImpaired(target))
         {
             Q.Cast(target.ServerPosition);
         }
         PredictionOutput pred = Q.GetPrediction(target);
         if (pred.CollisionObjects.Count == 0)
         {
             if (target.UnderTurret(true) && !config.Item("TurretDive").GetValue<bool>()) return;
             var test1 = Prediction.GetPrediction(target, Q.Instance.SData.SpellCastTime).CastPosition;
             float movement = target.MoveSpeed * 100 / 1000;
             if (target.Distance(test1) > movement)
             {
                 Q.Cast(target.ServerPosition.Extend(test1, Q.Instance.SData.SpellCastTime * target.MoveSpeed));
             }
             else
             {
                 if (pred.Hitchance >= QHitChance)
                 {
                     Q.Cast(pred.CastPosition);
                 }
             }
         }
     }
 }
开发者ID:Shpaamyi,项目名称:LeagueSharp,代码行数:28,代码来源:Aatrox.cs

示例4: Combo

        public void Combo()
        {
            if (m_target != null && m_target.IsDead)
                m_target = null;

            if (Spells[Q].IsReady() && Config.Item("CUSEQ").GetValue<bool>())
            {
                var t = TargetSelector.GetTarget(Spells[Q].Range, TargetSelector.DamageType.Magical);
                if (t != null)
                    Spells[Q].SPredictionCastArc(t, HitChance.High, Config.Item("QPREDTYPE").GetValue<StringList>().SelectedIndex == 0);
            }

            if (m_target == null)
                m_target = HeroManager.Enemies.Where(p => HasMoonlight(p) && p.ServerPosition.Distance(ObjectManager.Player.ServerPosition) <= 900).OrderByDescending(q => TargetSelector.GetPriority(q)).FirstOrDefault();

            if (Config.Item("CUSER").GetValue<bool>())
            {
                if (m_target != null && Config.Item("CUSERMETHOD").GetValue<StringList>().SelectedIndex != 2 && Spells[R].IsReady())
                {
                    if (Spells[R].IsInRange(m_target) && ((m_target.UnderTurret() && !Config.Item("CUSERTOWER").GetValue<bool>()) || !m_target.UnderTurret()))
                    {
                        Spells[R].CastOnUnit(m_target);
                        if (!m_target.IsDead && Spells[W].IsReady() && Config.Item("CUSEW").GetValue<bool>()) //overkill check
                            Spells[W].Cast();

                        if (!m_target.IsDead) //overkill check
                        {
                            if (Config.Item("CUSERMETHOD").GetValue<StringList>().SelectedIndex != 1)
                            {
                                if (Spells[R].IsReady() && ((m_target.UnderTurret() && !Config.Item("CUSERTOWER").GetValue<bool>()) || !m_target.UnderTurret()))
                                {
                                    Spells[R].CastOnUnit(m_target);
                                    m_target = null;
                                }
                            }
                            if(Spells[E].IsReady() && Config.Item("CUSEE").GetValue<bool>())
                                Spells[E].Cast();
                        }
                        else
                            m_target = null;
                        return;
                    }
                    m_target = null;
                }

                if (m_target == null && (Config.Item("CUSERMETHOD").GetValue<StringList>().SelectedIndex == 2 || Config.Item("CUSERMETHOD").GetValue<StringList>().SelectedIndex == 0))
                {
                    var t = TargetSelector.GetTarget(Spells[R].Range, TargetSelector.DamageType.Magical);
                    if (t != null)
                    {
                        if (Config.Item("CUSERMETHOD").GetValue<StringList>().SelectedIndex == 2 || (Config.Item("CUSERMETHOD").GetValue<StringList>().SelectedIndex == 0 && CalculateDamageR(t) >= t.Health))
                        {
                            m_target = t;
                            if(((m_target.UnderTurret() && !Config.Item("CUSERTOWER").GetValue<bool>()) || !m_target.UnderTurret()))
                                Spells[R].CastOnUnit(t);
                        }
                    }
                }
            }

            {
                var t = m_target == null ? TargetSelector.GetTarget(Spells[E].Range, TargetSelector.DamageType.Magical) : m_target;
                if (t != null)
                {
                    if (!t.IsDead)
                    {
                        if (Spells[W].IsReady() && !Spells[E].IsReady() && Spells[W].IsInRange(t) && Config.Item("CUSEW").GetValue<bool>())
                            Spells[W].Cast();

                        if (!t.IsDead && Spells[E].IsReady() && Spells[W].IsReady() && Spells[E].IsInRange(t))
                        {
                            if (Config.Item("CUSEW").GetValue<bool>())
                                Spells[W].Cast();
                            if (Config.Item("CUSEE").GetValue<bool>())
                                Spells[E].Cast();
                        }
                    }
                    m_target = null;
                }
            }
        }
开发者ID:ShineSharp,项目名称:LeagueSharp,代码行数:81,代码来源:Diana.cs

示例5: Combo

        private void Combo(Obj_AI_Hero target)
        {
            if (target == null)
            {
                return;
            }
            var cmbDmg = ComboDamage(target);
            float dist = (float)(Q.Range + player.MoveSpeed * 2.5);
            if (ShacoClone && !GhostDelay && config.Item("useClone", true).GetValue<bool>())
            {
                var Gtarget = TargetSelector.GetTarget(dist, TargetSelector.DamageType.Physical);
                switch (config.Item("ghostTarget", true).GetValue<StringList>().SelectedIndex)
                {
                    case 0:
                        Gtarget = TargetSelector.GetTarget(GhostRange, TargetSelector.DamageType.Physical);
                        break;
                    case 1:
                        Gtarget =
                            ObjectManager.Get<Obj_AI_Hero>()
                                .Where(i => i.IsEnemy && !i.IsDead && player.Distance(i) <= GhostRange)
                                .OrderBy(i => i.Health)
                                .FirstOrDefault();
                        break;
                    case 2:
                        Gtarget =
                            ObjectManager.Get<Obj_AI_Hero>()
                                .Where(i => i.IsEnemy && !i.IsDead && player.Distance(i) <= GhostRange)
                                .OrderBy(i => player.Distance(i))
                                .FirstOrDefault();
                        break;
                    default:
                        break;
                }
                var clone = ObjectManager.Get<Obj_AI_Minion>().FirstOrDefault(m => m.Name == player.Name && !m.IsMe);
                if (clone != null && (System.Environment.TickCount - cloneTime > 16500f || clone.HealthPercent < 10) &&
                    !clone.IsWindingUp)
                {
                    var pos =
                        CombatHelper.PointsAroundTheTarget(clone.Position, 600)
                            .OrderByDescending(p => p.CountEnemiesInRange(250))
                            .ThenBy(p => Environment.Minion.countMinionsInrange(p, 250))
                            .FirstOrDefault();
                    if (pos.IsValid())
                    {
                        R.Cast(pos, config.Item("packets").GetValue<bool>());
                    }
                }
                if (clone != null && Gtarget.IsValid && !clone.IsWindingUp)
                {
                    if (CanCloneAttack() || player.HealthPercent < 25)
                    {
                        R.CastOnUnit(Gtarget, config.Item("packets").GetValue<bool>());
                    }
                    else
                    {
                        var prediction = Prediction.GetPrediction(Gtarget, 2);
                        R.Cast(
                            target.Position.Extend(prediction.UnitPosition, Orbwalking.GetRealAutoAttackRange(Gtarget)),
                            config.Item("packets").GetValue<bool>());
                    }

                    GhostDelay = true;
                    Utility.DelayAction.Add(200, () => GhostDelay = false);
                }
            }
            if ((config.Item("WaitForStealth", true).GetValue<bool>() && ShacoStealth && cmbDmg < target.Health) ||
                !Orbwalking.CanMove(100))
            {
                return;
            }
            if (config.Item("useItems").GetValue<bool>())
            {
                ItemHandler.UseItems(target, config, cmbDmg);
            }
            if (config.Item("useq", true).GetValue<bool>() && Q.IsReady() &&
                Game.CursorPos.Distance(target.Position) < 250 && target.Distance(player) < dist &&
                (target.Distance(player) >= config.Item("useqMin", true).GetValue<Slider>().Value ||
                 (cmbDmg > target.Health && player.CountEnemiesInRange(2000) == 1)))
            {
                if (target.Distance(player) < Q.Range)
                {
                    Q.Cast(target.Position, config.Item("packets").GetValue<bool>());
                }
                else
                {
                    if (!CheckWalls(target) || Environment.Map.GetPath(player, target.Position) < dist)
                    {
                        Q.Cast(
                            player.Position.Extend(target.Position, Q.Range), config.Item("packets").GetValue<bool>());
                    }
                }
            }
            bool hasIgnite = player.Spellbook.CanUseSpell(player.GetSpellSlot("SummonerDot")) == SpellState.Ready;
            if (config.Item("usew", true).GetValue<bool>() && W.IsReady() && !target.UnderTurret(true) &&
                target.Health > cmbDmg && player.Distance(target) < W.Range)
            {
                HandleW(target);
            }
            if (config.Item("usee", true).GetValue<bool>() && E.CanCast(target))
            {
//.........这里部分代码省略.........
开发者ID:q199230217,项目名称:LeagueSharp,代码行数:101,代码来源:Shaco.cs

示例6: Drawing_OnDraw

        static void Drawing_OnDraw(EventArgs args)
        {
            if (!Menu.Item("switch").GetValue<Boolean>())
                return;

            Target = TargetSelector.GetSelectedTarget() != null ? TargetSelector.GetSelectedTarget() : Player;

            var buffs = string.Empty;

            foreach (var buff in Target.Buffs)
            {
                buffs += "\n" + buff.Name + "[Count: " + buff.Count + "/Duration: " + (buff.EndTime - Game.ClockTime).ToString("0.00") +"],";
            }

            var Mobs = MinionManager.GetMinions(1500, MinionTypes.All, MinionTeam.NotAlly, MinionOrderTypes.MaxHealth);
            var MobsList = string.Empty;

            foreach (var Mob in Mobs)
            {
                MobsList += "\n" + Mob.Name + "[Skinname: " + Mob.SkinName + "/HP: " + Mob.Health + " / " + Mob.MaxHealth + "(" + Mob.HealthPercent.ToString("0.0") + "%)],";
            }

            Render.Circle.DrawCircle(Player.Position, 1500, Color.Red, 10);

            Text.text =
                //"Name: " + Target.Name + NewLine +
                "ChampionName: " + Target.ChampionName + NewLine +
                "SkinName: " + Target.SkinName + NewLine +
                //"Gold: " + Target.Gold + NewLine +
                //"Level: " + Target.Level + NewLine +
                "TotalAttackDamage: " + Utility.TotalAttackDamage(Target) + NewLine +
                "TotalMagicalDamage: " + Utility.TotalMagicalDamage(Target) + NewLine +
                "Armor: " + Target.Armor + NewLine +
                "Health: " + Target.Health + " / " + Target.MaxHealth + " (" + Target.HealthPercent.ToString("0.0") + "%)" + NewLine +
                "Mana: " + Target.Mana + " / " + Target.MaxMana + " (" + Target.HealthPercent.ToString("0.0") + "%)" + NewLine +
                "HPRegenRate: " + Target.HPRegenRate + NewLine +
                "PARRegenRate: " + Target.PARRegenRate + NewLine +
                "Experience: " + Target.Experience + NewLine +
                "Position: " + Target.Position + NewLine +
                "ServerPosition: " + Target.ServerPosition + NewLine +
                "Team: " + Target.Team + NewLine +
                "NetworkId: " + Target.NetworkId + NewLine +
                "MoveSpeed: " + Target.MoveSpeed + NewLine +
                "AttackRange: " + Target.AttackRange + NewLine +
                "RealAutoAttackRange: " + Orbwalking.GetRealAutoAttackRange(Target) + NewLine +
                //"DeathDuration: " + Target.DeathDuration + NewLine +
                "BoundingRadius: " + Target.BoundingRadius + NewLine +
                NewLine +
                "Buffs: " + buffs + NewLine +
                NewLine +
                "IsDead: " + Target.IsDead + NewLine +
                "IsImmovable: " + Target.IsImmovable + NewLine +
                "IsInvulnerable: " + Target.IsInvulnerable + NewLine +
                "IsMoving: " + Target.IsMoving + NewLine +
                "IsPacified: " + Target.IsPacified + NewLine +
                "IsTargetable: " + Target.IsTargetable + NewLine +
                "IsWindingUp: " + Target.IsWindingUp + NewLine +
                "IsZombie: " + Target.IsZombie + NewLine +
                "IsRecalling: " + Target.IsRecalling() + NewLine +
                "IsStunned: " + Target.IsStunned + NewLine +
                "IsRooted: " + Target.IsRooted + NewLine +
                "IsMelee: " + Target.IsMelee() + NewLine +
                "IsDashing: " + Target.IsDashing() + NewLine +
                "IsAlly: " + Target.IsAlly + NewLine +
                "IsCanMove: " + Orbwalking.CanMove(1) + NewLine +
                "UnderTurret: " + Target.UnderTurret() + NewLine +
                NewLine +
                "Mobs: " + MobsList + NewLine +
                NewLine +
                "Game_CursorPos: " + Game.CursorPos + NewLine +
                "Game_ClockTime: " + Game.ClockTime + NewLine +
                "Game_Time: " + Game.Time + NewLine +
                "Game_Type: " + Game.Type + NewLine +
                "Game_Version: " + Game.Version + NewLine +
                "Game_Region: " + Game.Region + NewLine +
                "Game_IP: " + Game.IP + NewLine +
                "Game_Port: " + Game.Port + NewLine +
                "Game_Ping: " + Game.Ping + NewLine +
                "Game_Mode: " + Game.Mode + NewLine +
                "Game_MapId: " + Game.MapId + NewLine +
                "Game_MapName: " + Utility.Map.GetMap().Name
                ;

            Text.OnEndScene();
        }
开发者ID:gn00433001,项目名称:LeagueSharp-2,代码行数:85,代码来源:Program.cs

示例7: Combo

 private void Combo(Obj_AI_Hero target)
 {
     if (target == null)
     {
         return;
     }
     var cmbDmg = ComboDamage(target);
     float dist = (float) (Q.Range + player.MoveSpeed * 2.5);
     if (ShacoClone && !GhostDelay && config.Item("useClone", true).GetValue<bool>() &&
         !config.Item("autoMoveClone", true).GetValue<bool>())
     {
         moveClone();
     }
     if ((config.Item("WaitForStealth", true).GetValue<bool>() && ShacoStealth && cmbDmg < target.Health) ||
         !Orbwalking.CanMove(100))
     {
         return;
     }
     if (config.Item("useItems").GetValue<bool>())
     {
         ItemHandler.UseItems(target, config, cmbDmg);
     }
     if (config.Item("useq", true).GetValue<bool>() && Q.IsReady() &&
         Game.CursorPos.Distance(target.Position) < 250 && target.Distance(player) < dist &&
         (target.Distance(player) >= config.Item("useqMin", true).GetValue<Slider>().Value ||
          (cmbDmg > target.Health && player.CountEnemiesInRange(2000) == 1)))
     {
         if (target.Distance(player) < Q.Range)
         {
             Q.Cast(Prediction.GetPrediction(target, 0.5f).UnitPosition, config.Item("packets").GetValue<bool>());
         }
         else
         {
             if (!CheckWalls(target) || Environment.Map.GetPath(player, target.Position) < dist)
             {
                 Q.Cast(
                     player.Position.Extend(target.Position, Q.Range), config.Item("packets").GetValue<bool>());
             }
         }
     }
     bool hasIgnite = player.Spellbook.CanUseSpell(player.GetSpellSlot("SummonerDot")) == SpellState.Ready;
     if (config.Item("usew", true).GetValue<bool>() && W.IsReady() && !target.UnderTurret(true) &&
         target.Health > cmbDmg && player.Distance(target) < W.Range)
     {
         HandleW(target);
     }
     if (config.Item("usee", true).GetValue<bool>() && E.CanCast(target))
     {
         E.CastOnUnit(target, config.Item("packets").GetValue<bool>());
     }
     if (config.Item("user", true).GetValue<bool>() && R.IsReady() && !ShacoClone && target.HealthPercent < 75 &&
         cmbDmg < target.Health && target.HealthPercent > cmbDmg && target.HealthPercent > 25)
     {
         R.Cast(config.Item("packets").GetValue<bool>());
     }
     if (config.Item("useIgnite").GetValue<bool>() &&
         player.GetSummonerSpellDamage(target, Damage.SummonerSpell.Ignite) > target.Health && hasIgnite)
     {
         player.Spellbook.CastSpell(player.GetSpellSlot("SummonerDot"), target);
     }
 }
开发者ID:koolkaracter,项目名称:LeagueSharp,代码行数:61,代码来源:Shaco.cs

示例8: CastSpell

        public void CastSpell(Spell spell, SpellDataInst sDataInst)
        {
            target = GetTarget(spell);
            if (target != null && spell.IsReady())
            {

                if (target.UnderTurret(true))
                    return;

                var pred = spell.GetPrediction(target);

                if (sDataInst.SData.IsToggleSpell)
                {
                    if (spell.Instance.ToggleState == 1)
                    {
                        if (sDataInst.SData.TargettingType == SpellDataTargetType.Location)
                            spell.Cast(pred.CastPosition);
                        else if (sDataInst.SData.TargettingType == SpellDataTargetType.Unit)
                            spell.CastOnUnit(target);
                        else
                            spell.Cast();
                    }
                }
                else
                {
                    if (spell.IsReady())
                    {
                        if (sDataInst.SData.TargettingType == SpellDataTargetType.Self)
                            spell.Cast();
                        else if (sDataInst.SData.TargettingType == SpellDataTargetType.Unit)
                            spell.CastOnUnit(target);
                        else if (pred.Hitchance >= HitChance.Medium)
                        {
                            spell.Cast(pred.CastPosition);
                        }
                    }
                }
            }
        }
开发者ID:floreaiulian,项目名称:Leaguesharp,代码行数:39,代码来源:Base.cs

示例9: GameOnOnUpdate

        private static void GameOnOnUpdate(EventArgs args)
        {
            JumpTarget = CommonTargetSelector.GetTarget(Q.Range*3, TargetSelector.DamageType.Physical);
            if (ModeConfig.Orbwalker.ActiveMode != Orbwalking.OrbwalkingMode.Combo)
            {
                return;
            }

            if (!JumpTarget.IsValidTarget())
            {
                return;
            }

            if (!JumpObject.IsValidTarget(Q.Range))
            {
                return;
            }

            if (!Q.IsReady())
            {
                return;
            }

            if (!MenuLocal.Item("Jump.Enabled").GetValue<KeyBind>().Active)
            {
                return;
            }
            var jumpMode = MenuLocal.Item("Jump.Mode").GetValue<StringList>().SelectedIndex;
            if (jumpMode != 0)
            {

                switch (jumpMode)
                {
                    case 1:
                    {
                        Q.CastOnUnit(JumpObject);
                        break;
                    }
                    case 2:
                        {
                            if (JumpTarget.CanStun())
                            {
                                Q.CastOnUnit(JumpObject);
                            }
                            break;
                        }
                    case 3:
                        {
                            if (JumpTarget.Health < CommonMath.GetComboDamage(JumpTarget))
                            {
                                Q.CastOnUnit(JumpObject);
                            }
                            break;
                        }
                    case 4:
                        {
                            if (JumpTarget.CanStun() || JumpTarget.Health < CommonMath.GetComboDamage(JumpTarget))
                            {
                                Q.CastOnUnit(JumpObject);
                            }
                            break;
                        }
                }

            }

            //if (!JumpTarget.IsValidTarget(Q.Range) && !JumpTarget.IsValidTarget(Q.Range + Orbwalking.GetRealAutoAttackRange(null) + 65))
            //{
            //    ObjectManager.Player.IssueOrder(GameObjectOrder.MoveTo, JumpTarget);
            //}

            return;

            if (JumpTarget.UnderTurret(true) && MenuLocal.Item("Jump.TurretControl").GetValue<StringList>().SelectedIndex == 0)
            {
                return;
            }

            if (JumpTarget.UnderTurret(true)
                && MenuLocal.Item("Jump.TurretControl").GetValue<StringList>().SelectedIndex == 1
                && JumpTarget.Health < Common.CommonMath.GetComboDamage(JumpTarget))
            {
                Q.CastOnUnit(JumpObject);
            }

            var jumpQ = MenuLocal.Item("Jump.TurretControl").GetValue<StringList>().SelectedIndex;

            switch (jumpQ)
            {
                case 0:
                {
                    Q.CastOnUnit(JumpObject);
                    break;
                }

                case 1:
                {
                    if (JumpTarget.CanStun())
                    {
                        Q.CastOnUnit(JumpObject);
//.........这里部分代码省略.........
开发者ID:mirinsharp,项目名称:Leaguesharp,代码行数:101,代码来源:ModeJump.cs


注:本文中的Obj_AI_Hero.UnderTurret方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。