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C# Obj_AI_Hero.IsHunted方法代码示例

本文整理汇总了C#中Obj_AI_Hero.IsHunted方法的典型用法代码示例。如果您正苦于以下问题:C# Obj_AI_Hero.IsHunted方法的具体用法?C# Obj_AI_Hero.IsHunted怎么用?C# Obj_AI_Hero.IsHunted使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Obj_AI_Hero的用法示例。


在下文中一共展示了Obj_AI_Hero.IsHunted方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetComboDamage

        private static float GetComboDamage(Obj_AI_Hero target)
        {
            double damage = 0d;

            if (_player.IsCougar())
            {
                if (_takedown.IsReady())
                {
                    damage += target.IsHunted()
                        ? _player.GetSpellDamage(target, SpellSlot.Q) * 0.33f
                        : _player.GetSpellDamage(target, SpellSlot.Q);
                }
                if (_pounce.IsReady())
                {
                    damage += _player.GetSpellDamage(target, SpellSlot.W);
                }
                if (_swipe.IsReady())
                {
                    damage += _player.GetSpellDamage(target, SpellSlot.E);
                }
            }
            else
            {
                if (_javelinToss.IsReady())
                {
                    damage += GetActualSpearDamage(target);
                }
            }

            return (float) damage;
        }
开发者ID:blacky,项目名称:LeagueSharp,代码行数:31,代码来源:Program.cs

示例2: OnCombo

        private static void OnCombo(Obj_AI_Hero target)
        {
            var pounceDistance = target.IsHunted() ? 730 : _pounce.Range;
            if (_player.IsCougar())
            {
                /*if (_menu.Item("useTakedown").GetValue<bool>() && _takedown.IsReady() &&
                    _player.Distance(target.Position) <= _takedown.Range)
                {
                    _takedown.Cast(true);
                }*/

                if (_pounce.IsReady() && MainMenu.Item("usePounce").GetValue<bool>())
                {
                    if (MainMenu.Item("turretSafety").GetValue<bool>() && target.UnderTurret(true))
                    {
                        return;
                    }

                    if (MainMenu.Item("pounceHunted").GetValue<bool>())
                    {
                        if (target.IsHunted() && _player.Distance(target.ServerPosition) <= pounceDistance &&
                            _player.Distance(target) > _swipe.Range)
                        {
                            _pounce.Cast(target.ServerPosition);
                        }
                        if (!target.IsHunted() && _player.GetSpellDamage(target, SpellSlot.W) > target.Health + 20 &&
                            _player.Distance(target.ServerPosition) <= pounceDistance)
                        {
                            _pounce.Cast(target.ServerPosition);
                        }
                    }
                    else
                    {
                        if (_player.Distance(target) <= pounceDistance && _player.Distance(target) > _swipe.Range)
                        {
                            _pounce.Cast(target.ServerPosition);
                        }
                    }
                }

                if (MainMenu.Item("useSwipe").GetValue<bool>() && _swipe.IsReady() &&
                    _player.Distance(target.Position, true) <= _swipe.RangeSqr)
                {
                    _swipe.Cast(target);
                }

                //I'd call it 0.5% ?

                if (MainMenu.Item("useHuman").GetValue<bool>())
                {
                    if (_player.Distance(target.ServerPosition) > pounceDistance && HQ < 0.5 &&
                        _player.Distance(target.ServerPosition) < _javelinToss.Range && CW < 0.5)
                    {
                        var prediction = _javelinToss.GetPrediction(target);
                        if (_aspectOfTheCougar.IsReady() && prediction.Hitchance >= HitChance.Medium)
                        {
                            _aspectOfTheCougar.Cast();
                            //Utility.DelayAction.Add(200, () => _javelinToss.Cast(prediction.CastPosition));
                        }
                    }
                }
            }
            else
            {
                if (MainMenu.Item("useJavelin").GetValue<bool>() && _javelinToss.IsReady() &&
                    target.IsValidTarget(_javelinToss.Range) &&
                    _player.Distance(target.Position) <= MainMenu.Item("javelinRange").GetValue<Slider>().Value)
                {
                    _javelinToss.CastIfHitchanceEquals(target, CustomHitChance);
                }

                if (MainMenu.Item("useBushwhack").GetValue<bool>() && _bushwhack.IsReady() &&
                    target.IsValidTarget(_bushwhack.Range) && _player.Distance(target.Position) <= _bushwhack.Range)
                {
                    _bushwhack.CastIfHitchanceEquals(target, CustomHitChance);
                }

                if (MainMenu.Item("useCougar").GetValue<bool>() && (CW < 0.2) && (CQ < 0.2) && (CE < 0.2) &&
                    !_javelinToss.IsReady() && _player.Distance(target) <= pounceDistance)
                {
                    if (MainMenu.Item("pounceHunted").GetValue<bool>()) {}
                    if (_aspectOfTheCougar.IsReady())
                    {
                        _aspectOfTheCougar.Cast();
                    }
                }
            }
        }
开发者ID:blacky,项目名称:LeagueSharp,代码行数:88,代码来源:Program.cs


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