本文整理汇总了C#中GameManager.getCheckPointPosition方法的典型用法代码示例。如果您正苦于以下问题:C# GameManager.getCheckPointPosition方法的具体用法?C# GameManager.getCheckPointPosition怎么用?C# GameManager.getCheckPointPosition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameManager
的用法示例。
在下文中一共展示了GameManager.getCheckPointPosition方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
// unity functions
void Start()
{
rb = GetComponent<Rigidbody2D> ();
bColl = GetComponent<BoxCollider2D> ();
anim = GetComponent<Animator> ();
Physics2D.gravity = new Vector2 (0, -gravMagnitude);
fallingPlatforms = GameObject.FindGameObjectsWithTag ("FallingPlatform");
gm = GameObject.FindGameObjectWithTag ("GameManager").GetComponent<GameManager> ();
if (gm != null)
Debug.Log ("has game manager");
if (gm.getCheckPointPosition() != null)
Debug.Log ("spawn check poing position x: " + gm.getCheckPointPosition ().position.x + ", spawn check point position y: " + gm.getCheckPointPosition ().position.y);
if (gm.getCheckPointPosition() != null)
transform.position = gm.getCheckPointPosition ().position;
if (Application.loadedLevelName == "TutorialLevel")
anim.SetBool ("hasSword", false);
else
anim.SetBool ("hasSword", true);
black = GameObject.FindGameObjectWithTag ("Black").GetComponent<Image> ();
audioSource = GetComponent<AudioSource> ();
anim.SetBool ("dead", false);
}