本文整理汇总了C#中GameManager.CreateTile方法的典型用法代码示例。如果您正苦于以下问题:C# GameManager.CreateTile方法的具体用法?C# GameManager.CreateTile怎么用?C# GameManager.CreateTile使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameManager
的用法示例。
在下文中一共展示了GameManager.CreateTile方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Awake
//Function is called when the object becomes active
void Awake()
{
//Find the game manager and get it's scrupt
gameManager = GameObject.FindGameObjectWithTag("MainCamera");
managerScript = gameManager.GetComponent<GameManager>();
//Get the number of layers
numberOfLayers = managerScript.layers.Count;
//Work out how many boxes in each layer
boxPerLayer = managerScript.width*managerScript.height;
//Create the body tile
body = managerScript.CreateTile(7, transform.position + new Vector3(0f,0f,-0.4f));
body.transform.parent = transform;
}
示例2: Awake
//Function is called when the object becomes active
void Awake()
{
//Find the game manager and get it's script
gameManager = GameObject.FindGameObjectWithTag("MainCamera");
managerScript = gameManager.GetComponent<GameManager>();
//Get the number of layers
numberOfLayers = managerScript.layers.Count;
//Work out how many boxes in each layer
boxPerLayer = managerScript.width*managerScript.height;
//Create the body tile
body = managerScript.CreateTile(10, transform.position + new Vector3(0f,0f,-0.4f));
body.transform.parent = transform;
//Create the arm tile
band = managerScript.CreateTile(15, transform.position + new Vector3(0f,0f,-0.5f));
band.transform.parent = transform;
//Set up the start position for the arm
armPos = band.transform.position;
//Set up the start target position for arm
targetArmPos = armPos;
}