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C# GameManager.QueueAction方法代码示例

本文整理汇总了C#中GameManager.QueueAction方法的典型用法代码示例。如果您正苦于以下问题:C# GameManager.QueueAction方法的具体用法?C# GameManager.QueueAction怎么用?C# GameManager.QueueAction使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameManager的用法示例。


在下文中一共展示了GameManager.QueueAction方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnEnter

    public override void OnEnter(GameManager gameManager)
    {
        GUIManager guiManager = gameManager.GetGUIManager();
        guiManager.ShowActions();
        guiManager.ShowMoveSelectCountdown();
        guiManager.SetMoveSelectCountdownMinMax(0, turnDuration);
        guiManager.SetMoveSelectCountdownValue(turnDuration);
        guiManager.HideStatusPanel();
        gameManager.ShowTargetingIndicator();
        timeElapsed = turnDuration;

        // Move the camera back into place.
        gameCamera.GetComponent<CameraMoves>().MoveAndLook(startCameraPosition, gameManager.GetPlayer().transform.position, 2.0f);

        bool autoSelectPlayerTarget = (gameManager.GetPlayerTarget() == null); // Decided whether auto-select a target if the player hasn't selected any

        // Pick random actions for the non-player combatants.
        List<GameObject> actors = gameManager.GetActiveCombatants();
        if (actors.Count > 1) {
            foreach (GameObject actor in actors) {
                // We don't need to pick an action for the player automatically.
                if (actor.CompareTag("Player")) {
                    continue;
                }

                // Auto-select the first available enemy as the player's target.
                if (autoSelectPlayerTarget) {
                    gameManager.OnCombatantSelect(actor);
                    autoSelectPlayerTarget = false;
                }

                CombatantActions combatant = actor.GetComponent<CombatantActions>();

                // Choose a target.

                // Make sure the combatant doesn't target itself.
                List<int> possibleTargets = new List<int>();
                for (int i = 0; i < actors.Count; i++) {
                    if (actors[i] != actor) {
                        possibleTargets.Add(i);
                    }
                }

                int targetIndex = Random.Range(0, possibleTargets.Count);
                GameObject target = actors[possibleTargets[targetIndex]];
                combatant.SetTarget(target);

                // Pick the action.
                int randAction = Random.Range(0, combatant.GetActionCount());
                CombatantAction action = combatant.GetAction(randAction);
                gameManager.QueueAction(action);
            }
        }

        gameManager.UnsetSelectedAction();
        gameManager.GetPlayer().GetComponent<CombatantActions>().SelectedAction = null;
    }
开发者ID:urgamedev,项目名称:Wizard-Fight,代码行数:57,代码来源:SelectMoveState.cs

示例2: QueueSelectedAction

 void QueueSelectedAction(GameManager gameManager)
 {
     CombatantAction selectedAction = gameManager.GetPlayer().GetComponent<CombatantActions>().SelectedAction;
     if (selectedAction != null) {
         gameManager.QueueAction(selectedAction);
     }
     gameManager.UnsetSelectedAction();
 }
开发者ID:urgamedev,项目名称:Wizard-Fight,代码行数:8,代码来源:SelectMoveState.cs


注:本文中的GameManager.QueueAction方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。