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C# GameManager.DoNotSpawnOnLoad方法代码示例

本文整理汇总了C#中GameManager.DoNotSpawnOnLoad方法的典型用法代码示例。如果您正苦于以下问题:C# GameManager.DoNotSpawnOnLoad方法的具体用法?C# GameManager.DoNotSpawnOnLoad怎么用?C# GameManager.DoNotSpawnOnLoad使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameManager的用法示例。


在下文中一共展示了GameManager.DoNotSpawnOnLoad方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Start

 // Use this for initialization
 void Start()
 {
     mGame = GameObject.FindGameObjectWithTag ( "Manager" ).GetComponent<GameManager> ();
     if ( mGame.CheckItem ( "JournalPagePlains" ) )
     {
         GameObject JournalPage = Instantiate ( Resources.Load ( "JournalPagePlains", typeof ( GameObject ) ) ) as GameObject;
         mGame.DoNotSpawnOnLoad ( "JournalPagePlains" );
     }
 }
开发者ID:Mitsukizzy,项目名称:Archipelago,代码行数:10,代码来源:PlainsScript.cs

示例2: Start

    // Use this for initialization
    void Start()
    {
        //Beach will have the boat that needs to be fixed and the bag to pick up
        mGame = GameObject.FindGameObjectWithTag ( "Manager" ).GetComponent<GameManager> ();

        if ( mGame.CheckItem ( "JournalPageSeaCave" ) )
        {
            GameObject JournalPage = Instantiate ( Resources.Load ( "JournalPageSeaCave", typeof ( GameObject ) ) ) as GameObject;
            mGame.DoNotSpawnOnLoad ( "JournalPageSeaCave" );
        }
        if (mGame.CheckItem("hammer"))
        {
            GameObject Backpack = Instantiate(Resources.Load("hammer", typeof(GameObject))) as GameObject;
        }
    }
开发者ID:Mitsukizzy,项目名称:Archipelago,代码行数:16,代码来源:SeaCaveScript.cs

示例3: Start

    // Use this for initialization
    void Start()
    {
        //The Forest has wood as a key item for fixing the boat
        mGame = GameObject.FindGameObjectWithTag("Manager").GetComponent<GameManager>();

        if ( mGame.CheckItem ( "JournalPageDocks" ) )
        {
            GameObject JournalPage = Instantiate ( Resources.Load ( "JournalPageDocks", typeof ( GameObject ) ) ) as GameObject;
            mGame.DoNotSpawnOnLoad ( "JournalPageDocks" );
        }
        if (mGame.CheckItem("rope"))
        {
            GameObject Backpack = Instantiate(Resources.Load("rope", typeof(GameObject))) as GameObject;
        }
    }
开发者ID:Mitsukizzy,项目名称:Archipelago,代码行数:16,代码来源:DockScript.cs

示例4: Start

    // Use this for initialization
    void Start()
    {
        //Beach will have the boat that needs to be fixed and the bag to pick up
        mGame = GameObject.FindGameObjectWithTag ( "Manager" ).GetComponent<GameManager> ();

        if ( mGame.CheckItem ( "Backpack" ) )
        {
            GameObject Backpack = Instantiate ( Resources.Load ( "Backpack", typeof ( GameObject ) ) ) as GameObject;
        }
        if ( mGame.CheckItem ( "JournalPageBeach" ) )
        {
            GameObject JournalPage = Instantiate ( Resources.Load ( "JournalPageBeach", typeof ( GameObject ) ) ) as GameObject;
            mGame.DoNotSpawnOnLoad ( "JournalPageBeach" );
        }
        if (!(mGame.CheckItem("glasses") && mGame.CheckItem("watch")))
        {
            GameObject photo = Instantiate(Resources.Load("photo", typeof(GameObject))) as GameObject;
            photo.name = "photo";
        }
    }
开发者ID:Mitsukizzy,项目名称:Archipelago,代码行数:21,代码来源:BeachScript.cs


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