本文整理汇总了C#中GameManager.DoNotSpawnOnLoad方法的典型用法代码示例。如果您正苦于以下问题:C# GameManager.DoNotSpawnOnLoad方法的具体用法?C# GameManager.DoNotSpawnOnLoad怎么用?C# GameManager.DoNotSpawnOnLoad使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameManager
的用法示例。
在下文中一共展示了GameManager.DoNotSpawnOnLoad方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
// Use this for initialization
void Start()
{
mGame = GameObject.FindGameObjectWithTag ( "Manager" ).GetComponent<GameManager> ();
if ( mGame.CheckItem ( "JournalPagePlains" ) )
{
GameObject JournalPage = Instantiate ( Resources.Load ( "JournalPagePlains", typeof ( GameObject ) ) ) as GameObject;
mGame.DoNotSpawnOnLoad ( "JournalPagePlains" );
}
}
示例2: Start
// Use this for initialization
void Start()
{
//Beach will have the boat that needs to be fixed and the bag to pick up
mGame = GameObject.FindGameObjectWithTag ( "Manager" ).GetComponent<GameManager> ();
if ( mGame.CheckItem ( "JournalPageSeaCave" ) )
{
GameObject JournalPage = Instantiate ( Resources.Load ( "JournalPageSeaCave", typeof ( GameObject ) ) ) as GameObject;
mGame.DoNotSpawnOnLoad ( "JournalPageSeaCave" );
}
if (mGame.CheckItem("hammer"))
{
GameObject Backpack = Instantiate(Resources.Load("hammer", typeof(GameObject))) as GameObject;
}
}
示例3: Start
// Use this for initialization
void Start()
{
//The Forest has wood as a key item for fixing the boat
mGame = GameObject.FindGameObjectWithTag("Manager").GetComponent<GameManager>();
if ( mGame.CheckItem ( "JournalPageDocks" ) )
{
GameObject JournalPage = Instantiate ( Resources.Load ( "JournalPageDocks", typeof ( GameObject ) ) ) as GameObject;
mGame.DoNotSpawnOnLoad ( "JournalPageDocks" );
}
if (mGame.CheckItem("rope"))
{
GameObject Backpack = Instantiate(Resources.Load("rope", typeof(GameObject))) as GameObject;
}
}
示例4: Start
// Use this for initialization
void Start()
{
//Beach will have the boat that needs to be fixed and the bag to pick up
mGame = GameObject.FindGameObjectWithTag ( "Manager" ).GetComponent<GameManager> ();
if ( mGame.CheckItem ( "Backpack" ) )
{
GameObject Backpack = Instantiate ( Resources.Load ( "Backpack", typeof ( GameObject ) ) ) as GameObject;
}
if ( mGame.CheckItem ( "JournalPageBeach" ) )
{
GameObject JournalPage = Instantiate ( Resources.Load ( "JournalPageBeach", typeof ( GameObject ) ) ) as GameObject;
mGame.DoNotSpawnOnLoad ( "JournalPageBeach" );
}
if (!(mGame.CheckItem("glasses") && mGame.CheckItem("watch")))
{
GameObject photo = Instantiate(Resources.Load("photo", typeof(GameObject))) as GameObject;
photo.name = "photo";
}
}