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C# GameManager.GetDialogueSystem方法代码示例

本文整理汇总了C#中GameManager.GetDialogueSystem方法的典型用法代码示例。如果您正苦于以下问题:C# GameManager.GetDialogueSystem方法的具体用法?C# GameManager.GetDialogueSystem怎么用?C# GameManager.GetDialogueSystem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameManager的用法示例。


在下文中一共展示了GameManager.GetDialogueSystem方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Start

    // Use this for initialization
    void Start()
    {
        m_FacingRight = false;
        originalSpeed = speed;

        m_Game = GameObject.FindGameObjectWithTag("Manager").GetComponent<GameManager>();
        m_Combat = GetComponent<Combat> ();
        m_Input = m_Game.GetInputManager ();
        m_Audio = m_Game.GetAudioManager ();
        m_Dialogue = m_Game.GetDialogueSystem ();
        m_Animator = GetComponent<Animator>();

        gatherFrom = null;

        m_Inventory = GameObject.Find("Inventory").GetComponent<Inventory>();
        hpBar = GameObject.Find ( "HealthSlider" ).GetComponent<Slider> ();
        hpBG = hpBar.transform.Find( "Background" ).gameObject;
        hpFill = hpBar.transform.Find( "Fill Area" ).gameObject;
        hungerBar = GameObject.Find ( "HungerSlider" ).GetComponent<Slider> ();
        hungerFill = hungerBar.transform.Find ( "Fill Area" ).transform.Find ( "Fill" ).GetComponent<Image> ();
        arrowUIText = GameObject.Find("ArrowCount").GetComponent<Text>();
        hungerColorDefault = hungerFill.color;
        hpFillWidth = hungerFill.rectTransform.rect.width;

        // Set max and starting value of health and hunger
        hpBar.maxValue = health;
        hpBar.value = health;
        hungerBar.maxValue = hunger;
        hungerBar.value = hunger;
    }
开发者ID:Mitsukizzy,项目名称:Archipelago,代码行数:31,代码来源:Character.cs

示例2: Start

    // Use this for initialization
    void Start()
    {
        m_Char = GameObject.FindGameObjectWithTag("Char").GetComponent<Character> ();
        m_Input = GameObject.FindGameObjectWithTag("Manager").GetComponent<InputManager>();
        m_Camera = GameObject.Find ( "Main Camera" ).GetComponent<CameraFollow> ();
        m_Game = GameObject.FindGameObjectWithTag("Manager").GetComponent<GameManager>();
        m_Dialogue = m_Game.GetDialogueSystem();
        m_CharAnimator =m_Char.GetComponent<Animator>();
        m_Inventory = GameObject.Find("Inventory UI").transform.GetChild(0).GetComponent<Inventory>();

        m_Journal = GameObject.Find("Journal UI").GetComponent<Journal>();
        //if this is the first time visiting the wetlands, have the campfire give a journal page when she gets there
        if ( !m_Game.GetHasVisitedWetlands() )
        {
            willRecieveWetlandJP = true;
            m_Game.SetHasVisitedWetlands(true);
        }
    }
开发者ID:Mitsukizzy,项目名称:Archipelago,代码行数:19,代码来源:Campfire.cs


注:本文中的GameManager.GetDialogueSystem方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。