本文整理汇总了C#中GameManager.GetDialogueSystem方法的典型用法代码示例。如果您正苦于以下问题:C# GameManager.GetDialogueSystem方法的具体用法?C# GameManager.GetDialogueSystem怎么用?C# GameManager.GetDialogueSystem使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameManager
的用法示例。
在下文中一共展示了GameManager.GetDialogueSystem方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
// Use this for initialization
void Start()
{
m_FacingRight = false;
originalSpeed = speed;
m_Game = GameObject.FindGameObjectWithTag("Manager").GetComponent<GameManager>();
m_Combat = GetComponent<Combat> ();
m_Input = m_Game.GetInputManager ();
m_Audio = m_Game.GetAudioManager ();
m_Dialogue = m_Game.GetDialogueSystem ();
m_Animator = GetComponent<Animator>();
gatherFrom = null;
m_Inventory = GameObject.Find("Inventory").GetComponent<Inventory>();
hpBar = GameObject.Find ( "HealthSlider" ).GetComponent<Slider> ();
hpBG = hpBar.transform.Find( "Background" ).gameObject;
hpFill = hpBar.transform.Find( "Fill Area" ).gameObject;
hungerBar = GameObject.Find ( "HungerSlider" ).GetComponent<Slider> ();
hungerFill = hungerBar.transform.Find ( "Fill Area" ).transform.Find ( "Fill" ).GetComponent<Image> ();
arrowUIText = GameObject.Find("ArrowCount").GetComponent<Text>();
hungerColorDefault = hungerFill.color;
hpFillWidth = hungerFill.rectTransform.rect.width;
// Set max and starting value of health and hunger
hpBar.maxValue = health;
hpBar.value = health;
hungerBar.maxValue = hunger;
hungerBar.value = hunger;
}
示例2: Start
// Use this for initialization
void Start()
{
m_Char = GameObject.FindGameObjectWithTag("Char").GetComponent<Character> ();
m_Input = GameObject.FindGameObjectWithTag("Manager").GetComponent<InputManager>();
m_Camera = GameObject.Find ( "Main Camera" ).GetComponent<CameraFollow> ();
m_Game = GameObject.FindGameObjectWithTag("Manager").GetComponent<GameManager>();
m_Dialogue = m_Game.GetDialogueSystem();
m_CharAnimator =m_Char.GetComponent<Animator>();
m_Inventory = GameObject.Find("Inventory UI").transform.GetChild(0).GetComponent<Inventory>();
m_Journal = GameObject.Find("Journal UI").GetComponent<Journal>();
//if this is the first time visiting the wetlands, have the campfire give a journal page when she gets there
if ( !m_Game.GetHasVisitedWetlands() )
{
willRecieveWetlandJP = true;
m_Game.SetHasVisitedWetlands(true);
}
}