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C# Enemy.getHealth方法代码示例

本文整理汇总了C#中Enemy.getHealth方法的典型用法代码示例。如果您正苦于以下问题:C# Enemy.getHealth方法的具体用法?C# Enemy.getHealth怎么用?C# Enemy.getHealth使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Enemy的用法示例。


在下文中一共展示了Enemy.getHealth方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: setEnemy

	public void setEnemy (Enemy enemy) {
		this.enemy = enemy;
		enemyMax = enemy.getHealth();
		updateEnemyBar();
	}
开发者ID:aintech,项目名称:Heroes_of_Routine,代码行数:5,代码来源:FightInterface.cs

示例2: Update

    // Update is called once per frame
    void Update()
    {
        //        foreach (Guildie g in guildies) {
        //            enemy.recieveDamage(g.damagePerFrame(Time.deltaTime));
        //		}
        //Has enemy receive damage and manages the different sublevels
        enemy.recieveDamage(guildieDPS * Time.deltaTime);
        if (enemy.bIsSpawnable) {
            if (--subLevel <= 0) {
                level++;
                if (level % 5 != 0) {
                    subLevel = 10;
                } else {
                    subLevel = 1;
                }
            }

            Text lvl = GameObject.FindWithTag("Level").GetComponent<Text>();

            if (level % 5 != 0) {
                lvl.text = "Level " + level +"\n" + subLevel + " Enemies Left";
            } else {
                lvl.text = "Level " + level +"\nBOSS LEVEL";
            }

            dieingEnemies.Add (enemy);
            player.addXp(enemy.xpDrop());

            enemy = Instantiate(enemyPrefab);
            enemy.setHealth(level);
            enemy.setXP(level);
        //			enemy.boss(level);
            enemyHp.maxValue = enemy.getHealth();
        }

        /*
        for (int i = 0; i < dieingEnemies.Count; i++) {
            if (e.bIsDead) {
                GameObject.Destroy (e.gameObject);
                dieingEnemies.Remove (e);
            }
        }
        */

        //Resets player click damage if it doesn't equal player damage
        if (enemy.getPlayerClickDamage() != player.getPlayerDamage()) {
            enemy.setPlayerClickDamage(player.getPlayerDamage());
        }

        updateUI();
    }
开发者ID:blavek,项目名称:COSC315,代码行数:52,代码来源:Game.cs

示例3: ProcessAim

 //Process the aimed down location
 IEnumerator ProcessAim(bool hit, Enemy e)
 {
     if (hit)
     {
         e.takeHit(player.getAttack());
         print("Enemy " + e.getCode() + " Health: " + e.getHealth());
         if (e.getDead())
         {
             board.removeEnemy(e);
         }
     }
     else
     {
         List<Enemy> enemies = board.getEnemies();
         foreach(Enemy enem in enemies)
         {
     //                enem.attackPlayer(player);
             print("Player Health: " + player.getCurrHP());
         }
     }
     yield return new WaitForSeconds(10.0f / 60.0f);
     aiming = true;
     if (board.getEnemies().Count == 0)
     {
         Application.LoadLevel("GameOver");
     } else
     {
         StartCoroutine("Aim");
     }
 }
开发者ID:david8zhang,项目名称:starside,代码行数:31,代码来源:GameManager.cs

示例4: Start

    // Use this for initialization
    void Start()
    {
        //Initializes and displays all the GUI stuff with the needed information
        enemyHp = GameObject.FindWithTag("EnemyHp").GetComponent<Slider>();
        xpBar = GameObject.FindWithTag("XpBar").GetComponent<Slider>();
        clickDmg = GameObject.FindWithTag("ClickDamage").GetComponent<RectTransform>();
        guildDmg = GameObject.FindWithTag("GuildieDamage").GetComponent<RectTransform>();
        enemyHP = GameObject.FindWithTag ("EnemyHealth").GetComponent<RectTransform> ();
        numOfGuildies = GameObject.FindWithTag ("GuildMembers").GetComponent<RectTransform> ();

        //numberOfGuildies = GameObject.GetComponent<Text>;

        //Creates enemy and sets up all their attributes
        enemy = Instantiate(enemyPrefab);
        enemy.setPlayerClickDamage(player.getPlayerDamage());
        enemy.setHealth(level);
        enemy.setXP(level);
        //        enemy.boss(level);
        //        Guildie g = new Guildie();
        //        guildies.Add(g);
        enemyHp.maxValue = enemy.getHealth ();
    }
开发者ID:blavek,项目名称:COSC315,代码行数:23,代码来源:Game.cs

示例5: attack

    /*********************** Attack *****************************/
    public string attack(Enemy e)
    {
        //string name = e.typeID;
        /*	if (soundComponent.characterAudio.isPlaying && soundComponent.characterClip < Sounds.SWORD_HIT) {
            soundComponent.stopSound("character");
        }*/
        animatorComponent.SetBool("Attacking", true);
        string message = "Miss! ";

        if(stamina > 0){
            if(GameObject.Find("Health").GetComponent<Image>().isActiveAndEnabled == false){
                this.GetComponent<Tutorial>().showHealthHint();
            }
            e.lastDamage = Time.time;
            float ran = UnityEngine.Random.value;
            float hc = hitChance;

            if (ran <= hc) {
                message = "Hit! ";

                float cc = critChance;
                int tmpdamage = damage;

                /*Critical Hit */
                if (ran <= cc) {

                    tmpdamage *= CRIT_MULT;
                    message = "Critical Hit! ";

                    if (weapon != null){
                        if (weapon.typeID == "Warhammer") {
                            soundComponent.playCharacterSound (Sounds.HAMMER_CRIT);
                        } else {
                            soundComponent.playCharacterSound (Sounds.SWORD_CRIT);
                        }
                    } else {
                        soundComponent.playCharacterSound (Sounds.FISTS_CRIT);
                    }
                } else {
                    /* Non-crit Sounds */

                    if (weapon != null){
                        if (weapon.typeID == "Warhammer") {
                            soundComponent.playCharacterSound (Sounds.HAMMER_HIT);
                        } else {
                            soundComponent.playCharacterSound (Sounds.SWORD_HIT);
                        }
                    } else {
                        soundComponent.playCharacterSound (Sounds.FISTS_HIT);
                    }
                }

                bool dead = e.loseHP(tmpdamage);

                if (weapon != null) {
                    stamina -= weapon.staminaLoss;
                    GameObject.Find("Stamina").GetComponent<Image>().fillAmount = stamina/maxStamina();
                } else {
                    stamina -= STAMINA_LOSS;
                    GameObject.Find("Stamina").GetComponent<Image>().fillAmount = stamina/maxStamina();
                }

                if (dead) {
                    message += " Monster died!\n";
                    message += addXP(e.level * XP_GAIN_PER_MONSTER_LEVEL) + "\n";
                } else {
                    //add Stats to message
                    message += e.getHealth()+"/"+e.getMaxHp();
                }
            } else if (message == "Miss! ") {
                soundComponent.playCharacterSound(Sounds.MISS);
                message += e.getHealth () + "/" + e.getMaxHp ();
            }
        } else {
            soundComponent.playCharacterSound(Sounds.MISS);
        }

        return message;
    }
开发者ID:Elzahn,项目名称:IMY300,代码行数:80,代码来源:PlayerAttributes.cs


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