本文整理汇总了C#中Enemy.TextureTo2DArray方法的典型用法代码示例。如果您正苦于以下问题:C# Enemy.TextureTo2DArray方法的具体用法?C# Enemy.TextureTo2DArray怎么用?C# Enemy.TextureTo2DArray使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Enemy
的用法示例。
在下文中一共展示了Enemy.TextureTo2DArray方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: LoadContent
/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
// TODO: use this.Content to load your game content here
//dummy Enemy laden um Color-Array zu erstellen
Enemy dummyEnemy = new Enemy();
dummyEnemy.LoadContent(Content, GraphicsDevice);
colorArrayEnemy = dummyEnemy.TextureTo2DArray(dummyEnemy.texEnemy, dummyEnemy.getCountHorAnimPics(), dummyEnemy.getCountVerAnimPics(), 0);
scrollingBackground.LoadContent(Content, GraphicsDevice);
soundBackground = Content.Load<SoundEffect>("Sound\\Fire_Birds");
soundBackground.Play();
player.LoadContent(Content, GraphicsDevice);
}