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C# Enemy.SetTexture方法代码示例

本文整理汇总了C#中Enemy.SetTexture方法的典型用法代码示例。如果您正苦于以下问题:C# Enemy.SetTexture方法的具体用法?C# Enemy.SetTexture怎么用?C# Enemy.SetTexture使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Enemy的用法示例。


在下文中一共展示了Enemy.SetTexture方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: InitializeParts

        public void InitializeParts()
        {
            mainEmitter = new BulletEmitter(this, Origin, false);
            mainEmitter.LockedToParentPosition = true;
            mainEmitter.LockPositionOffset = Vector2.Zero;

            ring1 = new Enemy(thisScene, Origin);
            ring1.Initialize();
            ring1.DeletionBoundary = DeletionBoundary;
            ring1.DrawAtTrueRotation = true;
            ring1.Color = Color.White;
            ring1.Origin = Origin;
            ring1.SetParent(this);
            ring1.SetTexture(boss5Ring1Texture);
            ring1.LockedToParentPosition = true;
            ring1.Center = this.Center;
            ring1.DrawLayer = .32f;

            ring2 = new Enemy(thisScene, Origin);
            ring2.Initialize();
            ring2.DeletionBoundary = DeletionBoundary;
            ring2.DrawAtTrueRotation = true;
            ring2.Color = Color.White;
            ring2.Origin = Origin;
            ring2.SetParent(this);
            ring2.SetTexture(boss5Ring2Texture);
            ring2.LockedToParentPosition = true;
            ring2.Center = this.Center;
            ring2.DrawLayer = .31f;

            ring1Emitters = new List<BulletEmitter>()
            {
                new BulletEmitter(ring1, new Vector2(130, 175)),
                new BulletEmitter(ring1, new Vector2(130, 294)),
                new BulletEmitter(ring1, new Vector2(381, 175)),
                new BulletEmitter(ring1, new Vector2(381, 294))
            };

            ring2Emitters = new List<BulletEmitter>()
            {
                new BulletEmitter(ring2, new Vector2(195, 110)),
                new BulletEmitter(ring2, new Vector2(117, 234.5f)),
                new BulletEmitter(ring2, new Vector2(195, 359)),
                new BulletEmitter(ring2, new Vector2(316, 110)),
                new BulletEmitter(ring2, new Vector2(394, 234.5f)),
                new BulletEmitter(ring2, new Vector2(316, 359))
            };

            // Setup the ring emitter properties.
            foreach (BulletEmitter be in ring1Emitters)
            {
                be.Center = Center + (be.Center - Origin);
                be.DeletionBoundary = new Vector2(99999, 99999);
                be.CustomValue1 = Vector2.Distance(Center, be.Center);
                be.Rotation = VectorMathHelper.GetAngleTo(Center, be.Center);
            }

            // Setup the ring emitter properties.
            foreach (BulletEmitter be in ring2Emitters)
            {
                be.Center = Center + (be.Center - Origin);
                be.DeletionBoundary = new Vector2(99999, 99999);
                be.CustomValue1 = Vector2.Distance(Center, be.Center);
                be.Rotation = VectorMathHelper.GetAngleTo(Center, be.Center);
            }

            topLayer = new Enemy(thisScene, Origin);
            topLayer.Initialize();
            topLayer.DeletionBoundary = DeletionBoundary;
            topLayer.Color = Color.White;
            topLayer.Origin = Origin;
            topLayer.SetTexture(boss5TopTexture);
            topLayer.SetParent(this);
            topLayer.LockedToParentPosition = true;
            topLayer.Center = this.Center;
            topLayer.DrawLayer = .3f;

            rotatingBullets = new List<Bullet>();
        }
开发者ID:cmark89,项目名称:AsteroidRebuttal,代码行数:79,代码来源:FinalBoss.cs


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