本文整理汇总了C++中Tile::ancestorTexturedSolvedChanged方法的典型用法代码示例。如果您正苦于以下问题:C++ Tile::ancestorTexturedSolvedChanged方法的具体用法?C++ Tile::ancestorTexturedSolvedChanged怎么用?C++ Tile::ancestorTexturedSolvedChanged使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Tile
的用法示例。
在下文中一共展示了Tile::ancestorTexturedSolvedChanged方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: setTextureSolved
void Tile::setTextureSolved(bool textureSolved) {
if (textureSolved != _textureSolved) {
_textureSolved = textureSolved;
if (_subtiles != NULL) {
const int subtilesSize = _subtiles->size();
for (int i = 0; i < subtilesSize; i++) {
Tile* subtile = _subtiles->at(i);
subtile->ancestorTexturedSolvedChanged(this, _textureSolved);
}
}
}
}
示例2: ancestorTexturedSolvedChanged
void Tile::ancestorTexturedSolvedChanged(Tile* ancestor,
bool textureSolved) {
if (textureSolved && isTextureSolved()) {
return;
}
if (_texturizer != NULL) {
_texturizer->ancestorTexturedSolvedChanged(this, ancestor, textureSolved);
}
if (_subtiles != NULL) {
const int subtilesSize = _subtiles->size();
for (int i = 0; i < subtilesSize; i++) {
Tile* subtile = _subtiles->at(i);
subtile->ancestorTexturedSolvedChanged(ancestor, textureSolved);
}
}
}