本文整理汇总了C++中Tile::SetOccupiedShip方法的典型用法代码示例。如果您正苦于以下问题:C++ Tile::SetOccupiedShip方法的具体用法?C++ Tile::SetOccupiedShip怎么用?C++ Tile::SetOccupiedShip使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Tile
的用法示例。
在下文中一共展示了Tile::SetOccupiedShip方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ShipOccupy
void Map::ShipOccupy(int x, int y, Direction dir, Ship* ship)
{
int deltaX = 0;
int deltaY = 0;
switch (dir)
{
case DIR_UP:
deltaY = 1;
break;
case DIR_DOWN:
deltaY = -1;
break;
case DIR_LEFT:
deltaX = -1;
break;
case DIR_RIGHT:
deltaX = 1;
break;
}
for (int i = 0; i < ship->GetSize(); ++i)
{
Tile* tile = GetTile(x, y);
_ASSERT(tile != nullptr);
tile->SetOccupiedShip(ship);
x += deltaX;
y += deltaY;
}
}
示例2: hitCheck
HitResult Player::hitCheck(Point p)
{
Tile* targetTile = m_Map->GetTile(p.getX(), p.getY());
if (targetTile == nullptr || targetTile->isAttacked())
{
return ERROR;
}
Ship* targetShip = targetTile->GetOccupiedShip();
if ( targetShip != nullptr)
{
targetShip->OnHit();
if (targetShip->GetHp() == 0 )
{
switch (targetShip->GetSize())
{
case 2:
return D_DESTROY;
case 3:
return C_DESTROY;
case 4:
return B_DESTROY;
case 5:
return A_DESTROY;
default:
return ERROR;
}
}
targetTile->SetOccupiedShip(nullptr);
return HIT;
}
return MISS;
}