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C++ Tile::addGold方法代码示例

本文整理汇总了C++中Tile::addGold方法的典型用法代码示例。如果您正苦于以下问题:C++ Tile::addGold方法的具体用法?C++ Tile::addGold怎么用?C++ Tile::addGold使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Tile的用法示例。


在下文中一共展示了Tile::addGold方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: step

void Imp::step(bool hasSound)
{
	if (this->hasJob())
	{
		this->hasSound = hasSound;

		switch (this->job->type)
		{
			case MINE_TARGET:
			{
				if (!job->target->getBeingExtracted())
				{
					this->cancelJob();
				}
				else if (!this->job->destinationReached)
				{
					int milli = this->renegotiateTimer->getElapsedTime().asMilliseconds();

					if (milli > Imp::RENEGOTIATE_COOLDOWN)
					{
						this->renegotiate();
						this->renegotiateTimer->restart();
					}

					if (this->hasJob())
					{
						milli = this->moveTimer->getElapsedTime().asMilliseconds();

						if (milli > Imp::MOVE_COOLDOWN)
						{
							this->move();
							this->moveTimer->restart();
						}
					}
				}
				else if (!this->job->targetMined)
				{
					int milli = this->mineTimer->getElapsedTime().asMilliseconds();

					if (milli > Imp::MINE_COOLDOWN)
					{
						this->mine(job->target);
						this->mineTimer->restart();
					}
				}
				else
					this->completeJob();

				break;
			}

			case UNLOAD_GOLD:
			{
				if (job->destination->hasMaxGold())
				{
					this->cancelJob();
				}
				else if (!this->job->destinationReached)
				{
					int milli = this->renegotiateTimer->getElapsedTime().asMilliseconds();

					if (milli > Imp::RENEGOTIATE_COOLDOWN)
					{
						this->renegotiate();
						this->renegotiateTimer->restart();
					}

					if (this->hasJob())
					{
						milli = this->moveTimer->getElapsedTime().asMilliseconds();

						if (milli > Imp::MOVE_COOLDOWN)
						{
							this->move();
							this->moveTimer->restart();
						}
					}
				}
				else
				{
					if (this->hasSound)
					{
						int random = rand() % 3 + 1;
						string name = "gold_drop_" + to_string(random);
						SoundHandler::playCriticalSound(name);
					}

					this->job->goldDropped = true;

					Tile* destination = this->job->destination;

					int depositableGold = destination->getStoreableGold();

					if (currentGold < depositableGold)
						depositableGold = currentGold;

					this->currentGold -= depositableGold;

					destination->addGold(depositableGold);

//.........这里部分代码省略.........
开发者ID:bdennin,项目名称:BrandonKeeper,代码行数:101,代码来源:Imp.cpp


注:本文中的Tile::addGold方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。