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C++ Tile::Box方法代码示例

本文整理汇总了C++中Tile::Box方法的典型用法代码示例。如果您正苦于以下问题:C++ Tile::Box方法的具体用法?C++ Tile::Box怎么用?C++ Tile::Box使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Tile的用法示例。


在下文中一共展示了Tile::Box方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: touchesStairs

bool Player::touchesStairs(SDL_Rect box, Tile* tiles[], bool goDown)
{
	if (!goDown)
	{
		for (int i = 0; i < totalTiles; ++i)
		{
			if (tiles[i]->Type() == 'R')
			{

				if (checkCollision(box, tiles[i]->Box()))
				{
					rightStair = true;
					leftStair = false;
					return true;
				}
			}
			if (tiles[i]->Type() == 'L')
			{
				if (checkCollision(box, tiles[i]->Box()))
				{
					rightStair = false;
					leftStair = true;
					return true;
				}
			}
		}
	}
	else if (goDown)
	{
		for (int i = 0; i < totalTiles; ++i)
		{
			if (tiles[i]->Type() == 'R')
			{
				Tile* tempTile = new Tile(tiles[i]->Box().x + 32, tiles[i]->Box().y - 16, 'R');
				if (tiles[i]->Box().y >= (box.y + box.h))
				{
					if (checkCollision(box, tempTile->Box()))
					{
						rightStair = true;
						leftStair = false;
						return true;
					}
				}
			}
			if (tiles[i]->Type() == 'L')
			{
				Tile* tempTile = new Tile(tiles[i]->Box().x - 32, tiles[i]->Box().y - 16, 'R');
				if (tiles[i]->Box().y >= (box.y + box.h))
				{
					if (checkCollision(box, tempTile->Box()))
					{
						leftStair = true;
						rightStair = false;
						return true;
					}
				}
			}			
		}
	}
	
	return false;
}
开发者ID:IainEdwards,项目名称:3rd-Year-Project,代码行数:62,代码来源:Player.cpp

示例2: moveToStairsDown

void Player::moveToStairsDown(SDL_Rect box, Tile* tiles[])
{
	int playerRight = box.x + box.w;
	int playerLeft = box.x;	

	for (int i = 0; i < totalTiles; ++i)
	{
		if (tiles[i]->Type() == 'R')
		{
			Tile* tempTile = new Tile(tiles[i]->Box().x + 32, tiles[i]->Box().y - 16, 'R');

			if (playerRight > tempTile->Box().x && playerRight < (tempTile->Box().x + tempTile->Box().w))
			{
				//Not exactly sure why this works, I assume it needs to override a movement the other way
				playerBox.x += 2;
			}
			if (playerLeft > tempTile->Box().x && playerLeft < (tempTile->Box().x + tempTile->Box().w))
			{
				playerBox.x -= 1;
			}
			if (playerLeft == tempTile->Box().x)
			{
				onStairs = true;
				rightStair = true;
				leftStair = false;
				secondStep = 8;
				stepUp = false;
				takeStep(false, false);				
				crouching = false;
				stepFrame = 1;
				cameraStart = playerBox.x;
				cameraStep = 0;
			}
		}
		if (tiles[i]->Type() == 'L')
		{
			Tile* tempTile = new Tile(tiles[i]->Box().x - 32, tiles[i]->Box().y - 16, 'L');

			if (playerRight > tempTile->Box().x && playerRight < (tempTile->Box().x + tempTile->Box().w))
			{				
				playerBox.x += 1;
			}
			if (playerLeft > tempTile->Box().x && playerLeft < (tempTile->Box().x + tempTile->Box().w))
			{
				playerBox.x -= 2;
			}
			if (playerLeft == tempTile->Box().x)
			{
				onStairs = true;
				leftStair = true;
				rightStair = false;
				secondStep = 8;
				stepUp = false;
				takeStep(false, true);
				crouching = false;
				stepFrame = 1;
				cameraStart = playerBox.x;
				cameraStep = 0;
			}
		}
	}
}
开发者ID:IainEdwards,项目名称:3rd-Year-Project,代码行数:62,代码来源:Player.cpp


注:本文中的Tile::Box方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。